PSPickr/source/audio.cpp

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2022-10-18 01:29:39 +00:00
#include <pspaudio.h>
#include <pspaudiolib.h>
#include <pspthreadman.h>
#include "audio.hpp"
#define DR_WAV_IMPLEMENTATION
#include "dr_wav.h"
extern unsigned char game_over_wav_start[], nope_wav_start[];
extern unsigned int game_over_wav_size, nope_wav_size;
namespace Audio {
static drwav game_over_wav, nope_wav;
static drwav_uint64 frames_read = 0;
static bool playing = false;
static void Decode(void *buf, unsigned int length, void *userdata) {
drwav *wav = static_cast<drwav *>(userdata);
frames_read += drwav_read_pcm_frames_s16(wav, static_cast<drwav_uint64>(length), static_cast<drwav_int16 *>(buf));
if (frames_read >= wav->totalPCMFrameCount) {
playing = false;
}
}
void Init(void) {
pspAudioInit();
}
void Exit(void) {
playing = false;
frames_read = 0;
pspAudioEndPre();
pspAudioEnd();
drwav_uninit(&game_over_wav);
drwav_uninit(&nope_wav);
}
int InitGameOverWav(void) {
if (!drwav_init_memory(&game_over_wav, game_over_wav_start, game_over_wav_size, nullptr))
return -1;
return 0;
}
int InitNopeWav(void) {
if (!drwav_init_memory(&nope_wav, nope_wav_start, nope_wav_size, nullptr))
return -1;
return 0;
}
static void Clear(void) {
playing = true;
pspAudioSetChannelCallback(0, nullptr, nullptr); // Clear channel callback
frames_read = 0;
}
void PlayGameOverWav(void) {
Audio::Clear();
drwav_seek_to_pcm_frame(&game_over_wav, 0);
pspAudioSetChannelCallback(0, Audio::Decode, &game_over_wav);
}
void PlayNopeWav(void) {
Audio::Clear();
drwav_seek_to_pcm_frame(&nope_wav, 0);
pspAudioSetChannelCallback(0, Audio::Decode, &nope_wav);
}
}