SDL_Palette\- Color palette for 8-bit pixel formats
.SH"STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
int ncolors;
SDL_Color *colors;
} SDL_Palette;\fR
.fi
.PP
.SH"STRUCTURE DATA"
.TP20
\fBncolors\fR
Number of colors used in this palette
.TP20
\fBcolors\fR
Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
.SH"DESCRIPTION"
.PP
Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.