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Update documentation for 1.5
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@ -24,7 +24,7 @@ val api = jellyfin.createApi(
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Change the token in an existing API client instance like so:
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```kotlin
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api.accessToken = "02a7174a4d1843448b6d177d8288efd0"
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api.update(accessToken = "02a7174a4d1843448b6d177d8288efd0")
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```
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## Password login
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@ -43,7 +43,7 @@ try {
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)
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// Use access token in api instance
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api.accessToken = authenticationResult.accessToken
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api.update(accessToken = authenticationResult.accessToken)
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// Print session information
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println(authenticationResult.sessionInfo)
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@ -70,19 +70,19 @@ the new one.
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The Quick Connect functionality may be disabled by a server. In those cases the server responds with an HTTP 401
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response. You can check if QuickConnect is enabled first or deal with it when trying to use it.
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To start a Quick Connect session you need to request a Quick Connect code with the initiate function. This returns a
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state object which can be updated by calling the connect method.
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To start a Quick Connect session you need to request a Quick Connect code with the initiateQuickConnect function. This
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returns a state object which can be updated by calling the getQuickConnectState method.
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```kotlin
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val api = jellyfin.createApi(/* .. */)
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// Check if Quick Connect is enabled (this is optional)
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val enabled by api.quickConnectApi.getEnabled()
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val enabled by api.quickConnectApi.getQuickConnectEnabled()
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if (!enabled) println("QuickConnect is disabled in the server!")
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// Create a Quick Connect session and store the state
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try {
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var quickConnectState by api.quickConnectApi.initiate()
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val quickConnectState by api.quickConnectApi.initiateQuickConnect()
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} catch (err: InvalidStatusException) {
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if (err.status == 401) {
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// Quick Connect is disabled
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@ -99,13 +99,12 @@ The Quick Connect state contains a few values that are of interest:
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- The `code` is for the user to input in a different app
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The next step is to show the code to the user. Depending on your app you might want to either show a "next" button to
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press
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when the user authorized the app or automatically update the Quick Connect state. In the latter example we recommend
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updating every 5 seconds.
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press when the user authorized the app or automatically update the Quick Connect state. In the latter example we
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recommend updating every 5 seconds.
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```kotlin
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// Update the Quick Connect session state
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quickConnectState = api.quickConnectApi.connect(
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quickConnectState = api.quickConnectApi.getQuickConnectState(
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secret = quickConnectState.secret,
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)
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```
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@ -119,7 +118,7 @@ val authenticationResult by api.userApi.authenticateWithQuickConnect(
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)
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// Use access token in api instance
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api.accessToken = authenticationResult.accessToken
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api.update(accessToken = authenticationResult.accessToken)
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// Print session information
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println(authenticationResult.sessionInfo)
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@ -106,7 +106,7 @@ try {
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)
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// Use access token in api instance
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api.accessToken = authenticationResult.accessToken
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api.update(accessToken = authenticationResult.accessToken)
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// Print session information
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println(authenticationResult.sessionInfo)
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@ -122,9 +122,7 @@ Jellyfin uses WebSockets to communicate events like library changes and activiti
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used with the SocketApi.
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```kotlin
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val instance = api.ws()
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instance.addGlobalListener { message ->
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api.webSocket.subscribeAll().collect { message ->
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println(message)
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}
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```
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@ -162,4 +160,4 @@ val recommended = jellyfin.discovery.getRecommendedServers(candidates, Recommend
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and series.
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- [Homedia](https://github.com/valmnt/homedia) provides a native user interface for Android TV using Jetpack Compose.
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_Want to add your project? We'd love to know about it, open an issue or create pull request!_
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_Want to add your project? We'd love to know about it, please open a pull request to add it!_
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@ -1,92 +1,77 @@
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# Using WebSockets
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Added in v1.2.0, the new WebSocket implementation can be used to interact with the Jellyfin WebSocket server. This API
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is not supported with the Java language because it heavily relies on coroutines and inline functions.
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The WebSocket API can be used to interact with the Jellyfin WebSocket server. Get started by creating a new
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authenticated API instance using the `createApi` function in the Jellyfin class.
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Get started by creating a new authenticated API instance using the `createApi` function in the Jellyfin class.
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Listening the WebSocket messages is done using subscriptions. Whenever one or multiple subscriptions are active the
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WebSocket will automatically connect to the server. Credentials changes via the `update()` function will cause the
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WebSocket to reconnect. There is a single WebSocket API for each ApiClient.
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```kotlin
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// Create an API instance
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val api = jellyfin.createApi(baseUrl = "https://demo.jellyfin.org/stable/")
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```
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## Connecting
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The socket connection is managed by an "instance". You can have multiple of these instances at the same time. However,
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it is recommended to use a single instance during the lifecycle of your application. Use the `ws()`
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function from the ApiClient class to create a new instance.
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```kotlin
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val instance = api.ws()
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```
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You can close an instance when it's no longer in use with the `stop()` function.
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```kotlin
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instance.stop()
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// Create a subscription for WebSocket all messages
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api.webSocket.subscribeAll().collect { message ->
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println(message)
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}
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```
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## Updating credentials
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An instance does not automatically refresh credentials. You'll need to manually refresh the instance when the access
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token, server or device info change. Use the `updateCredentials()` function to apply these changes. The instance
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automatically reconnects when required.
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The WebSocket connection will reconnect when the server URL, access token, client information of device information
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changes. All existing subscriptions stay active and automatically switch to the new credentials.
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## Subscribe to messages
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Subscriptions are used to receive the various types of websocket messages. A connection is automatically started and/or
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closed depending on the availability of subscriptions. Multiple extension functions can be used to create a
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subscription. They all return a flow that emits each message as soon as it is received.
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## Subscribe to specific messages
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Use the `subscribe<T>()` function to create a listener that receives a single message type.
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```kotlin
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instance.updateCredentials()
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```
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## Listen for messages
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Listeners are used to receive the various types of websocket messages. A connection is automatically started and/or
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closed depending on the active listeners. Multiple helper functions can be used to register a listener. They all return
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a `SocketListener` object that can be used to remove the listener later with the `removeListener()` function on the
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instance or the `stop()` on the listener.
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## Listen for specific messages
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Use the `addListener()` function to create a listener that receives a single type.
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```kotlin
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instance.addListener<UserDataChangedMessage> { message ->
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api.webSocket.subscribe<UserDataChangedMessage>().collect { message ->
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// type of message is UserDataChangedMessage
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println("Received a message: $message")
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}
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```
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## Listen for all messages
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## Subscribe to all messages
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If you want to listen for all types of messages instead. Use the `addGlobalListener` function.
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Use the `subscribeAll` function if you want to subscribe to all types of messages instead. This is not recommended if
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you only want to receive a subset of message types.
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```kotlin
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instance.addGlobalListener { message ->
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// type of message is IncomingSocketMessage
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api.webSocket.subscribeAll().collect { message ->
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// type of message is OutboundWebSocketMessage
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println("Received a message: $message")
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}
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```
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## Listen for grouped message types
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## Subscribe to grouped message types
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Some incoming messages are used for multiple kinds of information. These are the general, play state and SyncPlay
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commands. To filter the types of commands there are a few helper functions available. All of them support a "commands"
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parameter to define the message types to receive. All types will be sent when the commands parameter is omitted. This is
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the same behavior as using `addListener`.
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Some incoming messages are used for multiple kinds of information. These are the general commands, play state and
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SyncPlay command messages. To filter the types of commands there are extensions functions available. All of them support
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filtering for one or multiple commands to receive. All types will be sent when the commands parameter is omitted. This is
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the same behavior as using the `subscribe<T>` function.
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```kotlin
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instance.addGeneralCommandsListener(
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commands = setOf(GeneralCommandType.DISPLAY_MESSAGE)
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) { message ->
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api.webSocket.subscribeGeneralCommand(GeneralCommandType.DISPLAY_MESSAGE).collect { message ->
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// type of message is GeneralCommandMessage
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println("Received a message: $message")
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}
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instance.addPlayStateCommandsListener(
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api.webSocket.subscribePlayStateCommands(
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commands = setOf(PlaystateCommand.NEXT_TRACK, PlaystateCommand.PREVIOUS_TRACK)
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) { message ->
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// type of message is PlayStateMessage
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).collect { message ->
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// type of message is PlaystateMessage
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println("Received a message: $message")
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}
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instance.addSyncPlayCommandsListener(
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api.webSocket.subscribeSyncPlayCommands(
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commands = setOf(SendCommandType.PAUSE, SendCommandType.UNPAUSE)
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) { message ->
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// type of message is SyncPlayCommandMessage
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@ -94,79 +79,10 @@ instance.addSyncPlayCommandsListener(
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}
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```
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## Advanced listeners
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All previously mentioned functions to add listeners use the `addListenerDefinition` function under the hood. This
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function is not recommended being used directly. Use the other functions instead. The function receives a listener
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definition.
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An example for listening to both LibraryChangedMessage and UserDataChangedMessage messages:
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```kotlin
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instance.addListenerDefinition(
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SocketListenerDefinition(
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subscribesTo = emptySet(),
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filterTypes = setOf(LibraryChangedMessage::class, UserDataChangedMessage::class),
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stopOnCredentialsChange = false,
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listener = { message ->
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// type of message is IncomingSocketMessage
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println("Received a message: $message")
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}
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)
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)
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```
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## Sending messages
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The Jellyfin server uses HTTP endpoints, mostly in the SessionApi, to manipulate state. The only messages send by a
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client are to enable subscriptions. These subscriptions are automatically managed by the SDK. The `publish()` function
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can still be used if you need to send your own messages. The function receives a `OutgoingSocketMessage` type and sends
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it to the server.
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```kotlin
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instance.publish(SessionsStartMessage())
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```
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> **Note**: Do not send start and stop messages manually. This can confuse the SDK and cause unknown behavior.
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## Message Types
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The following messages types are supported in the SDK.
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### Incoming
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- GeneralCommandMessage
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- UserDataChangedMessage
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- SessionsMessage
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- PlayMessage
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- SyncPlayCommandMessage
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- SyncPlayGroupUpdateMessage
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- PlayStateMessage
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- RestartRequiredMessage
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- ServerShuttingDownMessage
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- ServerRestartingMessage
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- LibraryChangedMessage
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- UserDeletedMessage
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- UserUpdatedMessage
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- SeriesTimerCreatedMessage
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- TimerCreatedMessage
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- SeriesTimerCancelledMessage
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- TimerCancelledMessage
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- RefreshProgressMessage
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- ScheduledTaskEndedMessage
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- PackageInstallationCancelledMessage
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- PackageInstallationFailedMessage
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- PackageInstallationCompletedMessage
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- PackageInstallingMessage
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- PackageUninstalledMessage
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- ActivityLogEntryMessage
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- ScheduledTasksInfoMessage
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### Outgoing
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- ActivityLogEntryStartMessage and ActivityLogEntryStopMessage
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- SessionsStartMessage and SessionsStopMessage
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- ScheduledTasksInfoStartMessage and ScheduledTasksInfoStopMessage
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The SDK does not expose any functionality to send messages. Publishing messages is only used to keep the connection
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alive or to request for certain message types to be sent. This is all managed by the SDK.
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## Sample usage
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