mirror of
https://github.com/joel16/3DSident.git
synced 2024-11-26 21:10:24 +00:00
99fc2e4c58
Basically cleaning up and making sure functions succeed before returning the result.
221 lines
8.0 KiB
Makefile
221 lines
8.0 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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RESOURCES := resources
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SOURCES := source source/services
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DATA := data
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INCLUDES := include include/services
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APP_TITLE := 3DSident
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APP_DESCRIPTION := Get more info about your 3DS, firmware, region etc.
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APP_AUTHOR := Joel16
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ICON := $(RESOURCES)/icon.png
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BANNER := $(RESOURCES)/banner.png
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JINGLE := $(RESOURCES)/banner.wav
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LOGO := $(RESOURCES)/logo.bcma.lz
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# CIA
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APP_PRODUCT_CODE := 3DS-I
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APP_UNIQUE_ID := 0x16000
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APP_SYSTEM_MODE := 64MB
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APP_SYSTEM_MODE_EXT := Legacy
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RSF_FILE := resources/cia.rsf
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm -lpng16 -lz
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o)
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: $(BUILD) clean all cia
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).bin $(TARGET).3dsx $(TARGET).smdh $(TARGET).cia $(TARGET).elf
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#---------------------------------------------------------------------------------
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cia: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile cia
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#---------------------------------------------------------------------------------
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3dsx: $(BUILD)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile 3dsx
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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all: $(OUTPUT).cia $(OUTPUT).3dsx
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3dsx: $(OUTPUT).3dsx
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cia: $(OUTPUT).cia
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ifeq ($(strip $(NO_SMDH)),)
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$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
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$(OUTPUT).smdh : $(TOPDIR)/Makefile
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else
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$(OUTPUT).3dsx : $(OUTPUT).elf
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endif
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$(OUTPUT).elf : $(OFILES)
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$(OUTPUT).smdh : $(APP_ICON)
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@bannertool makesmdh -s "$(APP_TITLE)" -l "$(APP_DESCRIPTION)" -p "$(APP_AUTHOR)" -i $(APP_ICON) -o $@
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@echo "built ... $(notdir $@)"
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$(OUTPUT).cia : $(OUTPUT).elf $(OUTPUT).smdh $(TARGET).bnr
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@makerom -f cia -o $(OUTPUT).cia -DAPP_ENCRYPTED=false -DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \
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-elf $(OUTPUT).elf -rsf $(TOPDIR)/$(RSF_FILE) \
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-icon $(OUTPUT).smdh -banner $(TARGET).bnr \
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-exefslogo -target t
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@echo "built ... $(notdir $@)"
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$(TARGET).bnr : $(TOPDIR)/$(BANNER) $(TOPDIR)/$(JINGLE)
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@bannertool makebanner -o $@ -i $(TOPDIR)/$(BANNER) -ca $(TOPDIR)/$(JINGLE)
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@echo "built ... $@"
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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