Date: Mon, 13 Dec 2004 21:28:18 -0500

From: Jonathan Atkins
Subject: [SDL] SDL_SaveBMP width bugfix

this fixes the pitch versus width difference that can happen
(especially for 8bit and 24bit (with the exact RGBAmasks) surfaces)
when you use SDL_SaveBMP.  The problem was the pitch was used
instead of the width, which in some cases is much wider than the
screen area you really want to save...making for ugly crud on the
saved image borders.
This code has been tested with & without pitch overhangs...and
with the right masks for 24 bit surfaces.
I tested 8,15,16,24,32-0RGB,32-RGBA(with no SDL_SRCALPHA flag).

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401013
This commit is contained in:
Sam Lantinga 2004-12-14 06:20:49 +00:00
parent d1ea7480a9
commit 355eee2abd

View File

@ -413,6 +413,8 @@ int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst)
}
if ( surface && (SDL_LockSurface(surface) == 0) ) {
const int bw = surface->w*surface->format->BytesPerPixel;
/* Set the BMP file header values */
bfSize = 0; /* We'll write this when we're done */
bfReserved1 = 0;
@ -485,11 +487,10 @@ int SDL_SaveBMP_RW (SDL_Surface *saveme, SDL_RWops *dst, int freedst)
/* Write the bitmap image upside down */
bits = (Uint8 *)surface->pixels+(surface->h*surface->pitch);
pad = ((surface->pitch%4) ? (4-(surface->pitch%4)) : 0);
pad = ((bw%4) ? (4-(bw%4)) : 0);
while ( bits > (Uint8 *)surface->pixels ) {
bits -= surface->pitch;
if ( SDL_RWwrite(dst, bits, 1, surface->pitch)
!= surface->pitch) {
if ( SDL_RWwrite(dst, bits, 1, bw) != bw) {
SDL_Error(SDL_EFWRITE);
break;
}