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Reset queue index on end
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With this change the queue index will always reset to -1 (INDEX_NONE) once the last item in the queue ends instead of leaving the last queue item active. This solves various issues in the UI (like the screensaver) where it keeps showing the last item when nothing is playing
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@ -54,7 +54,8 @@ class QueueService internal constructor() : PlayerService(), Queue {
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override fun onVideoSizeChange(width: Int, height: Int) = Unit
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override fun onVideoSizeChange(width: Int, height: Int) = Unit
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override fun onMediaStreamEnd(mediaStream: PlayableMediaStream) {
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override fun onMediaStreamEnd(mediaStream: PlayableMediaStream) {
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coroutineScope.launch {
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coroutineScope.launch {
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next(usePlaybackOrder = true, useRepeatMode = true)
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val nextItem = next(usePlaybackOrder = true, useRepeatMode = true)
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if (nextItem == null && _entryIndex.value != Queue.INDEX_NONE) setIndex(Queue.INDEX_NONE, true)
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}
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}
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}
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}
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})
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})
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@ -91,7 +92,7 @@ class QueueService internal constructor() : PlayerService(), Queue {
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}
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}
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// Return item or null if not found
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// Return item or null if not found
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return if (index < fetchedItems.size) fetchedItems[index]
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return if (index >= 0 && index < fetchedItems.size) fetchedItems[index]
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else null
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else null
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}
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}
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@ -144,7 +145,7 @@ class QueueService internal constructor() : PlayerService(), Queue {
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}
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}
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override suspend fun setIndex(index: Int, saveHistory: Boolean): QueueEntry? {
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override suspend fun setIndex(index: Int, saveHistory: Boolean): QueueEntry? {
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if (index < 0) return null
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if (index < 0 && index != Queue.INDEX_NONE) return null
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// Save previous index
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// Save previous index
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if (saveHistory && _entryIndex.value != Queue.INDEX_NONE) {
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if (saveHistory && _entryIndex.value != Queue.INDEX_NONE) {
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