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Added change log notes
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@ -20,6 +20,60 @@ The latest stable release may be found on the
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Major changes since SDL 1.0.0:
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</H2>
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<UL>
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<LI> 1.2.8: Fixed pitch vs width bug in SDL_SaveBMP() (thanks Jonathan!)
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<LI> 1.2.8: Build ALSA support when building RPM files
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<LI> 1.2.8: Added support for MacOS X Xcode environment (thanks Eric!)
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<LI> 1.2.8: Fixed compiling SDL under Linux 2.6.9 (thanks Stephane!)
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<LI> 1.2.8: Added m68k assembly routines for endianness conversion
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<LI> 1.2.8: Added OSMesa support to the Atari port (thanks Patrice!)
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<LI> 1.2.8: Fixed MacOS X mouse coordinate inversion (thanks Eric!)
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<LI> 1.2.8: Fixed Win32 window centering when resettting video mode (thanks Gautier!)
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<LI> 1.2.8: Fixed DirectInput intitialization with SDL_WINDOWID (thanks Trevor!)
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<LI> 1.2.8: Fixed NSWindow release count bug on MacOS X (thanks Bob!)
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<LI> 1.2.8: Video modes are sorted by width first, then by height
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<LI> 1.2.8: Improved Atari audio drivers (thanks Patrice!)
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<LI> 1.2.8: Improved OSS audio support, contributed by OpenSound.com
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<LI> 1.2.8: Added MacOS X menu options for SDL apps built without a nib (thanks Max!)
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<LI> 1.2.8: aRts audio driver has been renamed "arts" instead of "artsc"
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<LI> 1.2.8: Added thread support on RISC OS (thanks Alan!)
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<LI> 1.2.8: Added support for UTF-8 window titles on MacOS X (thanks Tomas!)
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<LI> 1.2.8: Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!)
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<LI> 1.2.8: Updated libtool support to libtool 1.5.8
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<LI> 1.2.8: Fixed problem compiling without nasm with new versions of gcc
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<LI> 1.2.8: Check for malloc() returning NULL in a few places
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<LI> 1.2.8: Added 4/6 channel surround sound support on ALSA (not 3D audio)
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<LI> 1.2.8: Added SDL_FB_BROKEN_MODES environment variable
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<LI> 1.2.8: Fixed memory corruption when allocating large surfaces (fails now)
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<LI> 1.2.8: Show correct joystick names on Windows (thanks Eckhard!)
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<LI> 1.2.8: Added a CoreAudio driver for MacOS X (thanks Max!)
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<LI> 1.2.8: Added support for right handed modifier keys on Panther (thanks Eric!)
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<LI> 1.2.8: Finally fixed OpenGL coordinate inversion on MacOS X (thanks Eric!)
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<LI> 1.2.8: Worked around a crash in aRts audio detection (thanks Yves!)
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<LI> 1.2.8: Lots more Atari video fixes (thanks Patrice!)
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<LI> 1.2.8: Allow UTF-8 strings in X11 window captions
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<LI> 1.2.8: Fixed basic type collision on Tru64 (thanks Hayashi!)
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<LI> 1.2.8: Improved keyboard and mouse handling on BeOS (thanks Marcin!)
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<LI> 1.2.8: Added missing window manager and OpenGL functions on BeOS
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<LI> 1.2.8: Fixed resuming CD-ROM playback on Windows (thanks Andreas!)
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<LI> 1.2.8: Fixed compiling on IRIX 5.3
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<LI> 1.2.8: Fixed crash if software stretch is used on hardware surfaces
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<LI> 1.2.8: Fixed crash on exit in framebuffer console driver
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<LI> 1.2.8: Added support for logical joysticks on Linux
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<LI> 1.2.8: Added OpenGL accum buffer support on MacOS X (thanks Christian!)
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<LI> 1.2.8: Fixed pixmap leak in X11 cursor code (thanks Paul!)
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<LI> 1.2.8: Fixed compilation problems with newer versions of gcc
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<LI> 1.2.8: Updated QNX support for QNX6 (thanks Mike!)
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<LI> 1.2.8: Fixed testdyngl crash on Windows (thanks Damien!)
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<LI> 1.2.8: Compile most of the blitter assembly on Opteron
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<LI> 1.2.8: Compile CPU detection code on Opteron
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<LI> 1.2.8: Fixed floating point exception with Linux 2.6 joysticks
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<LI> 1.2.8: Fixed toggling SDL_NOFRAME on X11 video modes
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<LI> 1.2.8: Fixed loading ESD and aRts function pointers
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<LI> 1.2.8: IRIX uses libGL.so, not libGL.so.1
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<LI> 1.2.8: Fixed typo in fatal signal handling code
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<LI> 1.2.8: Fix potential deadlock in MacOS X joystick code
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<LI> 1.2.8: Build FSAA code on all versions of MacOS X (thanks tigital!)
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<LI> 1.2.8: Avoid using kernel headers for byte swapping macros
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<LI> 1.2.7: Added a test program for dynamically loading OpenGL
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<LI> 1.2.7: Increased sensitivity of the Windows joystick driver
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<LI> 1.2.7: Added support for SDL_VIDEO_WINDOW_POS and SDL_VIDEO_CENTERED on Windows
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