mirror of
https://github.com/jellyfin/jellyfin-mpv-shim.git
synced 2024-11-27 00:00:37 +00:00
205 lines
7.7 KiB
Python
205 lines
7.7 KiB
Python
from .conf import settings
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from . import conffile
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from .utils import get_resource
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from .constants import APP_NAME
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from .i18n import _
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import logging
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import os.path
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import shutil
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import json
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from .player import PlayerManager as PlayerManager_type
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from .menu import OSDMenu as OSDMenu_type
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profile_name_translation = {
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"Generic (FSRCNNX)": _("Generic (FSRCNNX)"),
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"Generic High (FSRCNNX x16)": _("Generic High (FSRCNNX x16)"),
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"Anime4K x4 Faithful (For SD)": _("Anime4K x4 Faithful (For SD)"),
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"Anime4K x4 Perceptual (For SD)": _("Anime4K x4 Perceptual (For SD)"),
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"Anime4K x4 Perceptual + Deblur (For SD)": _(
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"Anime4K x4 Perceptual + Deblur (For SD)"
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),
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"Anime4K x2 Faithful (For HD)": _("Anime4K x2 Faithful (For HD)"),
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"Anime4K x2 Perceptual (For HD)": _("Anime4K x2 Perceptual (For HD)"),
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"Anime4K x2 Perceptual + Deblur (For HD)": _(
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"Anime4K x2 Perceptual + Deblur (For HD)"
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),
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}
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log = logging.getLogger("video_profile")
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class MPVSettingError(Exception):
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"""Raised when MPV does not support a required setting."""
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pass
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class VideoProfileManager:
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def __init__(
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self, menu: "OSDMenu_type", player_manager: "PlayerManager_type", player
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):
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self.menu = menu
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self.playerManager = player_manager
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self.used_settings = set()
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self.current_profile = None
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self.player = player
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self.profile_subtypes = []
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shader_pack_builtin = get_resource("default_shader_pack")
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# Load shader pack
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self.shader_pack = shader_pack_builtin
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if settings.shader_pack_custom:
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self.shader_pack = conffile.get(APP_NAME, "shader_pack")
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if not os.path.exists(self.shader_pack):
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shutil.copytree(shader_pack_builtin, self.shader_pack)
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pack_name = "pack-next.json"
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if not os.path.exists(os.path.join(self.shader_pack, pack_name)):
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pack_name = "pack.json"
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if not os.path.exists(os.path.join(self.shader_pack, pack_name)):
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raise FileNotFoundError("Could not find default shader pack.")
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with open(os.path.join(self.shader_pack, pack_name)) as fh:
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pack = json.load(fh)
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self.default_groups = pack.get("default-setting-groups") or []
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self.profiles = pack.get("profiles") or {}
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self.groups = pack.get("setting-groups") or {}
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self.revert_ignore = set(pack.get("setting-revert-ignore") or [])
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self.profile_subtypes = set()
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for profile in self.profiles.values():
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for subtype in profile.get("subtype", []):
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self.profile_subtypes.add(subtype)
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self.defaults = {}
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for group in self.groups.values():
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setting_group = group.get("settings")
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if setting_group is None:
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continue
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for key, value in setting_group:
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if key in self.defaults or key in self.revert_ignore:
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continue
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try:
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self.defaults[key] = getattr(self.player, key)
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except Exception:
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log.warning(
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"Your MPV does not support setting {0} used in shader pack.".format(
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key
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),
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exc_info=True,
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)
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if settings.shader_pack_profile is not None:
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self.load_profile(settings.shader_pack_profile, reset=False)
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def process_setting_group(
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self, group_name: str, settings_to_apply: list, shaders_to_apply: list
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):
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group = self.groups[group_name]
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for key, value in group.get("settings", []):
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if key not in self.defaults:
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if key not in self.revert_ignore:
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raise MPVSettingError(
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"Cannot use setting group {0} due to MPV not supporting {1}".format(
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group_name, key
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)
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)
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else:
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self.used_settings.add(key)
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settings_to_apply.append((key, value))
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for shader in group.get("shaders", []):
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shaders_to_apply.append(os.path.join(self.shader_pack, "shaders", shader))
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def load_profile(self, profile_name: str, reset: bool = True):
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if reset:
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self.unload_profile()
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log.info("Loading shader profile {0}.".format(profile_name))
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if profile_name not in self.profiles:
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log.error("Shader profile {0} does not exist.".format(profile_name))
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return False
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profile = self.profiles[profile_name]
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settings_to_apply = []
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shaders_to_apply = []
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try:
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# Read Settings & Shaders
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for group in self.default_groups:
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self.process_setting_group(group, settings_to_apply, shaders_to_apply)
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for group in profile.get("setting-groups", []):
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self.process_setting_group(group, settings_to_apply, shaders_to_apply)
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for shader in profile.get("shaders", []):
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shaders_to_apply.append(
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os.path.join(self.shader_pack, "shaders", shader)
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)
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# Apply Settings
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already_set = set()
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for key, value in settings_to_apply:
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if (key, value) in already_set:
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continue
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log.debug("Set MPV setting {0} to {1}".format(key, value))
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setattr(self.player, key, value)
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already_set.add((key, value))
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# Apply Shaders
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log.debug("Set shaders: {0}".format(shaders_to_apply))
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self.player.glsl_shaders = shaders_to_apply
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self.current_profile = profile_name
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return True
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except MPVSettingError:
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log.error("Could not apply shader profile.", exc_info=True)
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return False
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def unload_profile(self):
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log.info("Unloading shader profile.")
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self.player.glsl_shaders = []
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for setting in self.used_settings:
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value = self.defaults[setting]
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try:
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setattr(self.player, setting, value)
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except Exception:
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log.warning(
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"Default setting {0} value {1} is invalid.".format(setting, value)
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)
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self.current_profile = None
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def menu_handle(self):
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profile_name = self.menu.menu_list[self.menu.menu_selection][2]
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settings_were_successful = True
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if profile_name is None:
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self.unload_profile()
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else:
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settings_were_successful = self.load_profile(profile_name)
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if settings.shader_pack_remember and settings_were_successful:
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settings.shader_pack_profile = profile_name
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settings.save()
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# Need to re-render menu.
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self.menu.menu_action("back")
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self.menu_action()
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def menu_action(self):
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selected = 0
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profile_option_list = [(_("None (Disabled)"), self.menu_handle, None)]
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for i, (profile_name, profile) in enumerate(self.profiles.items()):
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if (
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profile.get("subtype", None) is not None
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and not settings.shader_pack_subtype in profile["subtype"]
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):
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continue
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name = profile["displayname"]
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if name in profile_name_translation:
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name = profile_name_translation[name]
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profile_option_list.append((name, self.menu_handle, profile_name))
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if profile_name == self.current_profile:
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selected = i + 1
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self.menu.put_menu(_("Select Shader Profile"), profile_option_list, selected)
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