ftp/game: Use c++ type casting

This commit is contained in:
Joel16 2021-12-09 21:52:46 -05:00
parent d32445bba2
commit 45f2741820
2 changed files with 5 additions and 5 deletions

View File

@ -42,7 +42,7 @@ static struct {
static struct {
const char *cmd = nullptr;
cmd_dispatch_func func;
int valid = 0;
int valid = -1;
} custom_command_dispatchers[MAX_CUSTOM_COMMANDS];
static void *net_memory = nullptr;
@ -871,7 +871,7 @@ static void client_list_thread_end(void) {
static int client_thread(SceSize args, void *argp) {
char cmd[16] = {0};
cmd_dispatch_func dispatch_func;
ftppsp_client_info_t *client = *(ftppsp_client_info_t **)argp;
ftppsp_client_info_t *client = *reinterpret_cast<ftppsp_client_info_t **>(argp);
DEBUG("Client thread %i started!\n", client->num);

View File

@ -30,7 +30,7 @@ namespace CSO {
constexpr SceOff SECTOR_SIZE = 0x800;
int Inflate(char *o_buff, int o_size, const char *i_buff, int i_size) {
int Inflate(char *o_buff, int o_size, char *i_buff, int i_size) {
z_stream z;
int size = 0;
@ -43,9 +43,9 @@ namespace CSO {
if (inflateInit2(&z, -15) != Z_OK)
return -1;
z.next_in = (u8 *)i_buff;
z.next_in = reinterpret_cast<u8 *>(i_buff);
z.avail_in = i_size;
z.next_out = (u8 *)o_buff;
z.next_out = reinterpret_cast<u8 *>(o_buff);
z.avail_out = o_size;
inflate(&z, Z_FINISH);