Fixed some ultra-pedantic gcc warnings

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401619
This commit is contained in:
Sam Lantinga 2006-03-24 06:10:24 +00:00
parent 1237375c2d
commit 26cb9c7c80
9 changed files with 73 additions and 72 deletions

View File

@ -90,11 +90,11 @@ void SDL_SetError (const char *fmt, ...)
break;
case 's':
{
int index = error->argc;
char *str = va_arg(ap, char *);
int i = error->argc;
const char *str = va_arg(ap, const char *);
if (str == NULL)
str = "(null)";
SDL_strlcpy((char *)error->args[index].buf, str, ERR_MAX_STRLEN);
SDL_strlcpy((char *)error->args[i].buf, str, ERR_MAX_STRLEN);
error->argc++;
}
break;

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@ -40,11 +40,11 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
{
__asm__ __volatile__ (
" movl %3,%%eax\n" // eax = volume
" movl %3,%%eax\n" /* eax = volume */
" movl %2,%%edx\n" // edx = size
" movl %2,%%edx\n" /* edx = size */
" shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples
" shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */
" jz .endS16\n"
@ -57,62 +57,62 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol
" por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */
".align 8\n"
" .mixloopS16:\n"
" movq (%1),%%mm1\n" // mm1 = a|b|c|d
" movq (%1),%%mm1\n" /* mm1 = a|b|c|d */
" movq %%mm1,%%mm2\n" // mm2 = a|b|c|d
" movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */
" movq 8(%1),%%mm4\n" // mm4 = e|f|g|h
" movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */
// pré charger le buffer dst dans mm7
" movq (%0),%%mm7\n" // mm7 = dst[0]"
/* pré charger le buffer dst dans mm7 */
" movq (%0),%%mm7\n" /* mm7 = dst[0] */
// multiplier par le volume
" pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
/* multiplier par le volume */
" pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v)
" movq %%mm4,%%mm5\n" // mm5 = e|f|g|h
" pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */
" movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */
" pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
" pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v)
" movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
" pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */
" movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
" punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v
" punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */
" movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
" punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v
" movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
" punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */
" punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v
" punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */
" punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v
" punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */
// pré charger le buffer dst dans mm5
" movq 8(%0),%%mm5\n" // mm5 = dst[1]
/* pré charger le buffer dst dans mm5 */
" movq 8(%0),%%mm5\n" /* mm5 = dst[1] */
// diviser par 128
" psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME
/* diviser par 128 */
" psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */
" add $16,%1\n"
" psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128
" psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */
" psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128
" psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */
// mm1 = le sample avec le volume modifié
" packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v)
/* mm1 = le sample avec le volume modifié */
" packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */
" psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128
" paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst
" psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */
" paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */
// mm4 = le sample avec le volume modifié
" packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v)
/* mm4 = le sample avec le volume modifié */
" packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */
" movq %%mm3,(%0)\n"
" paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst
" paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */
" movq %%mm6,8(%0)\n"
@ -134,15 +134,15 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
////////////////////////////////////////////////
// Mixing for 8 bit signed buffers
////////////////////////////////////////////////
/*////////////////////////////////////////////// */
/* Mixing for 8 bit signed buffers */
/*////////////////////////////////////////////// */
void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
{
__asm__ __volatile__ (
" movl %3,%%eax\n" // eax = volume
" movl %3,%%eax\n" /* eax = volume */
" movd %%eax,%%mm0\n"
" movq %%mm0,%%mm1\n"
@ -153,8 +153,8 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
" psllq $16,%%mm0\n"
" por %%mm1,%%mm0\n"
" movl %2,%%edx\n" // edx = size
" shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples
" movl %2,%%edx\n" /* edx = size */
" shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */
" cmp $0,%%edx\n"
" je .endS8\n"
@ -162,32 +162,32 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
".align 8\n"
" .mixloopS8:\n"
" pxor %%mm2,%%mm2\n" // mm2 = 0
" movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h
" pxor %%mm2,%%mm2\n" /* mm2 = 0 */
" movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */
" movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h
" movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */
// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0
" pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000....
/* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */
" pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */
" punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d
" punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */
" punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h
" movq (%0),%%mm2\n" // mm2 = destination
" punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */
" movq (%0),%%mm2\n" /* mm2 = destination */
" pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d
" pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */
" add $8,%1\n"
" pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h
" psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128
" pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */
" psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */
" psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128
" psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */
" packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128
" packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */
" paddsb %%mm2,%%mm3\n" // add to destination buffer
" paddsb %%mm2,%%mm3\n" /* add to destination buffer */
" movq %%mm3,(%0)\n" // store back to ram
" movq %%mm3,(%0)\n" /* store back to ram */
" add $8,%0\n"
" dec %%edx\n"

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@ -329,7 +329,7 @@ static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
struct IMA_ADPCM_decodestate *state;
Uint8 *freeable, *encoded, *decoded;
Sint32 encoded_len, samplesleft;
int c, channels;
unsigned int c, channels;
/* Check to make sure we have enough variables in the state array */
channels = IMA_ADPCM_state.wavefmt.channels;

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@ -288,8 +288,8 @@ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
SDL_CalculateAudioSpec(spec);
/* Determine the power of two of the fragment size */
for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
if ( (0x01<<frag_spec) != spec->size ) {
for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
if ( (0x01U<<frag_spec) != spec->size ) {
SDL_SetError("Fragment size must be a power of two");
DSP_CloseAudio(this);
return(-1);

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@ -29,8 +29,8 @@ extern int SDL_StartEventLoop(Uint32 flags);
extern void SDL_StopEventLoop(void);
extern void SDL_QuitInterrupt(void);
extern void SDL_Lock_EventThread();
extern void SDL_Unlock_EventThread();
extern void SDL_Lock_EventThread(void);
extern void SDL_Unlock_EventThread(void);
extern Uint32 SDL_EventThreadID(void);
/* Event handler init routines */

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@ -34,7 +34,7 @@ static Uint8 SDL_KeyState[SDLK_LAST];
static SDLMod SDL_ModState;
int SDL_TranslateUNICODE = 0;
static char *keynames[SDLK_LAST]; /* Array of keycode names */
static const char *keynames[SDLK_LAST]; /* Array of keycode names */
/*
* jk 991215 - added
@ -356,7 +356,7 @@ void SDL_SetModState (SDLMod modstate)
char *SDL_GetKeyName(SDLKey key)
{
char *keyname;
const char *keyname;
keyname = NULL;
if ( key < SDLK_LAST ) {
@ -365,7 +365,8 @@ char *SDL_GetKeyName(SDLKey key)
if ( keyname == NULL ) {
keyname = "unknown key";
}
return(keyname);
/* FIXME: make this function const in 1.3 */
return (char *)(keyname);
}
/* These are global for SDL_eventloop.c */

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@ -550,7 +550,7 @@ int SDL_JoystickEventState(int state)
SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
};
int i;
unsigned int i;
switch (state) {
case SDL_QUERY:

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@ -55,7 +55,7 @@ int SDL_ThreadsInit(void)
clean up threads here. If any threads are still running after this call,
they will no longer have access to any per-thread data.
*/
void SDL_ThreadsQuit()
void SDL_ThreadsQuit(void)
{
SDL_mutex *mutex;

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@ -43,14 +43,14 @@ static void CalculateGammaRamp(float gamma, Uint16 *ramp)
int i;
/* 0.0 gamma is all black */
if ( gamma <= 0.0 ) {
if ( gamma <= 0.0f ) {
for ( i=0; i<256; ++i ) {
ramp[i] = 0;
}
return;
} else
/* 1.0 gamma is identity */
if ( gamma == 1.0 ) {
if ( gamma >= 1.0f ) {
for ( i=0; i<256; ++i ) {
ramp[i] = (i << 8) | i;
}
@ -73,7 +73,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
/* The following is adapted from a post by Garrett Bass on OpenGL
Gamedev list, March 4, 2000.
*/
float sum = 0.0;
float sum = 0.0f;
int i, count = 0;
*gamma = 1.0;
@ -85,7 +85,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
count++;
}
}
if ( count && sum ) {
if ( count && sum > 0.0f ) {
*gamma = 1.0f / (sum / count);
}
}