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https://github.com/joel16/SDL2.git
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Use sigaction instead of signal to preserve handler flags (thanks Matthew!)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40815
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39
configure.in
39
configure.in
@ -763,6 +763,7 @@ CheckFBCON()
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[ --enable-video-fbcon use framebuffer console video driver [default=yes]],
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, enable_video_fbcon=yes)
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if test x$enable_video = xyes -a x$enable_video_fbcon = xyes; then
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CFLAGS="$CFLAGS -D__KERNEL_STRICT_NAMES"
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AC_MSG_CHECKING(for framebuffer console support)
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video_fbcon=no
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AC_TRY_COMPILE([
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@ -1387,6 +1388,31 @@ CopyUnixThreadSource()
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fi
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}
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dnl See if we can use sigaction() instead of signal()
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CheckSIGACTION()
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{
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dnl Check for sigaction support
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AC_ARG_ENABLE(sigaction,
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[ --enable-sigaction use sigaction instead of signal [default=yes]],
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, enable_sigaction=yes)
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if test x$enable_sigaction = xyes; then
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AC_MSG_CHECKING(sigaction)
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have_sigaction=no
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AC_TRY_COMPILE([
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#include <signal.h>
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],[
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struct sigaction junk;
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sigaction(0, &junk, &junk);
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],[
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have_sigaction=yes
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])
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AC_MSG_RESULT($have_sigaction)
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if test x$have_sigaction = xyes; then
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CFLAGS="$CFLAGS -DHAVE_SIGACTION"
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fi
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fi
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}
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dnl Determine whether the compiler can produce Win32 executables
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CheckWIN32()
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{
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@ -1775,6 +1801,7 @@ case "$target" in
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CheckOpenGL
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CheckInputEvents
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CheckPTHREAD
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CheckSIGACTION
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CheckAltivec
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# Set up files for the main() stub
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if test "x$video_qtopia" = "xyes"; then
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@ -1851,6 +1878,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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# We use the OSS and ALSA API's, not the Sun audio API
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#if test x$enable_audio = xyes; then
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@ -1895,6 +1923,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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CheckUSBHID
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# Set up files for the audio library
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# We use the OSS and ALSA API's, not the Sun audio API
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@ -1931,6 +1960,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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CheckUSBHID
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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@ -1971,6 +2001,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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CheckUSBHID
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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@ -2012,6 +2043,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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CFLAGS="$CFLAGS -DSUNAUDIO_SUPPORT"
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@ -2053,6 +2085,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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CFLAGS="$CFLAGS -DSUNAUDIO_SUPPORT"
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@ -2091,6 +2124,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# We use the dmedia audio API, not the Sun audio API
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#if test x$enable_audio = xyes; then
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# CFLAGS="$CFLAGS -DSUNAUDIO_SUPPORT"
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@ -2141,6 +2175,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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CFLAGS="$CFLAGS -DSUNAUDIO_SUPPORT"
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@ -2180,6 +2215,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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AUDIO_SUBDIRS="$AUDIO_SUBDIRS paudio"
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@ -2216,6 +2252,7 @@ case "$target" in
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CheckAAlib
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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SDL_LIBS="$SDL_LIBS -lrt"
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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@ -2255,6 +2292,7 @@ case "$target" in
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CheckX11
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CheckOpenGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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CFLAGS="$CFLAGS -DQNXNTOAUDIO_SUPPORT"
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@ -2440,6 +2478,7 @@ case "$target" in
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CheckQUARTZ
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CheckMacGL
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CheckPTHREAD
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CheckSIGACTION
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# Set up files for the audio library
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if test x$enable_audio = xyes; then
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AUDIO_SUBDIRS="$AUDIO_SUBDIRS macrom"
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@ -127,47 +127,63 @@ static int SDL_fatal_signals[] = {
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void SDL_InstallParachute(void)
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{
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/* Set a handler for any fatal signal not already handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for ( i=0; SDL_fatal_signals[i]; ++i ) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if ( action.sa_handler == SIG_DFL ) {
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action.sa_handler = SDL_Parachute;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#ifdef SIGALRM
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/* Set SIGALRM to be ignored -- necessary on Solaris */
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sigaction(SIGALRM, NULL, &action);
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if ( action.sa_handler == SIG_DFL ) {
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action.sa_handler = SIG_IGN;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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#endif
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#else
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void (*ohandler)(int);
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/* Set a handler for any fatal signal not already handled */
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for ( i=0; SDL_fatal_signals[i]; ++i ) {
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ohandler = signal(SDL_fatal_signals[i], SDL_Parachute);
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if ( ohandler != SIG_DFL ) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#ifdef SIGALRM
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/* Set SIGALRM to be ignored -- necessary on Solaris */
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{
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struct sigaction action, oaction;
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/* Set SIG_IGN action */
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memset(&action, 0, (sizeof action));
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action.sa_handler = SIG_IGN;
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sigaction(SIGALRM, &action, &oaction);
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/* Reset original action if it was already being handled */
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if ( oaction.sa_handler != SIG_DFL ) {
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sigaction(SIGALRM, &oaction, NULL);
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}
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}
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#endif
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#endif /* HAVE_SIGACTION */
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return;
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}
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void SDL_UninstallParachute(void)
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{
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/* Remove a handler for any fatal signal handled */
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int i;
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#ifdef HAVE_SIGACTION
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struct sigaction action;
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for ( i=0; SDL_fatal_signals[i]; ++i ) {
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sigaction(SDL_fatal_signals[i], NULL, &action);
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if ( action.sa_handler == SDL_Parachute ) {
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action.sa_handler = SIG_DFL;
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sigaction(SDL_fatal_signals[i], &action, NULL);
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}
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}
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#else
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void (*ohandler)(int);
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/* Remove a handler for any fatal signal handled */
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for ( i=0; SDL_fatal_signals[i]; ++i ) {
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ohandler = signal(SDL_fatal_signals[i], SIG_DFL);
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if ( ohandler != SDL_Parachute ) {
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signal(SDL_fatal_signals[i], ohandler);
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}
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}
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#endif /* HAVE_SIGACTION */
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}
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#endif /* NO_SIGNAL_H */
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