#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM") endif TOPDIR ?= $(CURDIR) include $(DEVKITARM)/3ds_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # DATA is a list of directories containing data files # INCLUDES is a list of directories containing header files # # NO_SMDH: if set to anything, no SMDH file is generated. # ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional) # APP_TITLE is the name of the app stored in the SMDH file (Optional) # APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional) # APP_AUTHOR is the author of the app stored in the SMDH file (Optional) # ICON is the filename of the icon (.png), relative to the project folder. # If not set, it attempts to use one of the following (in this order): # - .png # - icon.png # - /default_icon.png #--------------------------------------------------------------------------------- TARGET := $(notdir $(CURDIR)) BUILD := build RESOURCES := resources SOURCES := source source/services DATA := data INCLUDES := include include/services APP_TITLE := 3DSident APP_DESCRIPTION := Get more info about your 3DS, firmware, region etc. APP_AUTHOR := Joel16 ICON := $(RESOURCES)/icon.png BANNER := $(RESOURCES)/banner.png JINGLE := $(RESOURCES)/banner.wav LOGO := $(RESOURCES)/logo.bcma.lz # CIA APP_PRODUCT_CODE := 3DS-I APP_UNIQUE_ID := 0x16000 APP_SYSTEM_MODE := 64MB APP_SYSTEM_MODE_EXT := Legacy #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft CFLAGS := -g -Wall -O2 -mword-relocations -Werror \ -fomit-frame-pointer -ffunction-sections \ $(ARCH) CFLAGS += $(INCLUDE) -DARM11 -D_3DS CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11 ASFLAGS := -g $(ARCH) LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map) LIBS := -lctru -lm -lpng16 -lz OS := $(shell uname) #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(CTRULIB) $(PORTLIBS) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export TOPDIR := $(CURDIR) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) ifeq ($(strip $(ICON)),) icons := $(wildcard *.png) ifneq (,$(findstring $(TARGET).png,$(icons))) export APP_ICON := $(TOPDIR)/$(TARGET).png else ifneq (,$(findstring icon.png,$(icons))) export APP_ICON := $(TOPDIR)/icon.png endif endif else export APP_ICON := $(TOPDIR)/$(ICON) endif ifneq ("$(wildcard $(LOGO))","") COMMON_MAKEROM_FLAGS += -logo "$(LOGO)" else ifneq ($(LOGO),plain) COMMON_MAKEROM_FLAGS += -logo "$(RESOURCES)/logo.bcma.lz" endif ifeq ($(strip $(NO_SMDH)),) export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh endif #--------------------------------------------------------------------------------- # 3DS CIA #--------------------------------------------------------------------------------- export BUILD_ARGS := \ -DAPP_TITLE=$(APP_TITLE) \ -DAPP_PRODUCT_CODE=$(APP_PRODUCT_CODE) \ -DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \ -DAPP_SYSTEM_MODE=$(APP_SYSTEM_MODE) \ -DAPP_SYSTEM_MODE_EXT=$(APP_SYSTEM_MODE_EXT) \ -elf $(OUTPUT).elf -rsf "$(TOPDIR)/resources/cia.rsf" \ -icon $(TOPDIR)/icon.bin \ -banner $(TOPDIR)/banner.bin -exefslogo -target t .PHONY: $(BUILD) clean all #--------------------------------------------------------------------------------- all: $(BUILD) $(BUILD): @[ -d $@ ] || mkdir -p $@ @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(OUTPUT).elf $(OUTPUT).3ds $(TARGET).cia icon.bin banner.bin #--------------------------------------------------------------------------------- banner: @$(TOPDIR)/tools/bannertool #--------------------------------------------------------------------------------- cia: clean all @arm-none-eabi-strip $(TARGET).elf @makerom -f cia -o $(TARGET).cia -elf $(TARGET).elf -rsf $(RESOURCE)/cia.rsf -icon $(RESOURCES)/icon.png -banner $(RESOURCES)/banner.png -exefslogo -target t #--------------------------------------------------------------------------------- $(TARGET)-strip.elf: $(BUILD) @$(STRIP) --strip-all $(TARGET).elf -o $(TARGET)-strip.elf #--------------------------------------------------------------------------------- send: $(BUILD) @3dslink $(TARGET).3dsx #--------------------------------------------------------------------------------- run: $(BUILD) @citra $(TARGET).3dsx #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- ifeq ($(strip $(NO_SMDH)),) $(OUTPUT).3dsx : $(OUTPUT).smdh icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia else $(OUTPUT).3dsx : icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia endif #--------------------------------------------------------------------------------- icon.bin : #--------------------------------------------------------------------------------- ifeq ($(OS), Linux) @$(TOPDIR)/tools/linux/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d else ifeq ($(OS), Darwin) @$(TOPDIR)/tools/osx/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d else @$(TOPDIR)/tools/windows/bannertool.exe makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d endif #--------------------------------------------------------------------------------- banner.bin : #--------------------------------------------------------------------------------- ifeq ($(OS), Linux) @$(TOPDIR)/tools/linux/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin else ifeq ($(OS), Darwin) @$(TOPDIR)/tools/osx/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin else @$(TOPDIR)/tools/windows/bannertool.exe makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin endif #--------------------------------------------------------------------------------- $(OUTPUT).elf : $(OFILES) #--------------------------------------------------------------------------------- #--------------------------------------------------------------------------------- $(OUTPUT).3ds : $(OUTPUT).elf icon.bin banner.bin #--------------------------------------------------------------------------------- ifeq ($(OS), Linux) @$(TOPDIR)/tools/linux/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS) else ifeq ($(OS), Darwin) @$(TOPDIR)/tools/osx/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS) else @$(TOPDIR)/tools/windows/makerom.exe -f cci -o $(OUTPUT).3ds $(BUILD_ARGS) endif @echo 3DS packaged ... #--------------------------------------------------------------------------------- $(OUTPUT).cia : $(OUTPUT).elf icon.bin banner.bin #--------------------------------------------------------------------------------- ifeq ($(OS), Linux) @$(TOPDIR)/tools/linux/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS) else ifeq ($(OS), Darwin) @$(TOPDIR)/tools/osx/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS) else @$(TOPDIR)/tools/windows/makerom.exe -f cia -o $(OUTPUT).cia $(BUILD_ARGS) endif @echo CIA packaged ... #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) #--------------------------------------------------------------------------------- %.ttf.o : %.ttf #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) # WARNING: This is not the right way to do this! TODO: Do it right! #--------------------------------------------------------------------------------- %.vsh.o : %.vsh #--------------------------------------------------------------------------------- @echo $(notdir $<) @picasso -o $(notdir $<).shbin $< @bin2s $(notdir $<).shbin | $(PREFIX)as -o $@ @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h @echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------------