Added support for keyboard repeat (only tested on Windows so far)

This commit is contained in:
Sam Lantinga 2010-07-20 23:25:24 -07:00
parent 871f32561d
commit 0e59ffc802
8 changed files with 57 additions and 47 deletions

View File

@ -132,7 +132,7 @@ typedef struct SDL_KeyboardEvent
Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
Uint32 windowID; /**< The window with keyboard focus, if any */
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
Uint8 padding1;
Uint8 repeat; /**< Non-zero if this is a key repeat */
Uint8 padding2;
Uint8 padding3;
SDL_keysym keysym; /**< The key that was pressed or released */

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@ -566,7 +566,7 @@ SDL_ResetKeyboard(void)
for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
if (keyboard->keystate[scancode] == SDL_PRESSED) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
}
}
}
@ -627,7 +627,7 @@ SDL_SetKeyboardFocus(SDL_Window * window)
}
int
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
int posted;
@ -732,7 +732,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
}
/* Drop events that don't change state */
if (keyboard->keystate[scancode] == state) {
if (keyboard->keystate[scancode] == state && !repeat) {
#if 0
printf("Keyboard event didn't change state - dropped!\n");
#endif
@ -748,6 +748,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
SDL_Event event;
event.key.type = type;
event.key.state = state;
event.key.repeat = repeat ? 1 : 0;
event.key.keysym.scancode = scancode;
event.key.keysym.sym = keyboard->keymap[scancode];
event.key.keysym.mod = modstate;

View File

@ -49,7 +49,7 @@ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
extern void SDL_SetKeyboardFocus(SDL_Window * window);
/* Send a keyboard key event */
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode);
extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat);
/* Send keyboard text input */
extern int SDL_SendKeyboardText(const char *text);

View File

@ -219,14 +219,14 @@ DoUnsidedModifiers(unsigned short scancode,
if (oldMask && oldMask != newMask) { /* modifier up event */
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
}
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
} else if (newMask && oldMask != newMask) { /* modifier down event */
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask) {
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
}
}
}
@ -251,9 +251,9 @@ HandleNonDeviceModifier(unsigned int device_independent_mask,
newMask = newMods & device_independent_mask;
if (oldMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
} else if (newMask && oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
}
}
@ -278,9 +278,9 @@ HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
* find out which it is.
*/
if (new_dep_mask && old_dep_mask != new_dep_mask) {
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
} else {
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
}
}
@ -351,7 +351,7 @@ ReleaseModifierSide(unsigned int device_independent_mask,
/* In this case, we can't detect the keyboard, so use the left side
* to represent both, and release it.
*/
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
return;
}
@ -362,10 +362,10 @@ ReleaseModifierSide(unsigned int device_independent_mask,
* so I hope this doesn't cause other problems.
*/
if ( left_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
}
if ( right_device_dependent_mask & oldMods ) {
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
SDL_SendKeyboardKey(SDL_RELEASED, right_scancode, SDL_FALSE);
}
}
@ -382,16 +382,16 @@ HandleCapsLock(unsigned short scancode,
newMask = newMods & NSAlphaShiftKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
}
oldMask = oldMods & NSNumericPadKeyMask;
newMask = newMods & NSNumericPadKeyMask;
if (oldMask != newMask) {
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
}
}
@ -670,6 +670,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
unsigned short scancode = [event keyCode];
SDL_scancode code;
SDL_bool repeat;
#if 0
const char *text;
#endif
@ -688,17 +689,18 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
switch ([event type]) {
case NSKeyDown:
if (![event isARepeat]) {
repeat = [event isARepeat] ? SDL_TRUE : SDL_FALSE;
if (!repeat) {
/* See if we need to rebuild the keyboard layout */
UpdateKeymap(data);
SDL_SendKeyboardKey(SDL_PRESSED, code);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
}
SDL_SendKeyboardKey(SDL_PRESSED, code, repeat);
#if 1
if (code == SDL_SCANCODE_UNKNOWN) {
fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
}
#endif
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
@ -712,7 +714,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
}
break;
case NSKeyUp:
SDL_SendKeyboardKey(SDL_RELEASED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
break;
case NSFlagsChanged:
/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */

View File

@ -245,8 +245,8 @@
if ([string length] == 0) {
/* it wants to replace text with nothing, ie a delete */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE, SDL_FALSE);
}
else {
/* go through all the characters in the string we've been sent
@ -272,14 +272,14 @@
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift down */
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
}
/* send a keydown and keyup even for the character */
SDL_SendKeyboardKey(SDL_PRESSED, code);
SDL_SendKeyboardKey(SDL_RELEASED, code);
SDL_SendKeyboardKey(SDL_PRESSED, code, SDL_FALSE);
SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
if (mod & KMOD_SHIFT) {
/* If character uses shift, press shift back up */
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
}
}
}

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@ -201,10 +201,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
/* Ignore repeated keys */
SDL_bool repeat;
if (lParam & REPEATED_KEYMASK) {
returnCode = 0;
break;
repeat = SDL_TRUE;
} else {
repeat = SDL_FALSE;
}
wParam = RemapVKEY(wParam, lParam);
@ -244,7 +246,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
repeat);
}
}
returnCode = 0;
@ -294,11 +297,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
SDL_RELEASED) {
SDL_SendKeyboardKey(SDL_PRESSED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
SDL_FALSE);
}
if (wParam < 256) {
SDL_SendKeyboardKey(SDL_RELEASED,
data->videodata->key_layout[wParam]);
data->videodata->key_layout[wParam],
SDL_FALSE);
}
}
returnCode = 0;

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@ -182,7 +182,8 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
/* FIXME: How do we tell if this was a key repeat? */
SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode], SDL_FALSE);
#if 1
if (videodata->key_layout[keycode] == SDLK_UNKNOWN) {
int min_keycode, max_keycode;
@ -217,7 +218,7 @@ X11_DispatchEvent(_THIS)
#ifdef DEBUG_XEVENTS
printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
#endif
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]);
SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode], SDL_FALSE);
}
break;

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@ -53,7 +53,7 @@ print_modifiers(void)
}
static void
PrintKey(SDL_keysym * sym, int pressed)
PrintKey(SDL_keysym * sym, SDL_bool pressed, SDL_bool repeat)
{
/* Print the keycode, name and state */
if (sym->sym) {
@ -87,6 +87,9 @@ PrintKey(SDL_keysym * sym, int pressed)
}
}
print_modifiers();
if (repeat) {
printf(" (repeat)");
}
printf("\n");
}
@ -134,10 +137,8 @@ main(int argc, char *argv[])
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_KEYDOWN:
PrintKey(&event.key.keysym, 1);
break;
case SDL_KEYUP:
PrintKey(&event.key.keysym, 0);
PrintKey(&event.key.keysym, event.key.state, event.key.repeat);
break;
case SDL_TEXTINPUT:
PrintText(event.text.text);