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https://github.com/joel16/3DSident.git
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6dd031650f
The comments are basically a copy/paste of the info provided on 3Dbrew.
68 lines
3.2 KiB
C
68 lines
3.2 KiB
C
#ifndef WIFI_H
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#define WIFI_H
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#include <3ds.h>
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/*
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Wifi Slot Structure constructed using the info provided here https://www.3dbrew.org/wiki/Config_Savegame#WiFi_Slot_Structure
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*/
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#define CFG_WIFI_BLKID (u32) 0x00080000 // Configuration blocks BlkID for WiFi configuration slots
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#define CFG_WIFI_SLOT_SIZE (u32) 0xC00 // Blk size 0xC
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typedef struct
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{
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bool set; // Was the network was set or not?
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bool use; // Use this network strucutre to connect?
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bool isFirst; // If this structure is the first (0) or the second (1) in the larger WiFi slot structure?
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u8 padding1;
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char SSID[0x20]; // SSID of the network, without a trailing nullbyte.
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u8 SSID_length; // Length of the SSID.
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u8 AP_crypto_key_type;
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u16 padding2;
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char passphrase[0x40]; // Plaintext of the passphrase of the network, without a trailing nullbyte.
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u8 PBKDF2_passphrase[0x20]; // PBKDF2 of the passphrase and SSID (http://jorisvr.nl/wpapsk.html).
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} networkStructure; // This is apparently used twice in the actual wifi slot structure (?) // 0xAC
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typedef struct
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{
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bool set; // Was the network was set or not?
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u16 checksum; // CRC-16 checksum of the next 0x410 bytes.
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networkStructure network; // First network structure. Only set if the network was set "normally", or was the last to be set using WPS during the session. Size 0x88
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u8 padding1[0x20];
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networkStructure network_WPS; // Second network structure. Only set if the network was set using WPS, otherwise 0-filled.
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u8 padding2[0x20C];
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bool auto_obtain_ip_addr; // Automatically get the IP address (use DHCP) or not, defaults to 1.
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bool auto_obtain_DNS; // Automatically get the DNS or not, defaults to 1
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u16 padding3;
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u8 ip_addr[0x4]; // IP address, to use if (auto_obtain_ip_addr) is false.
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u8 gateway_addr[0x4]; // IP address of the gateway, to use if (auto_obtain_ip_addr) is false.
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u8 subnet_mask[0x4]; // Subnetwork mask, to use if (auto_obtain_ip_addr) is false.
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u8 primary_DNS[0x4]; // IP address of the primary DNS , to use if (auto_obtain_ip_addr) is false.
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u8 secondary_DNS[0x4]; // IP address of the secondary DNS, to use if (auto_obtain_ip_addr) is false.
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u8 lastSet[0x4]; // Always 0x01050000 ? Only set if the network was the last to be set during the session.
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u8 ip_to_use[0x4]; // IP address to use. Only set if the network was the last to be set during the session.
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u8 mac_addr[0x6]; // MAC address of the AP. Only set if the network was the last to be set during the session.
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u8 channel; // Channel. Only set if the network was the last to be set during the session.
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u8 padding4; // Only set if the network was the last to be set during the session.
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bool use_proxy; // Use a proxy or not, defaults to 0.
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bool basic_authentication; // Use a basic authentication for the proxy, defaults to 0.
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u16 port_number; // Port to use for the proxy, defaults to 1.
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char proxy_addr[0x30]; // URL/address of the proxy, including a trailing nullbyte.
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u8 padding5[0x34];
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char proxy_username[0x20]; // Username to use for basic authentication, including a trailing nullbyte.
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char proxy_password[0x20]; // Password to use for basic authentication, including a trailing nullbyte.
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u16 padding6;
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u16 MTU_value; // MTU value, defaults to 1400 and ranges between 576 and 1500, inclusive.
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u8 padding8[0x7EC];
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} wifiSlotStructure;
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#endif |