sub Main (args as dynamic) as void printRegistry() ' The main function that runs when the application is launched. m.screen = CreateObject("roSGScreen") ' Set global constants setConstants() ' Write screen tracker for screensaver WriteAsciiFile("tmp:/scene.temp", "") MoveFile("tmp:/scene.temp", "tmp:/scene") m.port = CreateObject("roMessagePort") m.screen.setMessagePort(m.port) ' Set any initial Global Variables m.global = m.screen.getGlobalNode() SaveAppToGlobal() SaveDeviceToGlobal() session.Init() ' migrate registry if needed m.wasMigrated = false runGlobalMigrations() runRegistryUserMigrations() ' update global LastRunVersion now that migrations are finished if m.global.app.version <> m.global.app.lastRunVersion set_setting("LastRunVersion", m.global.app.version) end if if m.wasMigrated then printRegistry() m.scene = m.screen.CreateScene("JFScene") m.screen.show() ' vscode_rale_tracker_entry playstateTask = CreateObject("roSGNode", "PlaystateTask") playstateTask.id = "playstateTask" sceneManager = CreateObject("roSGNode", "SceneManager") sceneManager.observeField("dataReturned", m.port) m.global.addFields({ app_loaded: false, playstateTask: playstateTask, sceneManager: sceneManager }) m.global.addFields({ queueManager: CreateObject("roSGNode", "QueueManager") }) m.global.addFields({ audioPlayer: CreateObject("roSGNode", "AudioPlayer") }) app_start: ' First thing to do is validate the ability to use the API if not LoginFlow() then return ' remove login scenes from the stack sceneManager.callFunc("clearScenes") ' load home page group = CreateHomeGroup() group.callFunc("loadLibraries") stopLoadingSpinner() sceneManager.callFunc("pushScene", group) m.scene.observeField("exit", m.port) ' Downloads and stores a fallback font to tmp:/ configEncoding = api.system.GetConfigurationByName("encoding") if isValid(configEncoding) and isValid(configEncoding.EnableFallbackFont) if configEncoding.EnableFallbackFont re = CreateObject("roRegex", "Name.:.(.*?).,.Size", "s") filename = APIRequest("FallbackFont/Fonts").GetToString() if isValid(filename) filename = re.match(filename) if isValid(filename) and filename.count() > 0 filename = filename[1] APIRequest("FallbackFont/Fonts/" + filename).gettofile("tmp:/font") end if end if end if end if ' has the current user ran this version before? usersLastRunVersion = m.global.session.user.settings.lastRunVersion if not isValid(usersLastRunVersion) or not versionChecker(m.global.session.user.settings.lastRunVersion, m.global.app.version) set_user_setting("LastRunVersion", m.global.app.version) ' show what's new popup if m.global.session.user.settings["load.allowwhatsnew"] dialog = createObject("roSGNode", "WhatsNewDialog") m.scene.dialog = dialog m.scene.dialog.observeField("buttonSelected", m.port) end if end if ' Handle input messages input = CreateObject("roInput") input.SetMessagePort(m.port) device = CreateObject("roDeviceInfo") device.setMessagePort(m.port) device.EnableScreensaverExitedEvent(true) device.EnableAppFocusEvent(true) device.EnableLowGeneralMemoryEvent(true) device.EnableLinkStatusEvent(true) device.EnableCodecCapChangedEvent(true) device.EnableAudioGuideChangedEvent(true) ' Check if we were sent content to play with the startup command (Deep Link) if isValidAndNotEmpty(args.mediaType) and isValidAndNotEmpty(args.contentId) deepLinkVideo = { id: args.contentId, type: "video" } m.global.queueManager.callFunc("push", deepLinkVideo) m.global.queueManager.callFunc("playQueue") end if ' This is the core logic loop. Mostly for transitioning between scenes ' This now only references m. fields so could be placed anywhere, in theory ' "group" is always "whats on the screen" ' m.scene's children is the "previous view" stack while true msg = wait(0, m.port) if type(msg) = "roSGScreenEvent" and msg.isScreenClosed() print "CLOSING SCREEN" return else if isNodeEvent(msg, "exit") return else if isNodeEvent(msg, "closeSidePanel") group = sceneManager.callFunc("getActiveScene") if group.lastFocus <> invalid group.lastFocus.setFocus(true) else group.setFocus(true) end if else if isNodeEvent(msg, "quickPlayNode") ' measure processing time timeSpan = CreateObject("roTimespan") group = sceneManager.callFunc("getActiveScene") reportingNode = msg.getRoSGNode() itemNode = invalid if isValid(reportingNode) itemNode = reportingNode.quickPlayNode reportingNodeType = reportingNode.subtype() print "Quick Play reporting node type=", reportingNodeType ' prevent double fire bug if isValid(reportingNodeType) and (reportingNodeType = "Home" or reportingNodeType = "TVEpisodes") reportingNode.quickPlayNode = invalid end if end if print "Quick Play started. itemNode=", itemNode ' if itemNode.json <> invalid ' print "itemNode.json=", itemNode.json ' end if if isValid(itemNode) and isValid(itemNode.id) and itemNode.id <> "" ' make sure there is a type and convert type to lowercase itemType = invalid if isValid(itemNode.type) and itemNode.type <> "" itemType = Lcase(itemNode.type) else ' grab type from json and convert to lowercase if isValid(itemNode.json) and isValid(itemNode.json.type) itemType = Lcase(itemNode.json.type) end if end if print "Quick Play itemNode type=", itemType ' can't play the item without knowing what type it is if isValid(itemType) startLoadingSpinner() m.global.queueManager.callFunc("clear") ' empty queue/playlist m.global.queueManager.callFunc("resetShuffle") ' turn shuffle off if itemType = "episode" or itemType = "recording" or itemType = "movie" or itemType = "video" quickplay.video(itemNode) ' restore focus if LCase(group.subtype()) = "tvepisodes" if isValid(group.lastFocus) group.lastFocus.setFocus(true) end if end if else if itemType = "audio" quickplay.audio(itemNode) else if itemType = "musicalbum" quickplay.album(itemNode) else if itemType = "musicartist" quickplay.artist(itemNode) else if itemType = "series" quickplay.series(itemNode) else if itemType = "season" quickplay.season(itemNode) else if itemType = "boxset" quickplay.boxset(itemNode) else if itemType = "collectionfolder" quickplay.collectionFolder(itemNode) else if itemType = "playlist" quickplay.playlist(itemNode) else if itemType = "userview" quickplay.userView(itemNode) else if itemType = "folder" quickplay.folder(itemNode) else if itemType = "musicvideo" quickplay.musicVideo(itemNode) else if itemType = "person" quickplay.person(itemNode) else if itemType = "tvchannel" quickplay.tvChannel(itemNode) else if itemType = "program" quickplay.program(itemNode) else if itemType = "photo" quickplay.photo(itemNode) else if itemType = "photoalbum" quickplay.photoAlbum(itemNode) end if m.global.queueManager.callFunc("playQueue") end if end if elapsed = timeSpan.TotalMilliseconds() / 1000 print "Quick Play finished loading in " + elapsed.toStr() + " seconds." else if isNodeEvent(msg, "selectedItem") ' If you select a library from ANYWHERE, follow this flow selectedItem = msg.getData() if isValid(selectedItem) startLoadingSpinner() selectedItemType = selectedItem.type if selectedItemType = "CollectionFolder" if selectedItem.collectionType = "movies" group = CreateMovieLibraryView(selectedItem) else if selectedItem.collectionType = "music" group = CreateMusicLibraryView(selectedItem) else group = CreateItemGrid(selectedItem) end if sceneManager.callFunc("pushScene", group) else if selectedItemType = "Folder" and selectedItem.json.type = "Genre" ' User clicked on a genre folder if selectedItem.json.MovieCount > 0 group = CreateMovieLibraryView(selectedItem) else group = CreateItemGrid(selectedItem) end if sceneManager.callFunc("pushScene", group) else if selectedItemType = "Folder" and selectedItem.json.type = "MusicGenre" group = CreateMusicLibraryView(selectedItem) sceneManager.callFunc("pushScene", group) else if selectedItemType = "UserView" or selectedItemType = "Folder" or selectedItemType = "Channel" or selectedItemType = "Boxset" group = CreateItemGrid(selectedItem) sceneManager.callFunc("pushScene", group) else if selectedItemType = "Episode" or LCase(selectedItemType) = "recording" ' User has selected a TV episode or Recording they want us to play audio_stream_idx = 0 if isValid(selectedItem.selectedAudioStreamIndex) and selectedItem.selectedAudioStreamIndex > 0 audio_stream_idx = selectedItem.selectedAudioStreamIndex end if selectedItem.selectedAudioStreamIndex = audio_stream_idx ' Display playback options dialog if selectedItem.json.userdata.PlaybackPositionTicks > 0 m.global.queueManager.callFunc("hold", selectedItem) playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem) m.global.queueManager.callFunc("playQueue") end if else if selectedItemType = "Series" group = CreateSeriesDetailsGroup(selectedItem.json.id) else if selectedItemType = "Season" group = CreateSeasonDetailsGroupByID(selectedItem.json.SeriesId, selectedItem.id) else if selectedItemType = "Movie" ' open movie detail page group = CreateMovieDetailsGroup(selectedItem) else if selectedItemType = "Person" CreatePersonView(selectedItem) else if selectedItemType = "TvChannel" or selectedItemType = "Video" or selectedItemType = "Program" ' User selected a Live TV channel / program ' Show Channel Loading spinner dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading Channel Data") m.scene.dialog = dialog ' User selected a program. Play the channel the program is on if LCase(selectedItemType) = "program" selectedItem.id = selectedItem.json.ChannelId end if ' Display playback options dialog showPlaybackOptionDialog = false if isValid(selectedItem.json) if isValid(selectedItem.json.userdata) if isValid(selectedItem.json.userdata.PlaybackPositionTicks) if selectedItem.json.userdata.PlaybackPositionTicks > 0 showPlaybackOptionDialog = true end if end if end if end if if showPlaybackOptionDialog dialog.close = true m.global.queueManager.callFunc("hold", selectedItem) playbackOptionDialog(selectedItem.json.userdata.PlaybackPositionTicks, selectedItem.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem) m.global.queueManager.callFunc("playQueue") dialog.close = true end if else if selectedItemType = "Photo" ' only handle selection if it's from the home screen if selectedItem.isSubType("HomeData") print "a photo was selected from the home screen" print "selectedItem=", selectedItem quickplay.photo(selectedItem) end if else if selectedItemType = "PhotoAlbum" print "a photo album was selected" print "selectedItem=", selectedItem ' grab all photos inside photo album photoAlbumData = api.users.GetItemsByQuery(m.global.session.user.id, { "parentId": selectedItem.id, "includeItemTypes": "Photo", "Recursive": true }) print "photoAlbumData=", photoAlbumData if isValid(photoAlbumData) and isValidAndNotEmpty(photoAlbumData.items) photoPlayer = CreateObject("roSgNode", "PhotoDetails") photoPlayer.itemsArray = photoAlbumData.items photoPlayer.itemIndex = 0 m.global.sceneManager.callfunc("pushScene", photoPlayer) end if else if selectedItemType = "MusicArtist" group = CreateArtistView(selectedItem.json) if not isValid(group) stopLoadingSpinner() message_dialog(tr("Unable to find any albums or songs belonging to this artist")) end if else if selectedItemType = "MusicAlbum" group = CreateAlbumView(selectedItem.json) else if selectedItemType = "MusicVideo" group = CreateMovieDetailsGroup(selectedItem) else if selectedItemType = "Playlist" group = CreatePlaylistView(selectedItem.json) else if selectedItemType = "Audio" m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", selectedItem.json) m.global.queueManager.callFunc("playQueue") else ' TODO - switch on more node types stopLoadingSpinner() message_dialog("This type is not yet supported: " + selectedItemType + ".") end if end if else if isNodeEvent(msg, "movieSelected") ' If you select a movie from ANYWHERE, follow this flow startLoadingSpinner() node = getMsgPicker(msg, "picker") group = CreateMovieDetailsGroup(node) else if isNodeEvent(msg, "seriesSelected") ' If you select a TV Series from ANYWHERE, follow this flow startLoadingSpinner() node = getMsgPicker(msg, "picker") group = CreateSeriesDetailsGroup(node.id) else if isNodeEvent(msg, "seasonSelected") ' If you select a TV Season from ANYWHERE, follow this flow startLoadingSpinner() ptr = msg.getData() ' ptr is for [row, col] of selected item... but we only have 1 row series = msg.getRoSGNode() if isValid(ptr) and ptr.count() >= 2 and isValid(ptr[1]) and isValid(series) and isValid(series.seasonData) and isValid(series.seasonData.items) node = series.seasonData.items[ptr[1]] group = CreateSeasonDetailsGroup(series.itemContent, node) end if else if isNodeEvent(msg, "musicAlbumSelected") ' If you select a Music Album from ANYWHERE, follow this flow startLoadingSpinner() ptr = msg.getData() albums = msg.getRoSGNode() node = albums.musicArtistAlbumData.items[ptr] group = CreateAlbumView(node) if not isValid(group) stopLoadingSpinner() end if else if isNodeEvent(msg, "appearsOnSelected") ' If you select a Music Album from ANYWHERE, follow this flow startLoadingSpinner() ptr = msg.getData() albums = msg.getRoSGNode() node = albums.musicArtistAppearsOnData.items[ptr] group = CreateAlbumView(node) if not isValid(group) stopLoadingSpinner() end if else if isNodeEvent(msg, "playSong") ' User has selected audio they want us to play startLoadingSpinner() selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", screenContent.albumData.items) m.global.queueManager.callFunc("setPosition", selectedIndex) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playItem") ' User has selected audio they want us to play startLoadingSpinner() selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", screenContent.albumData.items[selectedIndex]) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playAllSelected") ' User has selected playlist of of audio they want us to play screenContent = msg.getRoSGNode() startLoadingSpinner() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", screenContent.albumData.items) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "playArtistSelected") ' User has selected playlist of of audio they want us to play startLoadingSpinner() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateArtistMix(screenContent.pageContent.id).Items) m.global.queueManager.callFunc("playQueue") else if isNodeEvent(msg, "instantMixSelected") ' User has selected instant mix ' User has selected playlist of of audio they want us to play screenContent = msg.getRoSGNode() startLoadingSpinner() viewHandled = false ' Create instant mix based on selected album if isValid(screenContent.albumData) if isValid(screenContent.albumData.items) if screenContent.albumData.items.count() > 0 m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.albumData.items[0].id).Items) m.global.queueManager.callFunc("playQueue") viewHandled = true end if end if end if if not viewHandled ' Create instant mix based on selected artist m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("set", CreateInstantMix(screenContent.pageContent.id).Items) m.global.queueManager.callFunc("playQueue") end if else if isNodeEvent(msg, "search_value") query = msg.getRoSGNode().search_value group.findNode("SearchBox").visible = false options = group.findNode("SearchSelect") options.visible = true options.setFocus(true) dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading Search Data") m.scene.dialog = dialog results = SearchMedia(query) dialog.close = true options.itemData = results options.query = query else if isNodeEvent(msg, "itemSelected") ' Search item selected startLoadingSpinner() node = getMsgPicker(msg) ' TODO - swap this based on target.mediatype ' types: [ Series (Show), Episode, Movie, Audio, Person, Studio, MusicArtist, Recording ] if node.type = "Series" group = CreateSeriesDetailsGroup(node.id) else if node.type = "Movie" group = CreateMovieDetailsGroup(node) else if node.type = "MusicArtist" group = CreateArtistView(node.json) else if node.type = "MusicAlbum" group = CreateAlbumView(node.json) else if node.type = "MusicVideo" group = CreateMovieDetailsGroup(node) else if node.type = "Audio" m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", node.json) m.global.queueManager.callFunc("playQueue") else if node.type = "Person" group = CreatePersonView(node) else if node.type = "TvChannel" group = CreateVideoPlayerGroup(node.id) sceneManager.callFunc("pushScene", group) else if node.type = "Episode" group = CreateVideoPlayerGroup(node.id) sceneManager.callFunc("pushScene", group) else if LCase(node.type) = "recording" group = CreateVideoPlayerGroup(node.id) sceneManager.callFunc("pushScene", group) else if node.type = "Audio" selectedIndex = msg.getData() screenContent = msg.getRoSGNode() m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("resetShuffle") m.global.queueManager.callFunc("push", screenContent.albumData.items[node.id]) m.global.queueManager.callFunc("playQueue") else ' TODO - switch on more node types stopLoadingSpinner() message_dialog("This type is not yet supported: " + node.type + ".") end if else if isNodeEvent(msg, "buttonSelected") ' If a button is selected, we have some determining to do btn = getButton(msg) group = sceneManager.callFunc("getActiveScene") if isValid(btn) and btn.id = "play-button" ' User chose Play button from movie detail view startLoadingSpinner() ' Check if a specific Audio Stream was selected audio_stream_idx = 0 if isValid(group) and isValid(group.selectedAudioStreamIndex) audio_stream_idx = group.selectedAudioStreamIndex end if group.itemContent.selectedAudioStreamIndex = audio_stream_idx group.itemContent.id = group.selectedVideoStreamId ' Display playback options dialog if group.itemContent.json.userdata.PlaybackPositionTicks > 0 m.global.queueManager.callFunc("hold", group.itemContent) playbackOptionDialog(group.itemContent.json.userdata.PlaybackPositionTicks, group.itemContent.json) else m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", group.itemContent) m.global.queueManager.callFunc("playQueue") end if if isValid(group) and isValid(group.lastFocus) and isValid(group.lastFocus.id) and group.lastFocus.id = "main_group" buttons = group.findNode("buttons") if isValid(buttons) group.lastFocus = group.findNode("buttons") end if end if if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) end if else if btn <> invalid and btn.id = "trailer-button" ' User chose to play a trailer from the movie detail view startLoadingSpinner() dialog = createObject("roSGNode", "ProgressDialog") dialog.title = tr("Loading trailer") m.scene.dialog = dialog trailerData = api.users.GetLocalTrailers(m.global.session.user.id, group.id) if isValid(trailerData) and isValid(trailerData[0]) and isValid(trailerData[0].id) m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("set", trailerData) m.global.queueManager.callFunc("playQueue") dialog.close = true else stopLoadingSpinner() end if if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) end if else if btn <> invalid and btn.id = "watched-button" movie = group.itemContent if isValid(movie) and isValid(movie.watched) and isValid(movie.id) if movie.watched UnmarkItemWatched(movie.id) else MarkItemWatched(movie.id) end if movie.watched = not movie.watched end if else if btn <> invalid and btn.id = "favorite-button" movie = group.itemContent if movie.favorite UnmarkItemFavorite(movie.id) else MarkItemFavorite(movie.id) end if movie.favorite = not movie.favorite else ' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so dialog = msg.getRoSGNode() if dialog.id = "OKDialog" dialog.unobserveField("buttonSelected") dialog.close = true end if end if else if isNodeEvent(msg, "optionSelected") button = msg.getRoSGNode() group = sceneManager.callFunc("getActiveScene") if button.id = "goto_search" and isValid(group) ' Exit out of the side panel panel = group.findNode("options") panel.visible = false if isValid(group.lastFocus) group.lastFocus.setFocus(true) else group.setFocus(true) end if group = CreateSearchPage() sceneManager.callFunc("pushScene", group) group.findNode("SearchBox").findNode("search_Key").setFocus(true) group.findNode("SearchBox").findNode("search_Key").active = true else if button.id = "change_server" unset_setting("server") session.server.Delete() SignOut(false) sceneManager.callFunc("clearScenes") goto app_start else if button.id = "change_user" SignOut(false) sceneManager.callFunc("clearScenes") goto app_start else if button.id = "sign_out" SignOut() sceneManager.callFunc("clearScenes") goto app_start else if button.id = "settings" ' Exit out of the side panel panel = group.findNode("options") panel.visible = false if isValid(group) and isValid(group.lastFocus) group.lastFocus.setFocus(true) else group.setFocus(true) end if sceneManager.callFunc("settings") end if else if isNodeEvent(msg, "selectSubtitlePressed") node = m.scene.focusedChild if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo") trackSelected = selectSubtitleTrack(node.Subtitles, node.SelectedSubtitle) if trackSelected <> invalid and trackSelected <> -2 changeSubtitleDuringPlayback(trackSelected) end if end if else if isNodeEvent(msg, "selectPlaybackInfoPressed") node = m.scene.focusedChild if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo") info = GetPlaybackInfo() show_dialog(tr("Playback Information"), info) end if else if isNodeEvent(msg, "state") node = msg.getRoSGNode() if isValid(node) and isValid(node.state) if node.selectedItemType = "TvChannel" and node.state = "finished" video = CreateVideoPlayerGroup(node.id) m.global.sceneManager.callFunc("pushScene", video) m.global.sceneManager.callFunc("deleteSceneAtIndex", 2) else if node.state = "finished" node.control = "stop" ' If node allows retrying using Transcode Url, give that shot if isValid(node.retryWithTranscoding) and node.retryWithTranscoding retryVideo = CreateVideoPlayerGroup(node.Id, invalid, node.audioIndex, true, false) m.global.sceneManager.callFunc("popScene") if isValid(retryVideo) m.global.sceneManager.callFunc("pushScene", retryVideo) end if else if not isValid(node.showID) sceneManager.callFunc("popScene") else autoPlayNextEpisode(node.id, node.showID) end if end if end if else if type(msg) = "roDeviceInfoEvent" event = msg.GetInfo() if event.exitedScreensaver = true sceneManager.callFunc("resetTime") group = sceneManager.callFunc("getActiveScene") if isValid(group) ' refresh the current view if group.isSubType("JFScreen") group.callFunc("OnScreenShown") end if end if else if isValid(event.audioGuideEnabled) tmpGlobalDevice = m.global.device tmpGlobalDevice.AddReplace("isaudioguideenabled", event.audioGuideEnabled) ' update global device array m.global.setFields({ device: tmpGlobalDevice }) else if isValid(event.Mode) ' Indicates the current global setting for the Caption Mode property, which may be one of the following values: ' "On" ' "Off" ' "Instant replay" ' "When mute" (Only returned for a TV; this option is not available on STBs). print "event.Mode = ", event.Mode if isValid(event.Mute) print "event.Mute = ", event.Mute end if else if isValid(event.linkStatus) ' True if the device currently seems to have an active network connection. print "event.linkStatus = ", event.linkStatus else if isValid(event.generalMemoryLevel) ' This event will be sent first when the OS transitions from "normal" to "low" state and will continue to be sent while in "low" or "critical" states. ' - "normal" means that the general memory is within acceptable levels ' - "low" means that the general memory is below acceptable levels but not critical ' - "critical" means that general memory are at dangerously low level and that the OS may force terminate the application print "event.generalMemoryLevel = ", event.generalMemoryLevel session.Update("memoreyLevel", event.generalMemoryLevel) else if isValid(event.audioCodecCapabilityChanged) ' The audio codec capability has changed if true. print "event.audioCodecCapabilityChanged = ", event.audioCodecCapabilityChanged postTask = createObject("roSGNode", "PostTask") postTask.arrayData = getDeviceCapabilities() postTask.apiUrl = "/Sessions/Capabilities/Full" postTask.control = "RUN" else if isValid(event.videoCodecCapabilityChanged) ' The video codec capability has changed if true. print "event.videoCodecCapabilityChanged = ", event.videoCodecCapabilityChanged postTask = createObject("roSGNode", "PostTask") postTask.arrayData = getDeviceCapabilities() postTask.apiUrl = "/Sessions/Capabilities/Full" postTask.control = "RUN" else if isValid(event.appFocus) ' It is set to False when the System Overlay (such as the confirm partner button HUD or the caption control overlay) takes focus and True when the channel regains focus print "event.appFocus = ", event.appFocus else print "Unhandled roDeviceInfoEvent:" print msg.GetInfo() end if else if type(msg) = "roInputEvent" if msg.IsInput() info = msg.GetInfo() if info.DoesExist("mediatype") and info.DoesExist("contentid") inputEventVideo = { id: info.contentId, type: "video" } m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", inputEventVideo) m.global.queueManager.callFunc("playQueue") end if end if else if isNodeEvent(msg, "dataReturned") popupNode = msg.getRoSGNode() stopLoadingSpinner() if isValid(popupNode) and isValid(popupNode.returnData) selectedItem = m.global.queueManager.callFunc("getHold") m.global.queueManager.callFunc("clearHold") if isValid(selectedItem) and selectedItem.count() > 0 and isValid(selectedItem[0]) if popupNode.returnData.indexselected = 0 'Resume video from resume point startLoadingSpinner() startingPoint = 0 if isValid(selectedItem[0].json) and isValid(selectedItem[0].json.UserData) and isValid(selectedItem[0].json.UserData.PlaybackPositionTicks) if selectedItem[0].json.UserData.PlaybackPositionTicks > 0 startingPoint = selectedItem[0].json.UserData.PlaybackPositionTicks end if end if selectedItem[0].startingPoint = startingPoint m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem[0]) m.global.queueManager.callFunc("playQueue") else if popupNode.returnData.indexselected = 1 'Start Over from beginning selected, set position to 0 startLoadingSpinner() selectedItem[0].startingPoint = 0 m.global.queueManager.callFunc("clear") m.global.queueManager.callFunc("push", selectedItem[0]) m.global.queueManager.callFunc("playQueue") else if popupNode.returnData.indexselected = 2 ' User chose Go to series CreateSeriesDetailsGroup(selectedItem[0].json.SeriesId) else if popupNode.returnData.indexselected = 3 ' User chose Go to season CreateSeasonDetailsGroupByID(selectedItem[0].json.SeriesId, selectedItem[0].json.seasonID) else if popupNode.returnData.indexselected = 4 ' User chose Go to episode CreateMovieDetailsGroup(selectedItem[0]) end if end if end if else print "Unhandled " type(msg) print msg end if end while end sub