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Set player_info.last_update when no update was required
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@ -39,12 +39,13 @@ pub async fn fetch_update(state: Arc<GlobalState>) -> Result<(), FetchUpdateStat
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let mut current_player_info = global_state.player_info.lock().await;
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let current_player_id = current_player_info.player_id;
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// release the mutex for other tasks
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drop(current_player_info);
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if player_id == current_player_id {
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current_player_info.last_update = SystemTime::now();
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return Err(FetchUpdateStatus::PlayerAlreadyUpdated);
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}
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// release the mutex for other tasks
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drop(current_player_info);
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// Download the player script
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let player_js_url: String = format!(
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