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https://github.com/joel16/SDL2.git
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Added support for keyboard repeat (only tested on Windows so far)
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@ -132,7 +132,7 @@ typedef struct SDL_KeyboardEvent
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Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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Uint32 windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 padding1;
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 padding2;
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Uint8 padding3;
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SDL_keysym keysym; /**< The key that was pressed or released */
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@ -566,7 +566,7 @@ SDL_ResetKeyboard(void)
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for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
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if (keyboard->keystate[scancode] == SDL_PRESSED) {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
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}
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}
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}
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@ -627,7 +627,7 @@ SDL_SetKeyboardFocus(SDL_Window * window)
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}
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int
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SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
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SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat)
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{
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SDL_Keyboard *keyboard = &SDL_keyboard;
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int posted;
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@ -732,7 +732,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
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}
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/* Drop events that don't change state */
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if (keyboard->keystate[scancode] == state) {
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if (keyboard->keystate[scancode] == state && !repeat) {
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#if 0
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printf("Keyboard event didn't change state - dropped!\n");
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#endif
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@ -748,6 +748,7 @@ SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode)
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SDL_Event event;
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event.key.type = type;
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event.key.state = state;
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event.key.repeat = repeat ? 1 : 0;
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event.key.keysym.scancode = scancode;
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event.key.keysym.sym = keyboard->keymap[scancode];
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event.key.keysym.mod = modstate;
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@ -49,7 +49,7 @@ extern void SDL_SetScancodeName(SDL_scancode scancode, const char *name);
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extern void SDL_SetKeyboardFocus(SDL_Window * window);
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/* Send a keyboard key event */
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode);
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extern int SDL_SendKeyboardKey(Uint8 state, SDL_scancode scancode, SDL_bool repeat);
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/* Send keyboard text input */
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extern int SDL_SendKeyboardText(const char *text);
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@ -219,14 +219,14 @@ DoUnsidedModifiers(unsigned short scancode,
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if (oldMask && oldMask != newMask) { /* modifier up event */
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
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if (bit == NSAlphaShiftKeyMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
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SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
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}
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SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
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SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
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} else if (newMask && oldMask != newMask) { /* modifier down event */
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SDL_SendKeyboardKey(SDL_PRESSED, mapping[i]);
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SDL_SendKeyboardKey(SDL_PRESSED, mapping[i], SDL_FALSE);
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
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if (bit == NSAlphaShiftKeyMask) {
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SDL_SendKeyboardKey(SDL_RELEASED, mapping[i]);
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SDL_SendKeyboardKey(SDL_RELEASED, mapping[i], SDL_FALSE);
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}
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}
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}
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@ -251,9 +251,9 @@ HandleNonDeviceModifier(unsigned int device_independent_mask,
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newMask = newMods & device_independent_mask;
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if (oldMask && oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
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} else if (newMask && oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
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}
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}
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@ -278,9 +278,9 @@ HandleModifierOneSide(unsigned int oldMods, unsigned int newMods,
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* find out which it is.
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*/
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if (new_dep_mask && old_dep_mask != new_dep_mask) {
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SDL_SendKeyboardKey(SDL_PRESSED, scancode);
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SDL_SendKeyboardKey(SDL_PRESSED, scancode, SDL_FALSE);
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} else {
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SDL_SendKeyboardKey(SDL_RELEASED, scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, scancode, SDL_FALSE);
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}
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}
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@ -351,7 +351,7 @@ ReleaseModifierSide(unsigned int device_independent_mask,
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/* In this case, we can't detect the keyboard, so use the left side
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* to represent both, and release it.
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*/
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
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return;
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}
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@ -362,10 +362,10 @@ ReleaseModifierSide(unsigned int device_independent_mask,
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* so I hope this doesn't cause other problems.
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*/
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if ( left_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, left_scancode, SDL_FALSE);
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}
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if ( right_device_dependent_mask & oldMods ) {
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SDL_SendKeyboardKey(SDL_RELEASED, right_scancode);
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SDL_SendKeyboardKey(SDL_RELEASED, right_scancode, SDL_FALSE);
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}
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}
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@ -382,16 +382,16 @@ HandleCapsLock(unsigned short scancode,
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newMask = newMods & NSAlphaShiftKeyMask;
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if (oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK);
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK, SDL_FALSE);
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}
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oldMask = oldMods & NSNumericPadKeyMask;
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newMask = newMods & NSNumericPadKeyMask;
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if (oldMask != newMask) {
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR);
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR, SDL_FALSE);
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}
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}
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@ -670,6 +670,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
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SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
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unsigned short scancode = [event keyCode];
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SDL_scancode code;
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SDL_bool repeat;
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#if 0
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const char *text;
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#endif
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@ -688,17 +689,18 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
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switch ([event type]) {
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case NSKeyDown:
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if (![event isARepeat]) {
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repeat = [event isARepeat] ? SDL_TRUE : SDL_FALSE;
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if (!repeat) {
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/* See if we need to rebuild the keyboard layout */
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UpdateKeymap(data);
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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#if 1
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if (code == SDL_SCANCODE_UNKNOWN) {
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fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
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}
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#endif
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}
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SDL_SendKeyboardKey(SDL_PRESSED, code, repeat);
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#if 1
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if (code == SDL_SCANCODE_UNKNOWN) {
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fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list <sdl@libsdl.org> or to Christian Walther <cwalther@gmx.ch>. Mac virtual key code is %d.\n", scancode);
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}
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#endif
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if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
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/* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */
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[data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]];
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@ -712,7 +714,7 @@ Cocoa_HandleKeyEvent(_THIS, NSEvent *event)
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}
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break;
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case NSKeyUp:
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
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break;
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case NSFlagsChanged:
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/* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */
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@ -245,8 +245,8 @@
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if ([string length] == 0) {
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/* it wants to replace text with nothing, ie a delete */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE, SDL_FALSE);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE, SDL_FALSE);
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}
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else {
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/* go through all the characters in the string we've been sent
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@ -272,14 +272,14 @@
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift down */
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
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}
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/* send a keydown and keyup even for the character */
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SDL_SendKeyboardKey(SDL_PRESSED, code);
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SDL_SendKeyboardKey(SDL_RELEASED, code);
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SDL_SendKeyboardKey(SDL_PRESSED, code, SDL_FALSE);
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SDL_SendKeyboardKey(SDL_RELEASED, code, SDL_FALSE);
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if (mod & KMOD_SHIFT) {
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/* If character uses shift, press shift back up */
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT, SDL_FALSE);
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}
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}
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}
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@ -201,10 +201,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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case WM_SYSKEYDOWN:
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case WM_KEYDOWN:
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{
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/* Ignore repeated keys */
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SDL_bool repeat;
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if (lParam & REPEATED_KEYMASK) {
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returnCode = 0;
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break;
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repeat = SDL_TRUE;
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} else {
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repeat = SDL_FALSE;
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}
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wParam = RemapVKEY(wParam, lParam);
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@ -244,7 +246,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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}
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if (wParam < 256) {
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SDL_SendKeyboardKey(SDL_PRESSED,
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data->videodata->key_layout[wParam]);
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data->videodata->key_layout[wParam],
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repeat);
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}
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}
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returnCode = 0;
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@ -294,11 +297,13 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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&& SDL_GetKeyboardState(NULL)[SDL_SCANCODE_PRINTSCREEN] ==
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SDL_RELEASED) {
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SDL_SendKeyboardKey(SDL_PRESSED,
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data->videodata->key_layout[wParam]);
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data->videodata->key_layout[wParam],
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SDL_FALSE);
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}
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if (wParam < 256) {
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SDL_SendKeyboardKey(SDL_RELEASED,
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data->videodata->key_layout[wParam]);
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data->videodata->key_layout[wParam],
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SDL_FALSE);
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}
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}
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returnCode = 0;
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@ -182,7 +182,8 @@ X11_DispatchEvent(_THIS)
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#ifdef DEBUG_XEVENTS
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printf("KeyPress (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
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#endif
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SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]);
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/* FIXME: How do we tell if this was a key repeat? */
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SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode], SDL_FALSE);
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#if 1
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if (videodata->key_layout[keycode] == SDLK_UNKNOWN) {
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int min_keycode, max_keycode;
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@ -217,7 +218,7 @@ X11_DispatchEvent(_THIS)
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#ifdef DEBUG_XEVENTS
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printf("KeyRelease (X11 keycode = 0x%X)\n", xevent.xkey.keycode);
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#endif
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SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]);
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SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode], SDL_FALSE);
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}
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break;
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@ -53,7 +53,7 @@ print_modifiers(void)
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}
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static void
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PrintKey(SDL_keysym * sym, int pressed)
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PrintKey(SDL_keysym * sym, SDL_bool pressed, SDL_bool repeat)
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{
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/* Print the keycode, name and state */
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if (sym->sym) {
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@ -87,6 +87,9 @@ PrintKey(SDL_keysym * sym, int pressed)
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}
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}
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print_modifiers();
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if (repeat) {
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printf(" (repeat)");
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}
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printf("\n");
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}
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@ -134,10 +137,8 @@ main(int argc, char *argv[])
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SDL_WaitEvent(&event);
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switch (event.type) {
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case SDL_KEYDOWN:
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PrintKey(&event.key.keysym, 1);
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break;
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case SDL_KEYUP:
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PrintKey(&event.key.keysym, 0);
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PrintKey(&event.key.keysym, event.key.state, event.key.repeat);
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break;
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case SDL_TEXTINPUT:
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PrintText(event.text.text);
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