# Protocol Format All data-types bigger than 1 byte are stored in network endian (big-endian) unless stated otherwise. ## Request Base | Name | Size (bytes) | Description | |-----------|--------------|--------------------------------------| |opcode | 1 | The operation code to perform, A list of operations currently supported (and their data) can be found in the **Operations** chapter | |request_id | 4 | The ID for the current request, Used to distinguish responses in the current connection | The data afterwards depends on the supplied opcode, Please consult the **Operations** chapter for more information. ## Response Base | Name | Size (bytes) | Description | |------------|--------------|---------------------------------------| |request_id | 4 | The ID for the request that this response is meant for | |size | 4 | Size of the response (excluding size of request id)| The data afterwards depends on the supplied opcode, Please consult the **Operations** chapter for more information. ## Operations ### `FORCE_UPDATE` (0x00) Forces the server to re-fetch the YouTube player, and extract the necessary components from it (`nsig` function code, `sig` function code, signature timestamp). #### Request *No additional data required* #### Response | Name | Size (bytes) | Description | |------|--------------|-------------| |status| 2 | The status code of the request: `0xF44F` if successful, `0xFFFF` if no updating is required (YouTube's player ID is equal to the server's current player ID), `0x0000` if an error occurred | ### `DECRYPT_N_SIGNATURE` (0x01) Decrypt a provided `n` signature using the server's current `nsig` function code, and return the result (or an error). #### Request | Name | Size (bytes) | Description | |------|--------------|-------------------------------------| |size | 2 | The size of the encrypted signature | |string| *`size`* | The encrypted signature | #### Response | Name | Size (bytes) | Description | |------|--------------|------------------------------------------------------------------| |size | 2 | The size of the decrypted signature, `0x0000` if an error occurred | |string| *`size`* | The decrypted signature | ### `DECRYPT_SIGNATURE` (0x02) Decrypt a provided `s` signature using the server's current `sig` function code, and return the result (or an error). #### Request | Name | Size (bytes) | Description | |------|--------------|-------------------------------------| |size | 2 | The size of the encrypted signature | |string| *`size`* | The encrypted signature | #### Response | Name | Size (bytes) | Description | |------|--------------|------------------------------------------------------------------| |size | 2 | The size of the decrypted signature, `0x0000` if an error occurred | |string| *`size`* | The decrypted signature | ### `GET_SIGNATURE_TIMESTAMP` (0x03) Get the signature timestamp from the server's current player, and return it in the form of a 64-bit integer. If there's no player, it will return 0 in the `timestamp` (Please check with `PLAYER_STATUS` if the server has a player) #### Request No additional data required #### Response | Name | Size (bytes) | Description | |---------|--------------|----------------------------------------------------------| |timestamp| 8 | The signature timestamp from the server's current player | ### `PLAYER_STATUS` (0x04) Get the server's information about the current player. #### Request No additional data required #### Response | Name | Size (bytes) | Description | |----------|--------------|-------------| |has_player| 1 | If the server has a player, this variable will be `0xFF`. or else, it will be `0x00`| |player_id | 4 | The server's current player ID. If the server has no player, this will always be `0x00000000`|