3DSident/Makefile
Joel b288fd5093 Merge upstream changes
Decided to remove config info, and keep 3DSident (original) minimal and only display cruical information.

GSPLCD header is no longer required now that it's been merged into ctrulib

Screenshots are now in the same format as 3DShell.

All file handling functions use FS:USER
2017-07-15 02:00:34 -04:00

315 lines
12 KiB
Makefile

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := build
RESOURCES := resources
SOURCES := source source/services
DATA := data
INCLUDES := include include/services
APP_TITLE := 3DSident
APP_DESCRIPTION := Get more info about your 3DS, firmware, region etc.
APP_AUTHOR := Joel16
ICON := $(RESOURCES)/icon.png
BANNER := $(RESOURCES)/banner.png
JINGLE := $(RESOURCES)/banner.wav
LOGO := $(RESOURCES)/logo.bcma.lz
# CIA
APP_PRODUCT_CODE := 3DS-I
APP_UNIQUE_ID := 0x16000
APP_SYSTEM_MODE := 64MB
APP_SYSTEM_MODE_EXT := Legacy
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -Wall -O2 -mword-relocations -Werror \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lctru -lm -lpng16 -lz
OS := $(shell uname)
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB) $(PORTLIBS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifneq ("$(wildcard $(LOGO))","")
COMMON_MAKEROM_FLAGS += -logo "$(LOGO)"
else ifneq ($(LOGO),plain)
COMMON_MAKEROM_FLAGS += -logo "$(RESOURCES)/logo.bcma.lz"
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
#---------------------------------------------------------------------------------
# 3DS CIA
#---------------------------------------------------------------------------------
export BUILD_ARGS := \
-DAPP_TITLE=$(APP_TITLE) \
-DAPP_PRODUCT_CODE=$(APP_PRODUCT_CODE) \
-DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \
-DAPP_SYSTEM_MODE=$(APP_SYSTEM_MODE) \
-DAPP_SYSTEM_MODE_EXT=$(APP_SYSTEM_MODE_EXT) \
-elf $(OUTPUT).elf -rsf "$(TOPDIR)/resources/cia.rsf" \
-icon $(TOPDIR)/icon.bin \
-banner $(TOPDIR)/banner.bin -exefslogo -target t
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(OUTPUT).elf $(OUTPUT).3ds $(TARGET).cia icon.bin banner.bin
#---------------------------------------------------------------------------------
banner:
@$(TOPDIR)/tools/bannertool
#---------------------------------------------------------------------------------
cia: clean all
@arm-none-eabi-strip $(TARGET).elf
@makerom -f cia -o $(TARGET).cia -elf $(TARGET).elf -rsf $(RESOURCE)/cia.rsf -icon $(RESOURCES)/icon.png -banner $(RESOURCES)/banner.png -exefslogo -target t
#---------------------------------------------------------------------------------
$(TARGET)-strip.elf: $(BUILD)
@$(STRIP) --strip-all $(TARGET).elf -o $(TARGET)-strip.elf
#---------------------------------------------------------------------------------
send: $(BUILD)
@3dslink $(TARGET).3dsx
#---------------------------------------------------------------------------------
run: $(BUILD)
@citra $(TARGET).3dsx
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).smdh icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
else
$(OUTPUT).3dsx : icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
endif
#---------------------------------------------------------------------------------
icon.bin :
#---------------------------------------------------------------------------------
ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
else
@$(TOPDIR)/tools/windows/bannertool.exe makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
endif
#---------------------------------------------------------------------------------
banner.bin :
#---------------------------------------------------------------------------------
ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
else
@$(TOPDIR)/tools/windows/bannertool.exe makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
endif
#---------------------------------------------------------------------------------
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
$(OUTPUT).3ds : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------
ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
endif
@echo 3DS packaged ...
#---------------------------------------------------------------------------------
$(OUTPUT).cia : $(OUTPUT).elf icon.bin banner.bin
#---------------------------------------------------------------------------------
ifeq ($(OS), Linux)
@$(TOPDIR)/tools/linux/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else ifeq ($(OS), Darwin)
@$(TOPDIR)/tools/osx/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
else
@$(TOPDIR)/tools/windows/makerom.exe -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
endif
@echo CIA packaged ...
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.ttf.o : %.ttf
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
# WARNING: This is not the right way to do this! TODO: Do it right!
#---------------------------------------------------------------------------------
%.vsh.o : %.vsh
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@picasso -o $(notdir $<).shbin $<
@bin2s $(notdir $<).shbin | $(PREFIX)as -o $@
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------