bundle | ||
CMakeModules | ||
external | ||
qt-patches | ||
release-notes | ||
resources | ||
scripts | ||
src | ||
vagrant | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
BuildQT5-windows.md | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
Building
You need:
- Qt 5.6 beta (on OSX and windows it will be automatically downloaded when you run CMake)
- cmake 3.1 or newer
- ninja is recommended for building
Special Qt requirements (if you build it yourself):
-
On Windows, you must apply
qt-patches/0003-Always-enable-viewport-stuff.patch
for correct window scaling. -
On OSX, you should apply
qt-patches/0002-qtbase-Don-t-show-the-menu-bar-at-all-in-lion-style-fullscr.patch
to improve the user experience in fullscreen.Without them, video playback will not work.
Building on Mac OS X
Configure
If you're happy just building from the command line then run CMake for the ninja build tool:
mkdir build ; cd build
cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=output ..
Build (ninja):
ninja
Make a distributable package:
ninja install
(be patient, it's slow)
Or if you prefer working in Xcode, run CMake for the xcode build):
mkdir build ; cd build
cmake -GXcode ..
Building on Linux
Building Qt 5.6.0 beta
You'll want to grab one of the Qt 5.6.0 beta packages from http://download.qt.io/ and unpack it locally. On Fedora, even with a working development environment set up, the following packages were necessary to successfully build Qt (and QtWebEngine):
sudo dnf install libxcb libxcb-devel libXrender libXrender-devel xcb-util-wm xcb-util-wm-devel xcb-util xcb-util-devel xcb-util-image xcb-util-image-devel xcb-util-keysyms xcb-util-keysyms-devel libcap-devel snappy-devel libsrtp-devel nss-devel pciutils-devel gperf
(The majority of the packages on this list came from http://code.qt.io/cgit/qt/qtbase.git/tree/src/plugins/platforms/xcb/README, but everything after xcb-util-keysyms-devel was trial-and-error in attempts build QtWebEngine; this list of packages may not be complete, but hopefully it provides a useful starting point.)
Once you've unpacked the Qt 5.6.0 beta package:
cd qt-everywhere-opensource-src-5.6.0-beta
./configure -confirm-license -opensource
make
sudo make install
cd qtwebengine
qmake
make
sudo make install
That should do it for Qt. It's worth noting that, on a Core i7-950 with 24GB of RAM, this took more than three hours to build.
Building mpv
mpv is a bit easier to build than Qt, and compiles much faster.
Before you attempt to build mpv, make sure you have either ffmpeg 2.4.0 (and related development packages) or libav11 (and related devel packages) installed.
git clone git://github.com/mpv-player/mpv
cd mpv
./bootstrap.py
./waf configure --enable-libmpv-shared
./waf build
sudo ./waf install
Finally! Building plex-media-player
Assuming that everything else has installed correctly, building Plex Media Player should now be fairly straightforward:
git clone git://github.com/plexinc/plex-media-player
cd plex-media-player
mkdir build
cd build
cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -DQTROOT=/usr/local/Qt-5.6.0 -DMPV_INCLUDE_DIR=/usr/local/include/mpv -DMPV_LIBRARY=/usr/local/lib/libmpv.so.1 -DCMAKE_INSTALL_PREFIX=output ..
ninja-build
Once ninja-build completes successfully, you should have a usable ./src/plexmediaplayer
binary. Run it and test it out! If it works as you expect, you should be able to run sudo install ./src/plexmediaplayer ./src/pmphelper /usr/local/bin
so that the program is usable from anywhere on the system.
License
Plex Media Player is licensed under GPL v2. See the LICENSE
file.
Licenses of dependencies are summarized under resources/misc/licenses.txt
.
This file can also be printed at runtime when using the --licenses
option.