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textures: Explictly specify texture namespace in LoadImageBMP
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@ -191,7 +191,7 @@ namespace Textures {
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texture.width = bmp.width;
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texture.height = bmp.height;
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bool ret = Create(static_cast<unsigned char *>(bmp.bitmap), GL_RGBA, texture);
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bool ret = Textures::Create(static_cast<unsigned char *>(bmp.bitmap), GL_RGBA, texture);
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bmp_finalise(&bmp);
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return ret;
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}
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