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Some Atari OpenGL implementations draw upside down
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401006
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@ -425,6 +425,7 @@ static int InitNew(_THIS, SDL_Surface *current)
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/* Init OpenGL context using OSMesa */
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gl_convert = ConvertNull;
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gl_copyshadow = CopyShadowNull;
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gl_upsidedown = SDL_FALSE;
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pixel_format = current->format;
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redmask = pixel_format->Rmask;
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@ -539,6 +540,7 @@ static int InitOld(_THIS, SDL_Surface *current)
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/* Init OpenGL context using OSMesa */
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gl_convert = ConvertNull;
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gl_copyshadow = CopyShadowNull;
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gl_upsidedown = SDL_FALSE;
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pixel_format = current->format;
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redmask = pixel_format->Rmask;
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@ -556,6 +558,7 @@ static int InitOld(_THIS, SDL_Surface *current)
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}
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} else {
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gl_pixelsize = 4;
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gl_upsidedown = SDL_TRUE;
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osmesa_format = OSMESA_ARGB;
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if (redmask == 31<<10) {
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gl_copyshadow = CopyShadow8888To555;
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@ -577,6 +580,7 @@ static int InitOld(_THIS, SDL_Surface *current)
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}
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} else {
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gl_pixelsize = 4;
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gl_upsidedown = SDL_TRUE;
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osmesa_format = OSMESA_ARGB;
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gl_copyshadow = CopyShadow8888To565;
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if (redmask != 31<<11) {
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@ -595,6 +599,7 @@ static int InitOld(_THIS, SDL_Surface *current)
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}
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} else {
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gl_copyshadow = CopyShadowDirect;
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gl_upsidedown = SDL_TRUE;
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if (redmask == 255<<16) {
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osmesa_format = OSMESA_RGB;
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} else {
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@ -616,6 +621,7 @@ static int InitOld(_THIS, SDL_Surface *current)
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}
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} else {
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gl_pixelsize = 4;
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gl_upsidedown = SDL_TRUE;
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gl_copyshadow = CopyShadowDirect;
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if (redmask == 255<<16) {
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osmesa_format = OSMESA_ARGB;
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@ -685,6 +691,10 @@ static void CopyShadowDirect(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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memcpy(dstline, srcline, srcpitch);
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@ -704,6 +714,10 @@ static void CopyShadowRGBTo555(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>1;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -732,6 +746,10 @@ static void CopyShadowRGBTo565(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>1;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -761,6 +779,10 @@ static void CopyShadowRGBSwap(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -788,6 +810,10 @@ static void CopyShadowRGBToARGB(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>2;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -818,6 +844,10 @@ static void CopyShadowRGBToABGR(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>2;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -848,6 +878,10 @@ static void CopyShadowRGBToBGRA(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>2;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -878,6 +912,10 @@ static void CopyShadowRGBToRGBA(_THIS, SDL_Surface *surface)
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srcpitch = surface->w * gl_pixelsize;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>2;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -908,6 +946,10 @@ static void CopyShadow8888To555(_THIS, SDL_Surface *surface)
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srcpitch = (surface->w * gl_pixelsize) >>2;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>1;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -938,6 +980,10 @@ static void CopyShadow8888To565(_THIS, SDL_Surface *surface)
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srcpitch = (surface->w * gl_pixelsize) >> 2;
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dstline = surface->pixels;
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dstpitch = surface->pitch >>1;
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if (gl_upsidedown) {
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srcline += (surface->h-1)*srcpitch;
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srcpitch = -srcpitch;
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}
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for (y=0; y<surface->h; y++) {
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srccol = srcline;
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@ -40,6 +40,8 @@ struct SDL_PrivateGLData {
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int gl_pixelsize; /* for CopyShadow functions */
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SDL_bool gl_upsidedown; /* Some implementations draw upside down */
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Uint8 *gl_shadow; /* Shadow buffer for old implementations */
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/* for unsupported OSMesa buffer formats */
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@ -79,6 +81,7 @@ struct SDL_PrivateGLData {
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#define gl_ctx (this->gl_data->ctx)
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#define gl_oldmesa (this->gl_data->gl_oldmesa)
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#define gl_pixelsize (this->gl_data->gl_pixelsize)
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#define gl_upsidedown (this->gl_data->gl_upsidedown)
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#define gl_shadow (this->gl_data->gl_shadow)
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#define gl_convert (this->gl_data->ConvertSurface)
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#define gl_copyshadow (this->gl_data->CopyShadow)
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