mirror of
https://github.com/joel16/SDL2.git
synced 2025-03-03 00:55:31 +00:00
Added Max's patches for building MacOS X apps on command line
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40169
This commit is contained in:
parent
9e8567129b
commit
23d3cf9854
@ -61,7 +61,7 @@ exports:
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PBProjects.tar.gz:
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rm -f `find . -name .DS_Store`
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if [ -d PBProjects ]; then \
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tar zcvf $@ PBProjects src/main/macosx/SDLMain.nib; \
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tar zcvf $@ PBProjects; \
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fi
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# Rule to force automake to rebuild the library
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Binary file not shown.
@ -2191,6 +2191,7 @@ docs/man3/Makefile
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include/Makefile
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src/Makefile
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src/main/Makefile
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src/main/macosx/Makefile
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src/audio/Makefile
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src/audio/alsa/Makefile
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src/audio/arts/Makefile
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@ -56,6 +56,12 @@ while test $# -gt 0; do
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@ENABLE_STATIC_TRUE@ libdirs="-L@libdir@ @SDL_RLD_FLAGS@"
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@ENABLE_STATIC_TRUE@ echo $libdirs @SDL_LIBS@ @SYSTEM_LIBS@
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@ENABLE_STATIC_TRUE@ ;;
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@TARGET_MACOSX_TRUE@ --nib)
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@TARGET_MACOSX_TRUE@ echo @datadir@/sdl/SDLMain.nib
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@TARGET_MACOSX_TRUE@ ;;
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@TARGET_MACOSX_TRUE@ --plist)
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@TARGET_MACOSX_TRUE@ echo @datadir@/sdl/Info.plist
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@TARGET_MACOSX_TRUE@ ;;
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*)
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echo "${usage}" 1>&2
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exit 1
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17
sdl.m4
17
sdl.m4
@ -58,6 +58,17 @@ dnl Now check if the installed SDL is sufficiently new. (Also sanity
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dnl checks the results of sdl-config to some extent
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dnl
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rm -f conf.sdltest
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case "$target" in
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*-*-darwin*)
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cp -r `$SDL_CONFIG --nib` .
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dnl create an Info.plist file, unless one exists
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if test -f Info.plist ; then
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:
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else
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cp `$SDL_CONFIG --plist` .
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fi
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;;
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esac
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AC_TRY_RUN([
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#include <stdio.h>
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#include <stdlib.h>
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@ -169,5 +180,11 @@ int main(int argc, char *argv[])
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fi
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AC_SUBST(SDL_CFLAGS)
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AC_SUBST(SDL_LIBS)
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case "$target" in
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*-*-darwin*)
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SDL_APPLE_CREATOR="????"
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AC_SUBST(SDL_APPLE_CREATOR)
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;;
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esac
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rm -f conf.sdltest
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])
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@ -4,6 +4,8 @@
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# This is necessary because some platforms have special program
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# entry points, which require special application initialization.
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SUBDIRS = macosx
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ARCH_SUBDIRS = $(srcdir)/beos $(srcdir)/linux \
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$(srcdir)/macos $(srcdir)/macosx $(srcdir)/win32
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22
src/main/macosx/Info.plist
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22
src/main/macosx/Info.plist
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@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
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<plist version="0.9">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>dummy</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>dummy</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>NSMainNibFile</key>
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<string>SDLMain.nib</string>
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<key>NSPrincipalClass</key>
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<string>NSApplication</string>
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</dict>
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</plist>
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17
src/main/macosx/Makefile.am
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17
src/main/macosx/Makefile.am
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@ -0,0 +1,17 @@
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# On OS X, install the SDLMain.nib.
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# We use an ugly hack to force the creation of the
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# destination dir, maybe somebody with more automake
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# experience knows how to do this properly?
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if TARGET_MACOSX
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masternibdatadir = $(datadir)/sdl/SDLMain.nib
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masternibdata_DATA = \
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SDLMain.nib
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nibdatadir = $(datadir)/sdl
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nibdata_DATA = \
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SDLMain.nib/classes.nib \
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SDLMain.nib/info.nib \
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SDLMain.nib/objects.nib \
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Info.plist
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endif
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@ -10,5 +10,6 @@
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{
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}
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- (IBAction)quit:(id)sender;
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- (IBAction)makeFullscreen:(id)sender;
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- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
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@end
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@ -12,6 +12,7 @@
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static int gArgc;
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static char **gArgv;
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static NSString *gAppName = 0;
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static BOOL gFinderLaunch;
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@interface NSString (ReplaceSubString)
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- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
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@ -29,15 +30,21 @@ static NSString *gAppName = 0;
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SDL_PushEvent(&event);
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}
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/* Invoked from the Make Full-Screen menu item */
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- (void) makeFullscreen:(id)sender
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{
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/* TODO */
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}
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/* Set the working directory to the .app's parent directory */
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- (void) setupWorkingDirectory
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- (void) setupWorkingDirectory:(BOOL)shouldChdir
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{
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char parentdir[MAXPATHLEN];
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char *c;
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strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
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c = (char*) parentdir;
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while (*c != '\0') /* go to end */
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c++;
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@ -45,11 +52,13 @@ static NSString *gAppName = 0;
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c--;
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*c++ = '\0'; /* cut off last part (binary name) */
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assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
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assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
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gAppName = [ NSString stringWithCString: c ];
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if (shouldChdir)
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{
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assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
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assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
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}
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/* gAppName = [ NSString stringWithCString: c ]; */
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}
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/* Fix menu to contain the real app name instead of "SDL App" */
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@ -81,9 +90,10 @@ static NSString *gAppName = 0;
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int status;
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/* Set the working directory to the .app's parent directory */
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[ self setupWorkingDirectory ];
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[ self setupWorkingDirectory: gFinderLaunch ];
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/* Set the main menu to contain the real app name instead of "SDL App" */
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gAppName = [ [ NSBundle mainBundle ] bundleIdentifier ];
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[ self fixMenu: [ NSApp mainMenu ] ];
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/* Hand off to main application code */
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@ -148,8 +158,10 @@ int main (int argc, char **argv) {
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/* This is passed if we are launched by double-clicking */
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if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
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gArgc = 1;
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gFinderLaunch = YES;
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} else {
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gArgc = argc;
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gFinderLaunch = NO;
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}
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gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
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assert (gArgv != NULL);
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12
src/main/macosx/SDLMain.nib/classes.nib
generated
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12
src/main/macosx/SDLMain.nib/classes.nib
generated
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@ -0,0 +1,12 @@
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{
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IBClasses = (
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{CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
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{
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ACTIONS = {makeFullscreen = id; quit = id; };
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CLASS = SDLMain;
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LANGUAGE = ObjC;
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SUPERCLASS = NSObject;
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}
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);
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IBVersion = 1;
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}
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src/main/macosx/SDLMain.nib/info.nib
generated
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12
src/main/macosx/SDLMain.nib/info.nib
generated
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist SYSTEM "file://localhost/System/Library/DTDs/PropertyList.dtd">
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<plist version="0.9">
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<dict>
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<key>IBDocumentLocation</key>
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<string>49 97 356 240 0 0 987 746 </string>
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<key>IBMainMenuLocation</key>
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<string>20 515 195 44 0 46 800 532 </string>
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<key>IBUserGuides</key>
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<dict/>
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</dict>
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</plist>
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BIN
src/main/macosx/SDLMain.nib/objects.nib
generated
Normal file
BIN
src/main/macosx/SDLMain.nib/objects.nib
generated
Normal file
Binary file not shown.
@ -72,7 +72,7 @@ static int Mac_HandleActivate(int activate)
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SDL_SetCursor(NULL);
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/* put our mask back case it changed during context switch */
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SetEventMask(everyEvent - autoKeyMask);
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SetEventMask(everyEvent & ~autoKeyMask);
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} else {
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#if TARGET_API_MAC_CARBON
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{ Cursor cursor;
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@ -617,7 +617,7 @@ void Mac_InitEvents(_THIS)
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FlushEvents(everyEvent, 0);
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/* Allow every event but keyrepeat */
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SetEventMask(everyEvent - autoKeyMask);
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SetEventMask(everyEvent & ~autoKeyMask);
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}
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void Mac_QuitEvents(_THIS)
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return(NULL);
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}
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memset(cursor, 0, sizeof(*cursor));
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bytes = (w/8);
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if ( bytes > 2 ) {
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bytes = 2;
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}
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for ( row=0; row<h && (row < 16); ++row ) {
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if (w > 16)
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w = 16;
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if (h > 16)
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h = 16;
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bytes = (w+7)/8;
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for ( row=0; row<h; ++row ) {
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memcpy(&cursor->curs.data[row], data, bytes);
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data += w/8;
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data += bytes;
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}
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for ( row=0; row<h && (row < 16); ++row ) {
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for ( row=0; row<h; ++row ) {
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memcpy(&cursor->curs.mask[row], mask, bytes);
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mask += w/8;
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mask += bytes;
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}
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cursor->curs.hotSpot.h = hot_x;
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cursor->curs.hotSpot.v = hot_y;
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@ -11,7 +11,7 @@ QUARTZ_SRCS = \
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SDL_QuartzVideo.m
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# These files are included by SDL_QuartzVideo.m (is that right??)
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EXTRA_DIST = \
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noinst_HEADERS = \
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SDL_QuartzEvents.m \
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SDL_QuartzWM.m \
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SDL_QuartzWindow.m
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@ -206,6 +206,12 @@ static void QZ_DoActivate (_THIS)
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QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
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CGAssociateMouseAndMouseCursorPosition (0);
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}
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/* Hide the mouse cursor if inside the app window */
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// FIXME
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if (!QZ_cursor_visible) {
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HideCursor ();
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}
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SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
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}
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@ -218,6 +224,12 @@ static void QZ_DoDeactivate (_THIS) {
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if (currentGrabMode == SDL_GRAB_ON) {
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CGAssociateMouseAndMouseCursorPosition (1);
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}
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/* Show the mouse cursor */
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// FIXME
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if (!QZ_cursor_visible) {
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ShowCursor ();
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}
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SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
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}
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@ -309,6 +321,8 @@ static void QZ_PumpEvents (_THIS)
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case NSRightMouseDragged:
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case 27:
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case NSMouseMoved:
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if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN)
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|| NSPointInRect([event locationInWindow], winRect) )
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{
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static int moves = 0;
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NSPoint p;
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@ -35,46 +35,52 @@ static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
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int w, int h, int hot_x, int hot_y) {
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WMcursor *cursor;
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int row, bytes;
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/* Allocate the cursor memory */
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cursor = (WMcursor *)malloc(sizeof(WMcursor));
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if ( cursor == NULL ) {
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SDL_OutOfMemory();
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return(NULL);
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}
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memset(cursor, 0, sizeof(*cursor));
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bytes = (w/8);
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if ( bytes > 2 ) {
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bytes = 2;
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}
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for ( row=0; row<h && (row < 16); ++row ) {
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if (w > 16)
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w = 16;
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if (h > 16)
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h = 16;
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bytes = (w+7)/8;
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for ( row=0; row<h; ++row ) {
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memcpy(&cursor->curs.data[row], data, bytes);
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data += w/8;
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data += bytes;
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}
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for ( row=0; row<h && (row < 16); ++row ) {
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for ( row=0; row<h; ++row ) {
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memcpy(&cursor->curs.mask[row], mask, bytes);
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mask += w/8;
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mask += bytes;
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}
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cursor->curs.hotSpot.h = hot_x;
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cursor->curs.hotSpot.v = hot_y;
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return(cursor);
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return(cursor);
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}
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static int QZ_cursor_visible = 1;
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static int QZ_ShowWMCursor (_THIS, WMcursor *cursor) {
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static int visible = 1;
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if ( cursor == NULL) {
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if ( visible ) {
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if ( QZ_cursor_visible ) {
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HideCursor ();
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visible = 0;
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QZ_cursor_visible = 0;
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}
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}
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else {
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SetCursor(&cursor->curs);
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if ( ! visible ) {
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if ( ! QZ_cursor_visible ) {
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ShowCursor ();
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visible = 1;
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QZ_cursor_visible = 1;
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}
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}
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Reference in New Issue
Block a user