mirror of
https://github.com/joel16/SDL2.git
synced 2024-12-05 01:46:25 +00:00
Fixed some ultra-pedantic gcc warnings
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401619
This commit is contained in:
parent
1237375c2d
commit
26cb9c7c80
@ -90,11 +90,11 @@ void SDL_SetError (const char *fmt, ...)
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break;
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case 's':
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{
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int index = error->argc;
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char *str = va_arg(ap, char *);
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int i = error->argc;
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const char *str = va_arg(ap, const char *);
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if (str == NULL)
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str = "(null)";
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SDL_strlcpy((char *)error->args[index].buf, str, ERR_MAX_STRLEN);
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SDL_strlcpy((char *)error->args[i].buf, str, ERR_MAX_STRLEN);
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error->argc++;
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}
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break;
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@ -40,11 +40,11 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
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{
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__asm__ __volatile__ (
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" movl %3,%%eax\n" // eax = volume
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" movl %3,%%eax\n" /* eax = volume */
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" movl %2,%%edx\n" // edx = size
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" movl %2,%%edx\n" /* edx = size */
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" shrl $4,%%edx\n" // process 16 bytes per iteration = 8 samples
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" shrl $4,%%edx\n" /* process 16 bytes per iteration = 8 samples */
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" jz .endS16\n"
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@ -57,62 +57,62 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
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" psllq $16,%%mm0\n"
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" por %%mm1,%%mm0\n"
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" psllq $16,%%mm0\n"
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" por %%mm1,%%mm0\n" // mm0 = vol|vol|vol|vol
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" por %%mm1,%%mm0\n" /* mm0 = vol|vol|vol|vol */
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".align 8\n"
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" .mixloopS16:\n"
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" movq (%1),%%mm1\n" // mm1 = a|b|c|d
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" movq (%1),%%mm1\n" /* mm1 = a|b|c|d */
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" movq %%mm1,%%mm2\n" // mm2 = a|b|c|d
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" movq %%mm1,%%mm2\n" /* mm2 = a|b|c|d */
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" movq 8(%1),%%mm4\n" // mm4 = e|f|g|h
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" movq 8(%1),%%mm4\n" /* mm4 = e|f|g|h */
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// pré charger le buffer dst dans mm7
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" movq (%0),%%mm7\n" // mm7 = dst[0]"
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/* pré charger le buffer dst dans mm7 */
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" movq (%0),%%mm7\n" /* mm7 = dst[0] */
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// multiplier par le volume
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" pmullw %%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
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/* multiplier par le volume */
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" pmullw %%mm0,%%mm1\n" /* mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
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" pmulhw %%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v)
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" movq %%mm4,%%mm5\n" // mm5 = e|f|g|h
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" pmulhw %%mm0,%%mm2\n" /* mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) */
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" movq %%mm4,%%mm5\n" /* mm5 = e|f|g|h */
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" pmullw %%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
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" pmullw %%mm0,%%mm4\n" /* mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
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" pmulhw %%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v)
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" movq %%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v)
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" pmulhw %%mm0,%%mm5\n" /* mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) */
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" movq %%mm1,%%mm3\n" /* mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) */
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" punpckhwd %%mm2,%%mm1\n" // mm1 = a*v|b*v
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" punpckhwd %%mm2,%%mm1\n" /* mm1 = a*v|b*v */
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" movq %%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v)
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" punpcklwd %%mm2,%%mm3\n" // mm3 = c*v|d*v
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" movq %%mm4,%%mm6\n" /* mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) */
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" punpcklwd %%mm2,%%mm3\n" /* mm3 = c*v|d*v */
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" punpckhwd %%mm5,%%mm4\n" // mm4 = e*f|f*v
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" punpckhwd %%mm5,%%mm4\n" /* mm4 = e*f|f*v */
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" punpcklwd %%mm5,%%mm6\n" // mm6 = g*v|h*v
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" punpcklwd %%mm5,%%mm6\n" /* mm6 = g*v|h*v */
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// pré charger le buffer dst dans mm5
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" movq 8(%0),%%mm5\n" // mm5 = dst[1]
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/* pré charger le buffer dst dans mm5 */
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" movq 8(%0),%%mm5\n" /* mm5 = dst[1] */
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// diviser par 128
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" psrad $7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME
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/* diviser par 128 */
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" psrad $7,%%mm1\n" /* mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME */
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" add $16,%1\n"
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" psrad $7,%%mm3\n" // mm3 = c*v/128|d*v/128
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" psrad $7,%%mm3\n" /* mm3 = c*v/128|d*v/128 */
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" psrad $7,%%mm4\n" // mm4 = e*v/128|f*v/128
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" psrad $7,%%mm4\n" /* mm4 = e*v/128|f*v/128 */
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// mm1 = le sample avec le volume modifié
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" packssdw %%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v)
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/* mm1 = le sample avec le volume modifié */
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" packssdw %%mm1,%%mm3\n" /* mm3 = s(a*v|b*v|c*v|d*v) */
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" psrad $7,%%mm6\n" // mm6= g*v/128|h*v/128
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" paddsw %%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst
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" psrad $7,%%mm6\n" /* mm6= g*v/128|h*v/128 */
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" paddsw %%mm7,%%mm3\n" /* mm3 = adjust_volume(src)+dst */
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// mm4 = le sample avec le volume modifié
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" packssdw %%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v)
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/* mm4 = le sample avec le volume modifié */
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" packssdw %%mm4,%%mm6\n" /* mm6 = s(e*v|f*v|g*v|h*v) */
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" movq %%mm3,(%0)\n"
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" paddsw %%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst
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" paddsw %%mm5,%%mm6\n" /* mm6 = adjust_volume(src)+dst */
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" movq %%mm6,8(%0)\n"
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@ -134,15 +134,15 @@ void SDL_MixAudio_MMX_S16(char* dst,char* src,unsigned int size,int volume)
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////////////////////////////////////////////////
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// Mixing for 8 bit signed buffers
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////////////////////////////////////////////////
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/*////////////////////////////////////////////// */
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/* Mixing for 8 bit signed buffers */
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/*////////////////////////////////////////////// */
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void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
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{
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__asm__ __volatile__ (
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" movl %3,%%eax\n" // eax = volume
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" movl %3,%%eax\n" /* eax = volume */
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" movd %%eax,%%mm0\n"
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" movq %%mm0,%%mm1\n"
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@ -153,8 +153,8 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
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" psllq $16,%%mm0\n"
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" por %%mm1,%%mm0\n"
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" movl %2,%%edx\n" // edx = size
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" shr $3,%%edx\n" // process 8 bytes per iteration = 8 samples
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" movl %2,%%edx\n" /* edx = size */
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" shr $3,%%edx\n" /* process 8 bytes per iteration = 8 samples */
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" cmp $0,%%edx\n"
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" je .endS8\n"
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@ -162,32 +162,32 @@ void SDL_MixAudio_MMX_S8(char* dst,char* src,unsigned int size,int volume)
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".align 8\n"
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" .mixloopS8:\n"
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" pxor %%mm2,%%mm2\n" // mm2 = 0
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" movq (%1),%%mm1\n" // mm1 = a|b|c|d|e|f|g|h
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" pxor %%mm2,%%mm2\n" /* mm2 = 0 */
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" movq (%1),%%mm1\n" /* mm1 = a|b|c|d|e|f|g|h */
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" movq %%mm1,%%mm3\n" // mm3 = a|b|c|d|e|f|g|h
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" movq %%mm1,%%mm3\n" /* mm3 = a|b|c|d|e|f|g|h */
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// on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0
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" pcmpgtb %%mm1,%%mm2\n" // mm2 = 11111111|00000000|00000000....
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/* on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 */
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" pcmpgtb %%mm1,%%mm2\n" /* mm2 = 11111111|00000000|00000000.... */
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" punpckhbw %%mm2,%%mm1\n" // mm1 = 0|a|0|b|0|c|0|d
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" punpckhbw %%mm2,%%mm1\n" /* mm1 = 0|a|0|b|0|c|0|d */
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" punpcklbw %%mm2,%%mm3\n" // mm3 = 0|e|0|f|0|g|0|h
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" movq (%0),%%mm2\n" // mm2 = destination
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" punpcklbw %%mm2,%%mm3\n" /* mm3 = 0|e|0|f|0|g|0|h */
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" movq (%0),%%mm2\n" /* mm2 = destination */
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" pmullw %%mm0,%%mm1\n" // mm1 = v*a|v*b|v*c|v*d
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" pmullw %%mm0,%%mm1\n" /* mm1 = v*a|v*b|v*c|v*d */
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" add $8,%1\n"
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" pmullw %%mm0,%%mm3\n" // mm3 = v*e|v*f|v*g|v*h
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" psraw $7,%%mm1\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128
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" pmullw %%mm0,%%mm3\n" /* mm3 = v*e|v*f|v*g|v*h */
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" psraw $7,%%mm1\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128 */
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" psraw $7,%%mm3\n" // mm3 = v*e/128|v*f/128|v*g/128|v*h/128
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" psraw $7,%%mm3\n" /* mm3 = v*e/128|v*f/128|v*g/128|v*h/128 */
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" packsswb %%mm1,%%mm3\n" // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128
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" packsswb %%mm1,%%mm3\n" /* mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 */
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" paddsb %%mm2,%%mm3\n" // add to destination buffer
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" paddsb %%mm2,%%mm3\n" /* add to destination buffer */
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" movq %%mm3,(%0)\n" // store back to ram
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" movq %%mm3,(%0)\n" /* store back to ram */
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" add $8,%0\n"
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" dec %%edx\n"
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@ -329,7 +329,7 @@ static int IMA_ADPCM_decode(Uint8 **audio_buf, Uint32 *audio_len)
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struct IMA_ADPCM_decodestate *state;
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Uint8 *freeable, *encoded, *decoded;
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Sint32 encoded_len, samplesleft;
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int c, channels;
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unsigned int c, channels;
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/* Check to make sure we have enough variables in the state array */
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channels = IMA_ADPCM_state.wavefmt.channels;
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@ -288,8 +288,8 @@ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
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SDL_CalculateAudioSpec(spec);
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/* Determine the power of two of the fragment size */
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for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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if ( (0x01<<frag_spec) != spec->size ) {
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for ( frag_spec = 0; (0x01U<<frag_spec) < spec->size; ++frag_spec );
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if ( (0x01U<<frag_spec) != spec->size ) {
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SDL_SetError("Fragment size must be a power of two");
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DSP_CloseAudio(this);
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return(-1);
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@ -29,8 +29,8 @@ extern int SDL_StartEventLoop(Uint32 flags);
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extern void SDL_StopEventLoop(void);
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extern void SDL_QuitInterrupt(void);
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extern void SDL_Lock_EventThread();
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extern void SDL_Unlock_EventThread();
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extern void SDL_Lock_EventThread(void);
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extern void SDL_Unlock_EventThread(void);
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extern Uint32 SDL_EventThreadID(void);
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/* Event handler init routines */
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@ -34,7 +34,7 @@ static Uint8 SDL_KeyState[SDLK_LAST];
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static SDLMod SDL_ModState;
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int SDL_TranslateUNICODE = 0;
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static char *keynames[SDLK_LAST]; /* Array of keycode names */
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static const char *keynames[SDLK_LAST]; /* Array of keycode names */
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/*
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* jk 991215 - added
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@ -356,7 +356,7 @@ void SDL_SetModState (SDLMod modstate)
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char *SDL_GetKeyName(SDLKey key)
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{
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char *keyname;
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const char *keyname;
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keyname = NULL;
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if ( key < SDLK_LAST ) {
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@ -365,7 +365,8 @@ char *SDL_GetKeyName(SDLKey key)
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if ( keyname == NULL ) {
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keyname = "unknown key";
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}
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return(keyname);
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/* FIXME: make this function const in 1.3 */
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return (char *)(keyname);
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}
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/* These are global for SDL_eventloop.c */
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@ -550,7 +550,7 @@ int SDL_JoystickEventState(int state)
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SDL_JOYAXISMOTION, SDL_JOYBALLMOTION, SDL_JOYHATMOTION,
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SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP,
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};
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int i;
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unsigned int i;
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switch (state) {
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case SDL_QUERY:
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@ -55,7 +55,7 @@ int SDL_ThreadsInit(void)
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clean up threads here. If any threads are still running after this call,
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they will no longer have access to any per-thread data.
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*/
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void SDL_ThreadsQuit()
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void SDL_ThreadsQuit(void)
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{
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SDL_mutex *mutex;
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@ -43,14 +43,14 @@ static void CalculateGammaRamp(float gamma, Uint16 *ramp)
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int i;
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/* 0.0 gamma is all black */
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if ( gamma <= 0.0 ) {
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if ( gamma <= 0.0f ) {
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for ( i=0; i<256; ++i ) {
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ramp[i] = 0;
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}
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return;
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} else
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/* 1.0 gamma is identity */
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if ( gamma == 1.0 ) {
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if ( gamma >= 1.0f ) {
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for ( i=0; i<256; ++i ) {
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ramp[i] = (i << 8) | i;
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}
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@ -73,7 +73,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
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/* The following is adapted from a post by Garrett Bass on OpenGL
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Gamedev list, March 4, 2000.
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*/
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float sum = 0.0;
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float sum = 0.0f;
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int i, count = 0;
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*gamma = 1.0;
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@ -85,7 +85,7 @@ static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
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count++;
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}
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}
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if ( count && sum ) {
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if ( count && sum > 0.0f ) {
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*gamma = 1.0f / (sum / count);
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}
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}
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