mirror of
https://github.com/joel16/3DSident.git
synced 2024-11-23 03:29:45 +00:00
b288fd5093
Decided to remove config info, and keep 3DSident (original) minimal and only display cruical information. GSPLCD header is no longer required now that it's been merged into ctrulib Screenshots are now in the same format as 3DShell. All file handling functions use FS:USER
315 lines
12 KiB
Makefile
315 lines
12 KiB
Makefile
#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := build
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RESOURCES := resources
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SOURCES := source source/services
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DATA := data
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INCLUDES := include include/services
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APP_TITLE := 3DSident
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APP_DESCRIPTION := Get more info about your 3DS, firmware, region etc.
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APP_AUTHOR := Joel16
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ICON := $(RESOURCES)/icon.png
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BANNER := $(RESOURCES)/banner.png
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JINGLE := $(RESOURCES)/banner.wav
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LOGO := $(RESOURCES)/logo.bcma.lz
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# CIA
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APP_PRODUCT_CODE := 3DS-I
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APP_UNIQUE_ID := 0x16000
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APP_SYSTEM_MODE := 64MB
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APP_SYSTEM_MODE_EXT := Legacy
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O2 -mword-relocations -Werror \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm -lpng16 -lz
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OS := $(shell uname)
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifneq ("$(wildcard $(LOGO))","")
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COMMON_MAKEROM_FLAGS += -logo "$(LOGO)"
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else ifneq ($(LOGO),plain)
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COMMON_MAKEROM_FLAGS += -logo "$(RESOURCES)/logo.bcma.lz"
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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#---------------------------------------------------------------------------------
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# 3DS CIA
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#---------------------------------------------------------------------------------
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export BUILD_ARGS := \
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-DAPP_TITLE=$(APP_TITLE) \
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-DAPP_PRODUCT_CODE=$(APP_PRODUCT_CODE) \
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-DAPP_UNIQUE_ID=$(APP_UNIQUE_ID) \
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-DAPP_SYSTEM_MODE=$(APP_SYSTEM_MODE) \
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-DAPP_SYSTEM_MODE_EXT=$(APP_SYSTEM_MODE_EXT) \
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-elf $(OUTPUT).elf -rsf "$(TOPDIR)/resources/cia.rsf" \
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-icon $(TOPDIR)/icon.bin \
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-banner $(TOPDIR)/banner.bin -exefslogo -target t
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.PHONY: $(BUILD) clean all
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(OUTPUT).elf $(OUTPUT).3ds $(TARGET).cia icon.bin banner.bin
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#---------------------------------------------------------------------------------
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banner:
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@$(TOPDIR)/tools/bannertool
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#---------------------------------------------------------------------------------
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cia: clean all
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@arm-none-eabi-strip $(TARGET).elf
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@makerom -f cia -o $(TARGET).cia -elf $(TARGET).elf -rsf $(RESOURCE)/cia.rsf -icon $(RESOURCES)/icon.png -banner $(RESOURCES)/banner.png -exefslogo -target t
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#---------------------------------------------------------------------------------
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$(TARGET)-strip.elf: $(BUILD)
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@$(STRIP) --strip-all $(TARGET).elf -o $(TARGET)-strip.elf
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#---------------------------------------------------------------------------------
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send: $(BUILD)
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@3dslink $(TARGET).3dsx
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#---------------------------------------------------------------------------------
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run: $(BUILD)
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@citra $(TARGET).3dsx
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(NO_SMDH)),)
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$(OUTPUT).3dsx : $(OUTPUT).smdh icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
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else
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$(OUTPUT).3dsx : icon.bin banner.bin $(OUTPUT).elf $(OUTPUT).3ds $(OUTPUT).cia
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endif
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#---------------------------------------------------------------------------------
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icon.bin :
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#---------------------------------------------------------------------------------
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ifeq ($(OS), Linux)
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@$(TOPDIR)/tools/linux/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
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else ifeq ($(OS), Darwin)
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@$(TOPDIR)/tools/osx/bannertool makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
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else
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@$(TOPDIR)/tools/windows/bannertool.exe makesmdh -s $(APP_TITLE) -l $(APP_TITLE) -p $(APP_AUTHOR) -i $(TOPDIR)/$(ICON) -o $(TOPDIR)/icon.bin -f visible allow3d
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endif
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#---------------------------------------------------------------------------------
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banner.bin :
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#---------------------------------------------------------------------------------
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ifeq ($(OS), Linux)
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@$(TOPDIR)/tools/linux/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
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else ifeq ($(OS), Darwin)
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@$(TOPDIR)/tools/osx/bannertool makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
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else
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@$(TOPDIR)/tools/windows/bannertool.exe makebanner -i $(TOPDIR)/$(BANNER) -a $(TOPDIR)/$(JINGLE) -o $(TOPDIR)/banner.bin
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endif
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#---------------------------------------------------------------------------------
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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$(OUTPUT).3ds : $(OUTPUT).elf icon.bin banner.bin
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#---------------------------------------------------------------------------------
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ifeq ($(OS), Linux)
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@$(TOPDIR)/tools/linux/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
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else ifeq ($(OS), Darwin)
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@$(TOPDIR)/tools/osx/makerom -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
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else
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@$(TOPDIR)/tools/windows/makerom.exe -f cci -o $(OUTPUT).3ds $(BUILD_ARGS)
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endif
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@echo 3DS packaged ...
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#---------------------------------------------------------------------------------
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$(OUTPUT).cia : $(OUTPUT).elf icon.bin banner.bin
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#---------------------------------------------------------------------------------
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ifeq ($(OS), Linux)
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@$(TOPDIR)/tools/linux/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
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else ifeq ($(OS), Darwin)
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@$(TOPDIR)/tools/osx/makerom -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
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else
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@$(TOPDIR)/tools/windows/makerom.exe -f cia -o $(OUTPUT).cia $(BUILD_ARGS)
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endif
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@echo CIA packaged ...
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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%.ttf.o : %.ttf
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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# WARNING: This is not the right way to do this! TODO: Do it right!
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#---------------------------------------------------------------------------------
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%.vsh.o : %.vsh
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@picasso -o $(notdir $<).shbin $<
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@bin2s $(notdir $<).shbin | $(PREFIX)as -o $@
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u8" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(notdir $<).shbin | tr . _)`.h
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@echo "extern const u32" `(echo $(notdir $<).shbin | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(notdir $<).shbin | tr . _)`.h
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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