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Fixed bug #932
Added the Fill operation for Direct3D --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404428
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@ -467,6 +467,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
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renderer->RenderDrawLines = D3D_RenderDrawLines;
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renderer->RenderDrawLines = D3D_RenderDrawLines;
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renderer->RenderDrawRects = D3D_RenderDrawRects;
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renderer->RenderDrawRects = D3D_RenderDrawRects;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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renderer->RenderWritePixels = D3D_RenderWritePixels;
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