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Preliminary support for YUV textures
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403239
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@ -34,6 +34,7 @@
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#include <OpenGL/OpenGL.h>
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#endif
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/* OpenGL renderer implementation */
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/* Details on optimizing the texture path on Mac OS X:
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@ -112,7 +113,8 @@ SDL_RenderDriver GL_RenderDriver = {
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_ARGB2101010},
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SDL_PIXELFORMAT_ARGB2101010,
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SDL_PIXELFORMAT_UYVY},
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0,
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0}
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};
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@ -502,6 +504,20 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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format = GL_BGRA;
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type = GL_UNSIGNED_INT_2_10_10_10_REV;
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break;
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case SDL_PIXELFORMAT_UYVY:
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// if (renderdata->GL_MESA_ycbcr_texture) {
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// internalFormat = 3;
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// format = GL_YCBCR_MESA;
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// type = GL_UNSIGNED_SHORT_8_8_MESA;
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// } else if (renderdata->GL_APPLE_ycbcr_422) {
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internalFormat = GL_RGB8;
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format = GL_YCBCR_422_APPLE;
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type = GL_UNSIGNED_SHORT_8_8_APPLE;
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// } else {
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// SDL_SetError("Unsupported texture format");
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// return -1;
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// }
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break;
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default:
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SDL_SetError("Unsupported texture format");
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return -1;
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