progressbar: Fix indentation

This commit is contained in:
Joel16 2022-08-01 12:02:48 -04:00
parent d8b1be755c
commit 663ba14b19

View File

@ -9,11 +9,11 @@
// Todo maybe use a thread to run this? // Todo maybe use a thread to run this?
namespace Popups { namespace Popups {
void ProgressBar(float offset, float size, const std::string &title, const std::string &text) { void ProgressBar(float offset, float size, const std::string &title, const std::string &text) {
u64 key = ImGui_ImplSwitch_NewFrame(); u64 key = ImGui_ImplSwitch_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
Windows::MainWindow(data, key, true); Windows::MainWindow(data, key, true);
Popups::SetupPopup(title.c_str()); Popups::SetupPopup(title.c_str());
@ -21,13 +21,13 @@ namespace Popups {
ImGui::Text(text.c_str()); ImGui::Text(text.c_str());
ImGui::ProgressBar(offset/size, ImVec2(0.0f, 0.0f)); ImGui::ProgressBar(offset/size, ImVec2(0.0f, 0.0f));
} }
Popups::ExitPopup(); Popups::ExitPopup();
ImGui::Render(); ImGui::Render();
glViewport(0, 0, static_cast<int>(ImGui::GetIO().DisplaySize.x), static_cast<int>(ImGui::GetIO().DisplaySize.y)); glViewport(0, 0, static_cast<int>(ImGui::GetIO().DisplaySize.x), static_cast<int>(ImGui::GetIO().DisplaySize.y));
glClearColor(0.00f, 0.00f, 0.00f, 1.00f); glClearColor(0.00f, 0.00f, 0.00f, 1.00f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
ImGui_ImplSwitch_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplSwitch_RenderDrawData(ImGui::GetDrawData());
GUI::SwapBuffers(); GUI::SwapBuffers();
} }