mirror of
https://github.com/jellyfin/jellyfin-roku.git
synced 2024-11-27 08:20:47 +00:00
530 lines
21 KiB
Plaintext
530 lines
21 KiB
Plaintext
sub Main (args as dynamic) as void
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' If the Rooibos files are included in deployment, run tests
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'bs:disable-next-line
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if type(Rooibos__Init) = "Function" then Rooibos__Init()
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' The main function that runs when the application is launched.
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m.screen = CreateObject("roSGScreen")
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' Set global constants
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setConstants()
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' Temporary code to migrate MPEG2 setting from device setting to user setting
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' Added for 1.4.13 release and should probably be removed for 1.4.15
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if get_setting("playback.mpeg2") <> invalid and registry_read("playback.mpeg2", get_setting("active_user")) = invalid
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set_user_setting("playback.mpeg2", get_setting("playback.mpeg2"))
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end if
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' End Temporary code
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m.port = CreateObject("roMessagePort")
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m.screen.setMessagePort(m.port)
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m.scene = m.screen.CreateScene("JFScene")
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m.screen.show()
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' Set any initial Global Variables
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m.global = m.screen.getGlobalNode()
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playstateTask = CreateObject("roSGNode", "PlaystateTask")
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playstateTask.id = "playstateTask"
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sceneManager = CreateObject("roSGNode", "SceneManager")
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m.global.addFields({ app_loaded: false, playstateTask: playstateTask, sceneManager: sceneManager })
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app_start:
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' First thing to do is validate the ability to use the API
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if not LoginFlow() then return
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sceneManager.callFunc("clearScenes")
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' load home page
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sceneManager.currentUser = m.user.Name
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group = CreateHomeGroup()
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group.userConfig = m.user.configuration
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group.callFunc("loadLibraries")
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sceneManager.callFunc("pushScene", group)
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m.scene.observeField("exit", m.port)
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' Handle input messages
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input = CreateObject("roInput")
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input.SetMessagePort(m.port)
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m.device = CreateObject("roDeviceInfo")
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m.device.setMessagePort(m.port)
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m.device.EnableScreensaverExitedEvent(true)
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m.device.EnableAppFocusEvent(false)
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' Check if we were sent content to play with the startup command (Deep Link)
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if (args.mediaType <> invalid) and (args.contentId <> invalid)
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video = CreateVideoPlayerGroup(args.contentId)
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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else
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dialog = createObject("roSGNode", "Dialog")
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dialog.id = "OKDialog"
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dialog.title = tr("Not found")
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dialog.message = tr("The requested content does not exist on the server")
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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m.scene.dialog.observeField("buttonSelected", m.port)
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end if
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end if
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' This is the core logic loop. Mostly for transitioning between scenes
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' This now only references m. fields so could be placed anywhere, in theory
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' "group" is always "whats on the screen"
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' m.scene's children is the "previous view" stack
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while true
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msg = wait(0, m.port)
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if type(msg) = "roSGScreenEvent" and msg.isScreenClosed()
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print "CLOSING SCREEN"
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return
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else if isNodeEvent(msg, "exit")
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return
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else if isNodeEvent(msg, "closeSidePanel")
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group = sceneManager.callFunc("getActiveScene")
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if group.lastFocus <> invalid
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group.lastFocus.setFocus(true)
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else
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group.setFocus(true)
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end if
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else if isNodeEvent(msg, "quickPlayNode")
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reportingNode = msg.getRoSGNode()
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itemNode = reportingNode.quickPlayNode
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if itemNode = invalid or itemNode.id = "" then return
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if itemNode.type = "Episode" or itemNode.type = "Movie" or itemNode.type = "Video"
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if itemNode.type = "Episode" and itemNode.selectedAudioStreamIndex <> invalid and itemNode.selectedAudioStreamIndex > 1
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video = CreateVideoPlayerGroup(itemNode.id, invalid, itemNode.selectedAudioStreamIndex)
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else
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video = CreateVideoPlayerGroup(itemNode.id)
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end if
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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end if
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end if
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else if isNodeEvent(msg, "selectedItem")
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' If you select a library from ANYWHERE, follow this flow
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selectedItem = msg.getData()
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if selectedItem.type = "CollectionFolder" or selectedItem.type = "UserView" or selectedItem.type = "Folder" or selectedItem.type = "Channel" or selectedItem.type = "Boxset"
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group = CreateItemGrid(selectedItem)
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sceneManager.callFunc("pushScene", group)
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else if selectedItem.type = "Episode"
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' play episode
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' todo: create an episode page to link here
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video_id = selectedItem.id
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if selectedItem.selectedAudioStreamIndex <> invalid and selectedItem.selectedAudioStreamIndex > 1
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video = CreateVideoPlayerGroup(video_id, invalid, selectedItem.selectedAudioStreamIndex)
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else
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video = CreateVideoPlayerGroup(video_id)
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end if
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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end if
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else if selectedItem.type = "Series"
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group = CreateSeriesDetailsGroup(selectedItem.json)
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else if selectedItem.type = "Movie"
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' open movie detail page
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group = CreateMovieDetailsGroup(selectedItem)
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else if selectedItem.type = "Person"
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CreatePersonView(selectedItem)
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else if selectedItem.type = "TvChannel" or selectedItem.type = "Video" or selectedItem.type = "Program"
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' play channel feed
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video_id = selectedItem.id
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' Show Channel Loading spinner
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dialog = createObject("roSGNode", "ProgressDialog")
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dialog.title = tr("Loading Channel Data")
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m.scene.dialog = dialog
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video = CreateVideoPlayerGroup(video_id)
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dialog.close = true
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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else
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dialog = createObject("roSGNode", "Dialog")
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dialog.id = "OKDialog"
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dialog.title = tr("Error loading Channel Data")
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dialog.message = tr("Unable to load Channel Data from the server")
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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m.scene.dialog.observeField("buttonSelected", m.port)
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end if
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else if selectedItem.type = "Photo"
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' Nothing to do here, handled in ItemGrid
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else
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' TODO - switch on more node types
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message_dialog("This type is not yet supported: " + selectedItem.type + ".")
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end if
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else if isNodeEvent(msg, "movieSelected")
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' If you select a movie from ANYWHERE, follow this flow
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node = getMsgPicker(msg, "picker")
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group = CreateMovieDetailsGroup(node)
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else if isNodeEvent(msg, "seriesSelected")
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' If you select a TV Series from ANYWHERE, follow this flow
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node = getMsgPicker(msg, "picker")
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group = CreateSeriesDetailsGroup(node)
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else if isNodeEvent(msg, "seasonSelected")
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' If you select a TV Season from ANYWHERE, follow this flow
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ptr = msg.getData()
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' ptr is for [row, col] of selected item... but we only have 1 row
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series = msg.getRoSGNode()
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node = series.seasonData.items[ptr[1]]
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group = CreateSeasonDetailsGroup(series.itemContent, node)
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else if isNodeEvent(msg, "episodeSelected")
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' If you select a TV Episode from ANYWHERE, follow this flow
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node = getMsgPicker(msg, "picker")
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video_id = node.id
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if node.selectedAudioStreamIndex <> invalid and node.selectedAudioStreamIndex > 1
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video = CreateVideoPlayerGroup(video_id, invalid, node.selectedAudioStreamIndex)
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else
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video = CreateVideoPlayerGroup(video_id)
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end if
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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end if
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else if isNodeEvent(msg, "search_value")
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query = msg.getRoSGNode().search_value
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group.findNode("SearchBox").visible = false
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options = group.findNode("SearchSelect")
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options.visible = true
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options.setFocus(true)
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dialog = createObject("roSGNode", "ProgressDialog")
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dialog.title = tr("Loading Search Data")
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m.scene.dialog = dialog
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results = SearchMedia(query)
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dialog.close = true
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options.itemData = results
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options.query = query
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else if isNodeEvent(msg, "itemSelected")
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' Search item selected
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node = getMsgPicker(msg)
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' TODO - swap this based on target.mediatype
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' types: [ Series (Show), Episode, Movie, Audio, Person, Studio, MusicArtist ]
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if node.type = "Series"
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group = CreateSeriesDetailsGroup(node)
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else
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group = CreateMovieDetailsGroup(node)
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end if
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else if isNodeEvent(msg, "buttonSelected")
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' If a button is selected, we have some determining to do
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btn = getButton(msg)
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group = sceneManager.callFunc("getActiveScene")
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if btn <> invalid and btn.id = "play-button"
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' Check if a specific Audio Stream was selected
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audio_stream_idx = 1
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if group.selectedAudioStreamIndex <> invalid
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audio_stream_idx = group.selectedAudioStreamIndex
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end if
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' Check to see if a specific video "version" was selected
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mediaSourceId = invalid
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if group.selectedVideoStreamId <> invalid
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mediaSourceId = group.selectedVideoStreamId
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end if
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video_id = group.id
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video = CreateVideoPlayerGroup(video_id, mediaSourceId, audio_stream_idx)
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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end if
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if group.lastFocus <> invalid
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group.lastFocus.setFocus(true)
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end if
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else if btn <> invalid and btn.id = "watched-button"
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movie = group.itemContent
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if movie.watched
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UnmarkItemWatched(movie.id)
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else
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MarkItemWatched(movie.id)
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end if
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movie.watched = not movie.watched
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else if btn <> invalid and btn.id = "favorite-button"
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movie = group.itemContent
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if movie.favorite
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UnmarkItemFavorite(movie.id)
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else
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MarkItemFavorite(movie.id)
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end if
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movie.favorite = not movie.favorite
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else
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' If there are no other button matches, check if this is a simple "OK" Dialog & Close if so
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dialog = msg.getRoSGNode()
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if dialog.id = "OKDialog"
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dialog.unobserveField("buttonSelected")
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dialog.close = true
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end if
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end if
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else if isNodeEvent(msg, "optionSelected")
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button = msg.getRoSGNode()
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group = sceneManager.callFunc("getActiveScene")
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if button.id = "goto_search"
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' Exit out of the side panel
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panel = group.findNode("options")
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panel.visible = false
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if group.lastFocus <> invalid
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group.lastFocus.setFocus(true)
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else
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group.setFocus(true)
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end if
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group = CreateSearchPage()
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sceneManager.callFunc("pushScene", group)
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group.findNode("SearchBox").findNode("search-input").setFocus(true)
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group.findNode("SearchBox").findNode("search-input").active = true
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else if button.id = "change_server"
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unset_setting("server")
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unset_setting("port")
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SignOut(false)
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sceneManager.callFunc("clearScenes")
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goto app_start
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else if button.id = "sign_out"
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SignOut()
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sceneManager.callFunc("clearScenes")
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goto app_start
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else if button.id = "settings"
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' Exit out of the side panel
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panel = group.findNode("options")
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panel.visible = false
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if group.lastFocus <> invalid
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group.lastFocus.setFocus(true)
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else
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group.setFocus(true)
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end if
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sceneManager.callFunc("settings")
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end if
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else if isNodeEvent(msg, "selectSubtitlePressed")
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node = m.scene.focusedChild
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if node.focusedChild <> invalid and node.focusedChild.isSubType("JFVideo")
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trackSelected = selectSubtitleTrack(node.Subtitles, node.SelectedSubtitle)
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if trackSelected <> invalid and trackSelected <> -2
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changeSubtitleDuringPlayback(trackSelected)
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end if
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end if
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else if isNodeEvent(msg, "state")
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node = msg.getRoSGNode()
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if node.state = "finished"
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node.control = "stop"
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if node.showID = invalid
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sceneManager.callFunc("popScene")
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else
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autoPlayNextEpisode(node.id, node.showID)
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end if
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end if
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'else if isNodeEvent(msg, "selectedExtra")
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'rl = msg.getData()
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'sel = rl.rowItemSelected
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'? "msg.getfield():" + msg.getField()
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'stop
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'CreatePersonView(msg.getData())
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else if type(msg) = "roDeviceInfoEvent"
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event = msg.GetInfo()
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group = sceneManager.callFunc("getActiveScene")
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if event.exitedScreensaver = true
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sceneManager.callFunc("resetTime")
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if group.subtype() = "Home"
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currentTime = CreateObject("roDateTime").AsSeconds()
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group.timeLastRefresh = currentTime
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group.callFunc("refresh")
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end if
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' todo: add other screens to be refreshed - movie detail, tv series, episode list etc.
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else
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print "Unhandled roDeviceInfoEvent:"
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print msg.GetInfo()
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end if
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else if type(msg) = "roInputEvent"
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if msg.IsInput()
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info = msg.GetInfo()
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if info.DoesExist("mediatype") and info.DoesExist("contentid")
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video = CreateVideoPlayerGroup(info.contentId)
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if video <> invalid
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sceneManager.callFunc("pushScene", video)
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else
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dialog = createObject("roSGNode", "Dialog")
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dialog.id = "OKDialog"
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dialog.title = tr("Not found")
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dialog.message = tr("The requested content does not exist on the server")
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dialog.buttons = [tr("OK")]
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m.scene.dialog = dialog
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m.scene.dialog.observeField("buttonSelected", m.port)
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end if
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end if
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end if
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else
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print "Unhandled " type(msg)
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print msg
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end if
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end while
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end sub
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function LoginFlow(startOver = false as boolean)
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'Collect Jellyfin server and user information
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start_login:
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if get_setting("server") = invalid then startOver = true
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invalidServer = true
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if not startOver
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' Show Connecting to Server spinner
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dialog = createObject("roSGNode", "ProgressDialog")
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dialog.title = tr("Connecting to Server")
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m.scene.dialog = dialog
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invalidServer = ServerInfo().Error
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dialog.close = true
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end if
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m.serverSelection = "Saved"
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if startOver or invalidServer
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print "Get server details"
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SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
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m.serverSelection = CreateServerGroup()
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SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
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if m.serverSelection = "backPressed"
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print "backPressed"
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m.global.sceneManager.callFunc("clearScenes")
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return false
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end if
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SaveServerList()
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end if
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if get_setting("active_user") = invalid
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SendPerformanceBeacon("AppDialogInitiate") ' Roku Performance monitoring - Dialog Starting
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publicUsers = GetPublicUsers()
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if publicUsers.count()
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publicUsersNodes = []
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for each item in publicUsers
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user = CreateObject("roSGNode", "PublicUserData")
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user.id = item.Id
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user.name = item.Name
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if item.PrimaryImageTag <> invalid
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user.ImageURL = UserImageURL(user.id, { "tag": item.PrimaryImageTag })
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end if
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publicUsersNodes.push(user)
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end for
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userSelected = CreateUserSelectGroup(publicUsersNodes)
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if userSelected = "backPressed"
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SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
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return LoginFlow(true)
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else
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'Try to login without password. If the token is valid, we're done
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get_token(userSelected, "")
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if get_setting("active_user") <> invalid
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m.user = AboutMe()
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LoadUserPreferences()
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LoadUserAbilities(m.user)
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SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
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return true
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end if
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end if
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else
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userSelected = ""
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end if
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passwordEntry = CreateSigninGroup(userSelected)
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SendPerformanceBeacon("AppDialogComplete") ' Roku Performance monitoring - Dialog Closed
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if passwordEntry = "backPressed"
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m.global.sceneManager.callFunc("clearScenes")
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return LoginFlow(true)
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end if
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end if
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m.user = AboutMe()
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if m.user = invalid or m.user.id <> get_setting("active_user")
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print "Login failed, restart flow"
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unset_setting("active_user")
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goto start_login
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end if
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LoadUserPreferences()
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LoadUserAbilities(m.user)
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m.global.sceneManager.callFunc("clearScenes")
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'Send Device Profile information to server
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body = getDeviceCapabilities()
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req = APIRequest("/Sessions/Capabilities/Full")
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req.SetRequest("POST")
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postJson(req, FormatJson(body))
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return true
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end function
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sub SaveServerList()
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'Save off this server to our list of saved servers for easier navigation between servers
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server = get_setting("server")
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saved = get_setting("saved_servers")
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if server <> invalid
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server = LCase(server)'Saved server data is always lowercase
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end if
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entryCount = 0
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addNewEntry = true
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savedServers = { serverList: [] }
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if saved <> invalid
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savedServers = ParseJson(saved)
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entryCount = savedServers.serverList.Count()
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if savedServers.serverList <> invalid and entryCount > 0
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for each item in savedServers.serverList
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if item.baseUrl = server
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addNewEntry = false
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exit for
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end if
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end for
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end if
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end if
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if addNewEntry
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if entryCount = 0
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set_setting("saved_servers", FormatJson({ serverList: [{ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 }] }))
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else
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savedServers.serverList.Push({ name: m.serverSelection, baseUrl: server, iconUrl: "pkg:/images/logo-icon120.jpg", iconWidth: 120, iconHeight: 120 })
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set_setting("saved_servers", FormatJson(savedServers))
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end if
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end if
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end sub
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sub DeleteFromServerList(urlToDelete)
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saved = get_setting("saved_servers")
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if urlToDelete <> invalid
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urlToDelete = LCase(urlToDelete)
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end if
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if saved <> invalid
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savedServers = ParseJson(saved)
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newServers = { serverList: [] }
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for each item in savedServers.serverList
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if item.baseUrl <> urlToDelete
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newServers.serverList.Push(item)
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end if
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end for
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set_setting("saved_servers", FormatJson(newServers))
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end if
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|
end sub
|
|
|
|
sub RunScreenSaver()
|
|
print "Starting screensaver..."
|
|
screen = createObject("roSGScreen")
|
|
m.port = createObject("roMessagePort")
|
|
screen.setMessagePort(m.port)
|
|
|
|
screen.createScene("Screensaver")
|
|
screen.Show()
|
|
|
|
while true
|
|
msg = wait(8000, m.port)
|
|
if msg <> invalid
|
|
msgType = type(msg)
|
|
if msgType = "roSGScreenEvent"
|
|
if msg.isScreenClosed() then return
|
|
end if
|
|
end if
|
|
end while
|
|
|
|
end sub
|
|
|
|
' Roku Performance monitoring
|
|
sub SendPerformanceBeacon(signalName as string)
|
|
if m.global.app_loaded = false
|
|
m.scene.signalBeacon(signalName)
|
|
end if
|
|
end sub
|