Some Atari OpenGL implementations draw upside down

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401006
This commit is contained in:
Patrice Mandin 2004-12-04 20:53:58 +00:00
parent 983d7d81d8
commit 2c2d37b44b
2 changed files with 56 additions and 7 deletions

View File

@ -425,6 +425,7 @@ static int InitNew(_THIS, SDL_Surface *current)
/* Init OpenGL context using OSMesa */
gl_convert = ConvertNull;
gl_copyshadow = CopyShadowNull;
gl_upsidedown = SDL_FALSE;
pixel_format = current->format;
redmask = pixel_format->Rmask;
@ -539,6 +540,7 @@ static int InitOld(_THIS, SDL_Surface *current)
/* Init OpenGL context using OSMesa */
gl_convert = ConvertNull;
gl_copyshadow = CopyShadowNull;
gl_upsidedown = SDL_FALSE;
pixel_format = current->format;
redmask = pixel_format->Rmask;
@ -556,6 +558,7 @@ static int InitOld(_THIS, SDL_Surface *current)
}
} else {
gl_pixelsize = 4;
gl_upsidedown = SDL_TRUE;
osmesa_format = OSMESA_ARGB;
if (redmask == 31<<10) {
gl_copyshadow = CopyShadow8888To555;
@ -577,6 +580,7 @@ static int InitOld(_THIS, SDL_Surface *current)
}
} else {
gl_pixelsize = 4;
gl_upsidedown = SDL_TRUE;
osmesa_format = OSMESA_ARGB;
gl_copyshadow = CopyShadow8888To565;
if (redmask != 31<<11) {
@ -595,6 +599,7 @@ static int InitOld(_THIS, SDL_Surface *current)
}
} else {
gl_copyshadow = CopyShadowDirect;
gl_upsidedown = SDL_TRUE;
if (redmask == 255<<16) {
osmesa_format = OSMESA_RGB;
} else {
@ -616,6 +621,7 @@ static int InitOld(_THIS, SDL_Surface *current)
}
} else {
gl_pixelsize = 4;
gl_upsidedown = SDL_TRUE;
gl_copyshadow = CopyShadowDirect;
if (redmask == 255<<16) {
osmesa_format = OSMESA_ARGB;
@ -685,6 +691,10 @@ static void CopyShadowDirect(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
memcpy(dstline, srcline, srcpitch);
@ -704,6 +714,10 @@ static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>1;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -732,6 +746,10 @@ static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>1;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -761,6 +779,10 @@ static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -788,6 +810,10 @@ static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>2;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -818,6 +844,10 @@ static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>2;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -848,6 +878,10 @@ static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>2;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -878,6 +912,10 @@ static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface)
srcpitch = surface->w * gl_pixelsize;
dstline = surface->pixels;
dstpitch = surface->pitch >>2;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -908,6 +946,10 @@ static void CopyShadow8888To555(_THIS, SDL_Surface *surface)
srcpitch = (surface->w * gl_pixelsize) >>2;
dstline = surface->pixels;
dstpitch = surface->pitch >>1;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;
@ -938,6 +980,10 @@ static void CopyShadow8888To565(_THIS, SDL_Surface *surface)
srcpitch = (surface->w * gl_pixelsize) >> 2;
dstline = surface->pixels;
dstpitch = surface->pitch >>1;
if (gl_upsidedown) {
srcline += (surface->h-1)*srcpitch;
srcpitch = -srcpitch;
}
for (y=0; y<surface->h; y++) {
srccol = srcline;

View File

@ -40,6 +40,8 @@ struct SDL_PrivateGLData {
int gl_pixelsize; /* for CopyShadow functions */
SDL_bool gl_upsidedown; /* Some implementations draw upside down */
Uint8 *gl_shadow; /* Shadow buffer for old implementations */
/* for unsupported OSMesa buffer formats */
@ -79,6 +81,7 @@ struct SDL_PrivateGLData {
#define gl_ctx (this->gl_data->ctx)
#define gl_oldmesa (this->gl_data->gl_oldmesa)
#define gl_pixelsize (this->gl_data->gl_pixelsize)
#define gl_upsidedown (this->gl_data->gl_upsidedown)
#define gl_shadow (this->gl_data->gl_shadow)
#define gl_convert (this->gl_data->ConvertSurface)
#define gl_copyshadow (this->gl_data->CopyShadow)