#include "sprites.h" #include "textures.h" static C2D_SpriteSheet spritesheet; void Textures_Load(void) { spritesheet = C2D_SpriteSheetLoad("romfs:/res/drawable/sprites.t3x"); banner = C2D_SpriteSheetGetImage(spritesheet, sprites_icon_idx); drive_icon = C2D_SpriteSheetGetImage(spritesheet, sprites_drive_idx); btn_A = C2D_SpriteSheetGetImage(spritesheet, sprites_A_idx); btn_B = C2D_SpriteSheetGetImage(spritesheet, sprites_B_idx); btn_X = C2D_SpriteSheetGetImage(spritesheet, sprites_X_idx); btn_Y = C2D_SpriteSheetGetImage(spritesheet, sprites_Y_idx); btn_Start_Select = C2D_SpriteSheetGetImage(spritesheet, sprites_Start_select_idx); btn_L = C2D_SpriteSheetGetImage(spritesheet, sprites_L_idx); btn_R = C2D_SpriteSheetGetImage(spritesheet, sprites_R_idx); btn_ZL = C2D_SpriteSheetGetImage(spritesheet, sprites_ZL_idx); btn_ZR = C2D_SpriteSheetGetImage(spritesheet, sprites_ZR_idx); btn_Dpad = C2D_SpriteSheetGetImage(spritesheet, sprites_D_pad_idx); btn_Cpad = C2D_SpriteSheetGetImage(spritesheet, sprites_Circle_pad_idx); btn_Cstick = C2D_SpriteSheetGetImage(spritesheet, sprites_C_stick_idx); btn_home = C2D_SpriteSheetGetImage(spritesheet, sprites_Home_idx); cursor = C2D_SpriteSheetGetImage(spritesheet, sprites_cursor_idx); volumeIcon = C2D_SpriteSheetGetImage(spritesheet, sprites_volume_idx); } void Textures_Free(void) { C2D_SpriteSheetFree(spritesheet); }