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imGui: Do not save ini
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@ -100,6 +100,7 @@ bool ImGui_ImplSwitch_Init(const char *glsl_version) {
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ImGui_ImplSwitch_Data *bd = IM_NEW(ImGui_ImplSwitch_Data)();
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io.BackendRendererUserData = (void *)bd;
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io.BackendRendererName = "imgui_impl_switch";
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io.IniFilename = nullptr;
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// Query for GL version (e.g. 320 for GL 3.2)
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#if !defined(IMGUI_IMPL_OPENGL_ES2)
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