Added a test program framework for easy initialization.

Started work on multi-window OpenGL demo

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401959
This commit is contained in:
Sam Lantinga 2006-07-18 07:49:51 +00:00
parent e0a8c14a39
commit 3b997f233d
6 changed files with 1802 additions and 99 deletions

View File

@ -119,7 +119,7 @@ typedef enum
/**
* \struct SDL_WindowEvent
*
* \brief Window state change event data
* \brief Window state change event data (event.window.*)
*/
typedef struct SDL_WindowEvent
{
@ -133,7 +133,7 @@ typedef struct SDL_WindowEvent
/**
* \struct SDL_KeyboardEvent
*
* \brief Keyboard button event structure
* \brief Keyboard button event structure (event.key.*)
*/
typedef struct SDL_KeyboardEvent
{
@ -147,7 +147,7 @@ typedef struct SDL_KeyboardEvent
/**
* \struct SDL_TextInputEvent
*
* \brief Keyboard text input event structure
* \brief Keyboard text input event structure (event.text.*)
*/
typedef struct SDL_TextInputEvent
{
@ -160,7 +160,7 @@ typedef struct SDL_TextInputEvent
/**
* \struct SDL_MouseMotionEvent
*
* \brief Mouse motion event structure
* \brief Mouse motion event structure (event.motion.*)
*/
typedef struct SDL_MouseMotionEvent
{
@ -177,7 +177,7 @@ typedef struct SDL_MouseMotionEvent
/**
* \struct SDL_MouseButtonEvent
*
* \brief Mouse button event structure
* \brief Mouse button event structure (event.button.*)
*/
typedef struct SDL_MouseButtonEvent
{
@ -193,20 +193,20 @@ typedef struct SDL_MouseButtonEvent
/**
* \struct SDL_MouseWheelEvent
*
* \brief Mouse wheel event structure
* \brief Mouse wheel event structure (event.wheel.*)
*/
typedef struct SDL_MouseWheelEvent
{
Uint8 type; /**< SDL_MOUSEWHEEL */
Uint8 which; /**< The mouse device index */
int motion; /**< The direction and distance scrolled */
int motion; /**< The direction and distance scrolled */
SDL_WindowID windowID; /**< The window with mouse focus, if any */
} SDL_MouseWheelEvent;
/**
* \struct SDL_JoyAxisEvent
*
* \brief Joystick axis motion event structure
* \brief Joystick axis motion event structure (event.jaxis.*)
*/
typedef struct SDL_JoyAxisEvent
{
@ -219,7 +219,7 @@ typedef struct SDL_JoyAxisEvent
/**
* \struct SDL_JoyBallEvent
*
* \brief Joystick trackball motion event structure
* \brief Joystick trackball motion event structure (event.jball.*)
*/
typedef struct SDL_JoyBallEvent
{
@ -233,7 +233,7 @@ typedef struct SDL_JoyBallEvent
/**
* \struct SDL_JoyHatEvent
*
* \brief Joystick hat position change event structure
* \brief Joystick hat position change event structure (event.jhat.*)
*/
typedef struct SDL_JoyHatEvent
{
@ -251,7 +251,7 @@ typedef struct SDL_JoyHatEvent
/**
* \struct SDL_JoyButtonEvent
*
* \brief Joystick button event structure
* \brief Joystick button event structure (event.jbutton.*)
*/
typedef struct SDL_JoyButtonEvent
{
@ -274,7 +274,7 @@ typedef struct SDL_QuitEvent
/**
* \struct SDL_UserEvent
*
* \brief A user-defined event type
* \brief A user-defined event type (event.user.*)
*/
typedef struct SDL_UserEvent
{
@ -287,7 +287,7 @@ typedef struct SDL_UserEvent
/**
* \struct SDL_SysWMEvent
*
* \brief A video driver dependent system event
* \brief A video driver dependent system event (event.syswm.*)
*
* \note If you want to use this event, you should include SDL_syswm.h
*/

View File

@ -7,9 +7,12 @@ EXE = @EXE@
CFLAGS = @CFLAGS@
LIBS = @LIBS@
TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testalpha$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcdrom$(EXE) testcursor$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testgamma$(EXE) testgl$(EXE) testhread$(EXE) testiconv$(EXE) testjoystick$(EXE) testkeys$(EXE) testlock$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testsem$(EXE) testsprite$(EXE) testsprite2$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm$(EXE) testwm2$(EXE) threadwin$(EXE) torturethread$(EXE)
TARGETS = checkkeys$(EXE) graywin$(EXE) loopwave$(EXE) testalpha$(EXE) testbitmap$(EXE) testblitspeed$(EXE) testcdrom$(EXE) testcursor$(EXE) testdyngl$(EXE) testerror$(EXE) testfile$(EXE) testgamma$(EXE) testgl$(EXE) testgl2$(EXE) testhread$(EXE) testiconv$(EXE) testjoystick$(EXE) testkeys$(EXE) testlock$(EXE) testoverlay2$(EXE) testoverlay$(EXE) testpalette$(EXE) testplatform$(EXE) testsem$(EXE) testsprite$(EXE) testsprite2$(EXE) testtimer$(EXE) testver$(EXE) testvidinfo$(EXE) testwin$(EXE) testwm$(EXE) testwm2$(EXE) threadwin$(EXE) torturethread$(EXE)
all: $(TARGETS)
all: Makefile $(TARGETS)
Makefile: $(srcdir)/Makefile.in
$(SHELL) config.status $@
checkkeys$(EXE): $(srcdir)/checkkeys.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
@ -50,6 +53,9 @@ testgamma$(EXE): $(srcdir)/testgamma.c
testgl$(EXE): $(srcdir)/testgl.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) @GLLIB@ @MATHLIB@
testgl2$(EXE): $(srcdir)/testgl2.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) @GLLIB@ @MATHLIB@
testhread$(EXE): $(srcdir)/testhread.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
@ -83,8 +89,8 @@ testsem$(EXE): $(srcdir)/testsem.c
testsprite$(EXE): $(srcdir)/testsprite.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@
testsprite2$(EXE): $(srcdir)/testsprite2.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS) @MATHLIB@
testsprite2$(EXE): $(srcdir)/testsprite2.c $(srcdir)/common.c
$(CC) -o $@ $(srcdir)/testsprite2.c $(srcdir)/common.c $(CFLAGS) $(LIBS) @MATHLIB@
testtimer$(EXE): $(srcdir)/testtimer.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)

927
test/common.c Normal file
View File

@ -0,0 +1,927 @@
/* A simple test program framework */
#include <stdio.h>
#include "common.h"
#define VIDEO_USAGE \
"[--video driver] [--renderer driver] [--info all|video|modes|render|event] [--display %d] [--fullscreen | --windows N] [--title title] [--center | --position X,Y] [--geometry WxH] [--depth N] [--refresh R] [--vsync] [--noframe] [--resize] [--minimize] [--maximize] [--grab]"
#define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
CommonState *
CommonCreateState(char **argv, Uint32 flags)
{
CommonState *state = SDL_calloc(1, sizeof(*state));
if (!state) {
SDL_OutOfMemory();
return NULL;
}
/* Initialize some defaults */
state->argv = argv;
state->flags = flags;
state->window_title = argv[0];
state->window_flags = SDL_WINDOW_SHOWN;
state->window_x = SDL_WINDOWPOS_UNDEFINED;
state->window_y = SDL_WINDOWPOS_UNDEFINED;
state->window_w = 640;
state->window_h = 480;
state->num_windows = 1;
state->audiospec.freq = 22050;
state->audiospec.format = AUDIO_S16;
state->audiospec.channels = 2;
state->audiospec.samples = 2048;
return state;
}
int
CommonArg(CommonState * state, int index)
{
char **argv = state->argv;
if (SDL_strcasecmp(argv[index], "--video") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->videodriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--renderer") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "opengl") == 0) {
state->window_flags |= SDL_WINDOW_OPENGL;
}
state->renderdriver = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--info") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "all") == 0) {
state->verbose |=
(VERBOSE_VIDEO | VERBOSE_MODES | VERBOSE_RENDER |
VERBOSE_EVENT);
return 2;
}
if (SDL_strcasecmp(argv[index], "video") == 0) {
state->verbose |= VERBOSE_VIDEO;
return 2;
}
if (SDL_strcasecmp(argv[index], "modes") == 0) {
state->verbose |= VERBOSE_MODES;
return 2;
}
if (SDL_strcasecmp(argv[index], "render") == 0) {
state->verbose |= VERBOSE_RENDER;
return 2;
}
if (SDL_strcasecmp(argv[index], "event") == 0) {
state->verbose |= VERBOSE_EVENT;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--display") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->display = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--windows") == 0) {
++index;
if (!argv[index] || !isdigit(*argv[index])) {
return -1;
}
if (!(state->window_flags & SDL_WINDOW_FULLSCREEN)) {
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
}
if (SDL_strcasecmp(argv[index], "--title") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->window_title = argv[index];
return 2;
}
if (SDL_strcasecmp(argv[index], "--center") == 0) {
state->window_x = SDL_WINDOWPOS_CENTERED;
state->window_y = SDL_WINDOWPOS_CENTERED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--position") == 0) {
char *x, *y;
++index;
if (!argv[index]) {
return -1;
}
x = argv[index];
y = argv[index];
while (*y && *y != ',') {
++y;
}
if (!*y) {
return -1;
}
*y++ = '\0';
state->window_x = SDL_atoi(x);
state->window_y = SDL_atoi(y);
return 2;
}
if (SDL_strcasecmp(argv[index], "--geometry") == 0) {
char *w, *h;
++index;
if (!argv[index]) {
return -1;
}
w = argv[index];
h = argv[index];
while (*h && *h != 'x') {
++h;
}
if (!*h) {
return -1;
}
*h++ = '\0';
state->window_w = SDL_atoi(w);
state->window_h = SDL_atoi(h);
return 2;
}
if (SDL_strcasecmp(argv[index], "--refresh") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->refresh_rate = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--vsync") == 0) {
state->render_flags |= SDL_Renderer_PresentVSync;
return 1;
}
if (SDL_strcasecmp(argv[index], "--noframe") == 0) {
state->window_flags |= SDL_WINDOW_BORDERLESS;
return 1;
}
if (SDL_strcasecmp(argv[index], "--resize") == 0) {
state->window_flags |= SDL_WINDOW_RESIZABLE;
return 1;
}
if (SDL_strcasecmp(argv[index], "--minimize") == 0) {
state->window_flags |= SDL_WINDOW_MINIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--maximize") == 0) {
state->window_flags |= SDL_WINDOW_MAXIMIZED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--grab") == 0) {
state->window_flags |= SDL_WINDOW_INPUT_GRABBED;
return 1;
}
if (SDL_strcasecmp(argv[index], "--rate") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.freq = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--format") == 0) {
++index;
if (!argv[index]) {
return -1;
}
if (SDL_strcasecmp(argv[index], "U8") == 0) {
state->audiospec.format = AUDIO_U8;
return 2;
}
if (SDL_strcasecmp(argv[index], "S8") == 0) {
state->audiospec.format = AUDIO_S8;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16") == 0) {
state->audiospec.format = AUDIO_U16;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16LE") == 0) {
state->audiospec.format = AUDIO_U16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "U16BE") == 0) {
state->audiospec.format = AUDIO_U16MSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16") == 0) {
state->audiospec.format = AUDIO_S16;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16LE") == 0) {
state->audiospec.format = AUDIO_S16LSB;
return 2;
}
if (SDL_strcasecmp(argv[index], "S16BE") == 0) {
state->audiospec.format = AUDIO_S16MSB;
return 2;
}
return -1;
}
if (SDL_strcasecmp(argv[index], "--channels") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.channels = SDL_atoi(argv[index]);
return 2;
}
if (SDL_strcasecmp(argv[index], "--samples") == 0) {
++index;
if (!argv[index]) {
return -1;
}
state->audiospec.samples = SDL_atoi(argv[index]);
return 2;
}
if ((SDL_strcasecmp(argv[index], "-h") == 0)
|| (SDL_strcasecmp(argv[index], "--help") == 0)) {
/* Print the usage message */
return -1;
}
return 0;
}
const char *
CommonUsage(CommonState * state)
{
switch (state->flags & (SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
case SDL_INIT_VIDEO:
return VIDEO_USAGE;
case SDL_INIT_AUDIO:
return AUDIO_USAGE;
case (SDL_INIT_VIDEO | SDL_INIT_AUDIO):
return VIDEO_USAGE " " AUDIO_USAGE;
default:
return "";
}
}
static void
PrintRendererFlag(Uint32 flag)
{
switch (flag) {
case SDL_Renderer_SingleBuffer:
fprintf(stderr, "SingleBuffer");
break;
case SDL_Renderer_PresentCopy:
fprintf(stderr, "PresentCopy");
break;
case SDL_Renderer_PresentFlip2:
fprintf(stderr, "PresentFlip2");
break;
case SDL_Renderer_PresentFlip3:
fprintf(stderr, "PresentFlip3");
break;
case SDL_Renderer_PresentDiscard:
fprintf(stderr, "PresentDiscard");
break;
case SDL_Renderer_PresentVSync:
fprintf(stderr, "PresentVSync");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintBlendMode(Uint32 flag)
{
switch (flag) {
case SDL_TextureBlendMode_None:
fprintf(stderr, "None");
break;
case SDL_TextureBlendMode_Mask:
fprintf(stderr, "Mask");
break;
case SDL_TextureBlendMode_Blend:
fprintf(stderr, "Blend");
break;
case SDL_TextureBlendMode_Add:
fprintf(stderr, "Add");
break;
case SDL_TextureBlendMode_Mod:
fprintf(stderr, "Mod");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintScaleMode(Uint32 flag)
{
switch (flag) {
case SDL_TextureScaleMode_None:
fprintf(stderr, "None");
break;
case SDL_TextureScaleMode_Fast:
fprintf(stderr, "Fast");
break;
case SDL_TextureScaleMode_Slow:
fprintf(stderr, "Slow");
break;
case SDL_TextureScaleMode_Best:
fprintf(stderr, "Best");
break;
default:
fprintf(stderr, "0x%8.8x", flag);
break;
}
}
static void
PrintPixelFormat(Uint32 format)
{
switch (format) {
case SDL_PixelFormat_Unknown:
fprintf(stderr, "Unknwon");
break;
case SDL_PixelFormat_Index1LSB:
fprintf(stderr, "Index1LSB");
break;
case SDL_PixelFormat_Index1MSB:
fprintf(stderr, "Index1MSB");
break;
case SDL_PixelFormat_Index4LSB:
fprintf(stderr, "Index4LSB");
break;
case SDL_PixelFormat_Index4MSB:
fprintf(stderr, "Index4MSB");
break;
case SDL_PixelFormat_Index8:
fprintf(stderr, "Index8");
break;
case SDL_PixelFormat_RGB332:
fprintf(stderr, "RGB332");
break;
case SDL_PixelFormat_RGB444:
fprintf(stderr, "RGB444");
break;
case SDL_PixelFormat_RGB555:
fprintf(stderr, "RGB555");
break;
case SDL_PixelFormat_ARGB4444:
fprintf(stderr, "ARGB4444");
break;
case SDL_PixelFormat_ARGB1555:
fprintf(stderr, "ARGB1555");
break;
case SDL_PixelFormat_RGB565:
fprintf(stderr, "RGB565");
break;
case SDL_PixelFormat_RGB24:
fprintf(stderr, "RGB24");
break;
case SDL_PixelFormat_BGR24:
fprintf(stderr, "BGR24");
break;
case SDL_PixelFormat_RGB888:
fprintf(stderr, "RGB888");
break;
case SDL_PixelFormat_BGR888:
fprintf(stderr, "BGR888");
break;
case SDL_PixelFormat_ARGB8888:
fprintf(stderr, "ARGB8888");
break;
case SDL_PixelFormat_RGBA8888:
fprintf(stderr, "RGBA8888");
break;
case SDL_PixelFormat_ABGR8888:
fprintf(stderr, "ABGR8888");
break;
case SDL_PixelFormat_BGRA8888:
fprintf(stderr, "BGRA8888");
break;
case SDL_PixelFormat_ARGB2101010:
fprintf(stderr, "ARGB2101010");
break;
case SDL_PixelFormat_YV12:
fprintf(stderr, "YV12");
break;
case SDL_PixelFormat_IYUV:
fprintf(stderr, "IYUV");
break;
case SDL_PixelFormat_YUY2:
fprintf(stderr, "YUY2");
break;
case SDL_PixelFormat_UYVY:
fprintf(stderr, "UYVY");
break;
case SDL_PixelFormat_YVYU:
fprintf(stderr, "YVYU");
break;
default:
fprintf(stderr, "0x%8.8x", format);
break;
}
}
static void
PrintRenderer(SDL_RendererInfo * info)
{
int i, count;
fprintf(stderr, " Renderer %s:\n", info->name);
fprintf(stderr, " Flags: 0x%8.8X", info->flags);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->flags) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->flags & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintRendererFlag(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Blend: 0x%8.8X", info->blend_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->blend_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->blend_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintBlendMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Scale: 0x%8.8X", info->scale_modes);
fprintf(stderr, " (");
count = 0;
for (i = 0; i < sizeof(info->scale_modes) * 8; ++i) {
Uint32 flag = (1 << i);
if (info->scale_modes & flag) {
if (count > 0) {
fprintf(stderr, " | ");
}
PrintScaleMode(flag);
++count;
}
}
fprintf(stderr, ")\n");
fprintf(stderr, " Texture formats (%d): ", info->num_texture_formats);
for (i = 0; i < info->num_texture_formats; ++i) {
if (i > 0) {
fprintf(stderr, ", ");
}
PrintPixelFormat(info->texture_formats[i]);
}
fprintf(stderr, "\n");
if (info->max_texture_width || info->max_texture_height) {
fprintf(stderr, " Max Texture Size: %dx%d\n",
info->max_texture_width, info->max_texture_height);
}
}
SDL_bool
CommonInit(CommonState * state)
{
int i, j, m, n;
SDL_DisplayMode fullscreen_mode;
if (state->flags & SDL_INIT_VIDEO) {
if (state->verbose & VERBOSE_VIDEO) {
n = SDL_GetNumVideoDrivers();
if (n == 0) {
fprintf(stderr, "No built-in video drivers\n");
} else {
fprintf(stderr, "Built-in video drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetVideoDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_VideoInit(state->videodriver, 0) < 0) {
fprintf(stderr, "Couldn't initialize video driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Video driver: %s\n",
SDL_GetCurrentVideoDriver());
}
if (state->verbose & VERBOSE_MODES) {
const SDL_DisplayMode *mode;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;
n = SDL_GetNumVideoDisplays();
fprintf(stderr, "Number of displays: %d\n", n);
for (i = 0; i < n; ++i) {
fprintf(stderr, "Display %d:\n", i);
SDL_SelectVideoDisplay(i);
mode = SDL_GetDesktopDisplayMode();
SDL_PixelFormatEnumToMasks(mode->format, &bpp, &Rmask, &Gmask,
&Bmask, &Amask);
fprintf(stderr,
" Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
mode->w, mode->h, mode->refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n", Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n", Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n", Bmask);
if (Amask)
fprintf(stderr, " Alpha Mask = 0x%.8x\n", Amask);
}
/* Print available fullscreen video modes */
m = SDL_GetNumDisplayModes();
if (m == 0) {
fprintf(stderr, "No available fullscreen video modes\n");
} else {
fprintf(stderr, " Fullscreen video modes:\n");
for (j = 0; j < m; ++j) {
mode = SDL_GetDisplayMode(j);
SDL_PixelFormatEnumToMasks(mode->format, &bpp, &Rmask,
&Gmask, &Bmask, &Amask);
fprintf(stderr,
" Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
j, mode->w, mode->h, mode->refresh_rate, bpp);
if (Rmask || Gmask || Bmask) {
fprintf(stderr, " Red Mask = 0x%.8x\n",
Rmask);
fprintf(stderr, " Green Mask = 0x%.8x\n",
Gmask);
fprintf(stderr, " Blue Mask = 0x%.8x\n",
Bmask);
if (Amask)
fprintf(stderr,
" Alpha Mask = 0x%.8x\n",
Amask);
}
}
}
}
}
SDL_SelectVideoDisplay(state->display);
if (state->verbose & VERBOSE_RENDER) {
SDL_RendererInfo info;
n = SDL_GetNumRenderers();
if (n == 0) {
fprintf(stderr, "No built-in render drivers\n");
} else {
fprintf(stderr, "Built-in render video drivers:\n");
for (i = 0; i < n; ++i) {
SDL_GetRendererInfo(i, &info);
PrintRenderer(&info);
}
}
}
switch (state->depth) {
case 8:
fullscreen_mode.format = SDL_PixelFormat_Index8;
break;
case 15:
fullscreen_mode.format = SDL_PixelFormat_RGB555;
break;
case 16:
fullscreen_mode.format = SDL_PixelFormat_RGB565;
break;
default:
fullscreen_mode.format = SDL_PixelFormat_RGB888;
break;
}
fullscreen_mode.w = state->window_w;
fullscreen_mode.h = state->window_h;
fullscreen_mode.refresh_rate = state->refresh_rate;
SDL_SetFullscreenDisplayMode(&fullscreen_mode);
state->windows =
(SDL_WindowID *) SDL_malloc(state->num_windows *
sizeof(*state->windows));
if (!state->windows) {
fprintf(stderr, "Out of memory!\n");
return SDL_FALSE;
}
for (i = 0; i < state->num_windows; ++i) {
char title[1024];
if (state->num_windows > 1) {
SDL_snprintf(title, SDL_arraysize(title), "%s %d",
state->window_title, i + 1);
} else {
SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
}
state->windows[i] =
SDL_CreateWindow(title, state->window_x, state->window_y,
state->window_w, state->window_h,
state->window_flags);
if (!state->windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL)) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
n = SDL_GetNumRenderers();
for (j = 0; j < n; ++j) {
SDL_GetRendererInfo(j, &info);
if (SDL_strcasecmp(info.name, state->renderdriver) ==
0) {
m = j;
break;
}
}
if (m == n) {
fprintf(stderr,
"Couldn't find render driver named %s",
state->renderdriver);
return SDL_FALSE;
}
}
if (SDL_CreateRenderer
(state->windows[i], m, state->render_flags) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n",
SDL_GetError());
return SDL_FALSE;
}
}
}
SDL_SelectRenderer(state->windows[0]);
}
if (state->flags & SDL_INIT_AUDIO) {
if (state->verbose & VERBOSE_AUDIO) {
n = SDL_GetNumAudioDrivers();
if (n == 0) {
fprintf(stderr, "No built-in audio drivers\n");
} else {
fprintf(stderr, "Built-in audio drivers:");
for (i = 0; i < n; ++i) {
if (i > 0) {
fprintf(stderr, ",");
}
fprintf(stderr, " %s", SDL_GetAudioDriver(i));
}
fprintf(stderr, "\n");
}
}
if (SDL_AudioInit(state->audiodriver) < 0) {
fprintf(stderr, "Couldn't initialize audio driver: %s\n",
SDL_GetError());
return SDL_FALSE;
}
if (state->verbose & VERBOSE_VIDEO) {
fprintf(stderr, "Audio driver: %s\n",
SDL_GetCurrentAudioDriver());
}
if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;
}
}
return SDL_TRUE;
}
static void
PrintEvent(SDL_Event * event)
{
fprintf(stderr, "SDL EVENT: ");
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
fprintf(stderr, "Window %d shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
fprintf(stderr, "Window %d hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
fprintf(stderr, "Window %d exposed: %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
fprintf(stderr, "Window %d moved to %d,%d: %d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
fprintf(stderr, "Window %d resized to %dx%d: %d",
event->window.windowID, event->window.data1,
event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
fprintf(stderr, "Window %d minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
fprintf(stderr, "Window %d maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
fprintf(stderr, "Window %d restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
fprintf(stderr, "Mouse entered window %d",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
fprintf(stderr, "Mouse left window %d", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
fprintf(stderr, "Window %d gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
fprintf(stderr, "Window %d lost keyboard focus",
event->window.windowID);
break;
default:
fprintf(stderr, "Window %d got unknown event %d",
event->window.windowID, event->window.event);
break;
}
break;
case SDL_KEYDOWN:
fprintf(stderr, "Keyboard %d: key %s pressed in window %d",
event->key.which, SDL_GetKeyName(event->key.keysym.sym),
event->key.windowID);
break;
case SDL_KEYUP:
fprintf(stderr, "Keyboard %d: key %s released in window %d",
event->key.which, SDL_GetKeyName(event->key.keysym.sym),
event->key.windowID);
break;
case SDL_TEXTINPUT:
fprintf(stderr, "Keyboard %d: text input \"%s\" in window %d",
event->text.which, event->text.text, event->text.windowID);
break;
case SDL_MOUSEMOTION:
fprintf(stderr, "Mouse %d: moved to %d,%d (%d,%d) in window %d",
event->motion.which, event->motion.x, event->motion.y,
event->motion.xrel, event->motion.yrel,
event->motion.windowID);
break;
case SDL_MOUSEBUTTONDOWN:
fprintf(stderr, "Mouse %d: button %d pressed at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEBUTTONUP:
fprintf(stderr, "Mouse %d: button %d released at %d,%d in window %d",
event->button.which, event->button.button, event->button.x,
event->button.y, event->button.windowID);
break;
case SDL_MOUSEWHEEL:
fprintf(stderr, "Mouse %d: wheel scrolled %d in window %d",
event->wheel.which, event->wheel.motion,
event->button.windowID);
break;
case SDL_JOYBALLMOTION:
fprintf(stderr, "Joystick %d: ball %d moved by %d,%d",
event->jball.which, event->jball.ball, event->jball.xrel,
event->jball.yrel);
break;
case SDL_JOYHATMOTION:
fprintf(stderr, "Joystick %d: hat %d moved to ", event->jhat.which,
event->jhat.hat);
switch (event->jhat.value) {
case SDL_HAT_CENTERED:
fprintf(stderr, "CENTER");
break;
case SDL_HAT_UP:
fprintf(stderr, "UP");
break;
case SDL_HAT_RIGHTUP:
fprintf(stderr, "RIGHTUP");
break;
case SDL_HAT_RIGHT:
fprintf(stderr, "RIGHT");
break;
case SDL_HAT_RIGHTDOWN:
fprintf(stderr, "RIGHTDOWN");
break;
case SDL_HAT_DOWN:
fprintf(stderr, "DOWN");
break;
case SDL_HAT_LEFTDOWN:
fprintf(stderr, "LEFTDOWN");
break;
case SDL_HAT_LEFT:
fprintf(stderr, "LEFT");
break;
case SDL_HAT_LEFTUP:
fprintf(stderr, "LEFTUP");
break;
default:
fprintf(stderr, "UNKNOWN");
break;
}
break;
case SDL_JOYBUTTONDOWN:
fprintf(stderr, "Joystick %d: button %d pressed",
event->jbutton.which, event->jbutton.button);
break;
case SDL_JOYBUTTONUP:
fprintf(stderr, "Joystick %d: button %d released",
event->jbutton.which, event->jbutton.button);
break;
case SDL_QUIT:
fprintf(stderr, "Quit requested");
break;
case SDL_USEREVENT:
fprintf(stderr, "User event %d", event->user.code);
break;
default:
fprintf(stderr, "Unknown event %d", event->type);
break;
}
fprintf(stderr, "\n");
}
void
CommonEvent(CommonState * state, SDL_Event * event, int *done)
{
if (state->verbose & VERBOSE_EVENT) {
PrintEvent(event);
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_CLOSE:
*done = 1;
break;
}
break;
case SDL_KEYDOWN:
switch (event->key.keysym.sym) {
/* Add hotkeys here */
case SDLK_ESCAPE:
*done = 1;
break;
default:
break;
}
break;
case SDL_QUIT:
*done = 1;
break;
}
}
void
CommonQuit(CommonState * state)
{
if (state->flags & SDL_INIT_VIDEO) {
SDL_VideoQuit();
}
if (state->flags & SDL_INIT_AUDIO) {
SDL_AudioQuit();
}
if (state->windows) {
SDL_free(state->windows);
}
SDL_free(state);
}

47
test/common.h Normal file
View File

@ -0,0 +1,47 @@
/* A simple test program framework */
#include "SDL.h"
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int depth;
int refresh_rate;
int num_windows;
SDL_WindowID *windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
} CommonState;
extern CommonState *CommonCreateState(char **argv, Uint32 flags);
extern int CommonArg(CommonState * state, int index);
extern const char *CommonUsage(CommonState * state);
extern SDL_bool CommonInit(CommonState * state);
extern void CommonEvent(CommonState * state, SDL_Event * event, int *done);
extern void CommonQuit(CommonState * state);

770
test/testgl2.c Normal file
View File

@ -0,0 +1,770 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL.h"
#ifdef __MACOS__
#define HAVE_OPENGL
#endif
#ifdef HAVE_OPENGL
#include "SDL_opengl.h"
/* Undefine this if you want a flat cube instead of a rainbow cube */
#define SHADED_CUBE
/* Define this to be the name of the logo image to use with -logo */
#define LOGO_FILE "icon.bmp"
static SDL_Surface *global_image = NULL;
static GLuint global_texture = 0;
static GLuint cursor_texture = 0;
/**********************************************************************/
void
HotKey_ToggleFullScreen(void)
{
SDL_Surface *screen;
screen = SDL_GetVideoSurface();
if (SDL_WM_ToggleFullScreen(screen)) {
printf("Toggled fullscreen mode - now %s\n",
(screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
} else {
printf("Unable to toggle fullscreen mode\n");
}
}
void
HotKey_ToggleGrab(void)
{
SDL_GrabMode mode;
printf("Ctrl-G: toggling input grab!\n");
mode = SDL_WM_GrabInput(SDL_GRAB_QUERY);
if (mode == SDL_GRAB_ON) {
printf("Grab was on\n");
} else {
printf("Grab was off\n");
}
mode = SDL_WM_GrabInput(!mode);
if (mode == SDL_GRAB_ON) {
printf("Grab is now on\n");
} else {
printf("Grab is now off\n");
}
}
void
HotKey_Iconify(void)
{
printf("Ctrl-Z: iconifying window!\n");
SDL_WM_IconifyWindow();
}
int
HandleEvent(SDL_Event * event)
{
int done;
done = 0;
switch (event->type) {
case SDL_ACTIVEEVENT:
/* See what happened */
printf("app %s ", event->active.gain ? "gained" : "lost");
if (event->active.state & SDL_APPACTIVE) {
printf("active ");
} else if (event->active.state & SDL_APPMOUSEFOCUS) {
printf("mouse ");
} else if (event->active.state & SDL_APPINPUTFOCUS) {
printf("input ");
}
printf("focus\n");
break;
case SDL_KEYDOWN:
if (event->key.keysym.sym == SDLK_ESCAPE) {
done = 1;
}
if ((event->key.keysym.sym == SDLK_g) &&
(event->key.keysym.mod & KMOD_CTRL)) {
HotKey_ToggleGrab();
}
if ((event->key.keysym.sym == SDLK_z) &&
(event->key.keysym.mod & KMOD_CTRL)) {
HotKey_Iconify();
}
if ((event->key.keysym.sym == SDLK_RETURN) &&
(event->key.keysym.mod & KMOD_ALT)) {
HotKey_ToggleFullScreen();
}
printf("key '%s' pressed\n", SDL_GetKeyName(event->key.keysym.sym));
break;
case SDL_QUIT:
done = 1;
break;
}
return (done);
}
void
SDL_GL_Enter2DMode()
{
SDL_Surface *screen = SDL_GetVideoSurface();
/* Note, there may be other things you need to change,
depending on how you have your OpenGL state set up.
*/
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glEnable(GL_TEXTURE_2D);
/* This allows alpha blending of 2D textures with the scene */
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glViewport(0, 0, screen->w, screen->h);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0, (GLdouble) screen->w, (GLdouble) screen->h, 0.0, 0.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
}
void
SDL_GL_Leave2DMode()
{
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
/* Quick utility function for texture creation */
static int
power_of_two(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
GLuint
SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
{
GLuint texture;
int w, h;
SDL_Surface *image;
SDL_Rect area;
Uint32 saved_flags;
Uint8 saved_alpha;
/* Use the surface width and height expanded to powers of 2 */
w = power_of_two(surface->w);
h = power_of_two(surface->h);
texcoord[0] = 0.0f; /* Min X */
texcoord[1] = 0.0f; /* Min Y */
texcoord[2] = (GLfloat) surface->w / w; /* Max X */
texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
0x000000FF,
0x0000FF00, 0x00FF0000, 0xFF000000
#else
0xFF000000,
0x00FF0000, 0x0000FF00, 0x000000FF
#endif
);
if (image == NULL) {
return 0;
}
/* Save the alpha blending attributes */
saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
saved_alpha = surface->format->alpha;
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
SDL_SetAlpha(surface, 0, 0);
}
/* Copy the surface into the GL texture image */
area.x = 0;
area.y = 0;
area.w = surface->w;
area.h = surface->h;
SDL_BlitSurface(surface, &area, image, &area);
/* Restore the alpha blending attributes */
if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
SDL_SetAlpha(surface, saved_flags, saved_alpha);
}
/* Create an OpenGL texture for the image */
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
SDL_FreeSurface(image); /* No longer needed */
return texture;
}
void
DrawLogoCursor(void)
{
static GLfloat texMinX, texMinY;
static GLfloat texMaxX, texMaxY;
static int w, h;
int x, y;
if (!cursor_texture) {
SDL_Surface *image;
GLfloat texcoord[4];
/* Load the image (could use SDL_image library here) */
image = SDL_LoadBMP(LOGO_FILE);
if (image == NULL) {
return;
}
w = image->w;
h = image->h;
/* Convert the image into an OpenGL texture */
cursor_texture = SDL_GL_LoadTexture(image, texcoord);
/* Make texture coordinates easy to understand */
texMinX = texcoord[0];
texMinY = texcoord[1];
texMaxX = texcoord[2];
texMaxY = texcoord[3];
/* We don't need the original image anymore */
SDL_FreeSurface(image);
/* Make sure that the texture conversion is okay */
if (!cursor_texture) {
return;
}
}
/* Move the image around */
SDL_GetMouseState(&x, &y);
x -= w / 2;
y -= h / 2;
/* Show the image on the screen */
SDL_GL_Enter2DMode();
glBindTexture(GL_TEXTURE_2D, cursor_texture);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(texMinX, texMinY);
glVertex2i(x, y);
glTexCoord2f(texMaxX, texMinY);
glVertex2i(x + w, y);
glTexCoord2f(texMinX, texMaxY);
glVertex2i(x, y + h);
glTexCoord2f(texMaxX, texMaxY);
glVertex2i(x + w, y + h);
glEnd();
SDL_GL_Leave2DMode();
}
void
DrawLogoTexture(void)
{
static GLfloat texMinX, texMinY;
static GLfloat texMaxX, texMaxY;
static int x = 0;
static int y = 0;
static int w, h;
static int delta_x = 1;
static int delta_y = 1;
SDL_Surface *screen = SDL_GetVideoSurface();
if (!global_texture) {
SDL_Surface *image;
GLfloat texcoord[4];
/* Load the image (could use SDL_image library here) */
image = SDL_LoadBMP(LOGO_FILE);
if (image == NULL) {
return;
}
w = image->w;
h = image->h;
/* Convert the image into an OpenGL texture */
global_texture = SDL_GL_LoadTexture(image, texcoord);
/* Make texture coordinates easy to understand */
texMinX = texcoord[0];
texMinY = texcoord[1];
texMaxX = texcoord[2];
texMaxY = texcoord[3];
/* We don't need the original image anymore */
SDL_FreeSurface(image);
/* Make sure that the texture conversion is okay */
if (!global_texture) {
return;
}
}
/* Move the image around */
x += delta_x;
if (x < 0) {
x = 0;
delta_x = -delta_x;
} else if ((x + w) > screen->w) {
x = screen->w - w;
delta_x = -delta_x;
}
y += delta_y;
if (y < 0) {
y = 0;
delta_y = -delta_y;
} else if ((y + h) > screen->h) {
y = screen->h - h;
delta_y = -delta_y;
}
/* Show the image on the screen */
SDL_GL_Enter2DMode();
glBindTexture(GL_TEXTURE_2D, global_texture);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(texMinX, texMinY);
glVertex2i(x, y);
glTexCoord2f(texMaxX, texMinY);
glVertex2i(x + w, y);
glTexCoord2f(texMinX, texMaxY);
glVertex2i(x, y + h);
glTexCoord2f(texMaxX, texMaxY);
glVertex2i(x + w, y + h);
glEnd();
SDL_GL_Leave2DMode();
}
int
RunGLTest(int argc, char *argv[],
int logo, int logocursor, int slowly, int bpp, float gamma,
int noframe, int fsaa, int sync, int accel)
{
int i;
int rgb_size[3];
int w = 640;
int h = 480;
int done = 0;
int frames;
Uint32 start_time, this_time;
float color[8][3] = { {1.0, 1.0, 0.0},
{1.0, 0.0, 0.0},
{0.0, 0.0, 0.0},
{0.0, 1.0, 0.0},
{0.0, 1.0, 1.0},
{1.0, 1.0, 1.0},
{1.0, 0.0, 1.0},
{0.0, 0.0, 1.0}
};
float cube[8][3] = { {0.5, 0.5, -0.5},
{0.5, -0.5, -0.5},
{-0.5, -0.5, -0.5},
{-0.5, 0.5, -0.5},
{-0.5, 0.5, 0.5},
{0.5, 0.5, 0.5},
{0.5, -0.5, 0.5},
{-0.5, -0.5, 0.5}
};
Uint32 video_flags;
int value;
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
/* See if we should detect the display depth */
if (bpp == 0) {
if (SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8) {
bpp = 8;
} else {
bpp = 16; /* More doesn't seem to work */
}
}
/* Set the flags we want to use for setting the video mode */
video_flags = SDL_OPENGL;
for (i = 1; argv[i]; ++i) {
if (strcmp(argv[i], "-fullscreen") == 0) {
video_flags |= SDL_FULLSCREEN;
}
}
if (noframe) {
video_flags |= SDL_NOFRAME;
}
/* Initialize the display */
switch (bpp) {
case 8:
rgb_size[0] = 3;
rgb_size[1] = 3;
rgb_size[2] = 2;
break;
case 15:
case 16:
rgb_size[0] = 5;
rgb_size[1] = 5;
rgb_size[2] = 5;
break;
default:
rgb_size[0] = 8;
rgb_size[1] = 8;
rgb_size[2] = 8;
break;
}
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, rgb_size[0]);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, rgb_size[1]);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, rgb_size[2]);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (fsaa) {
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa);
}
if (accel) {
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
}
if (SDL_SetVideoMode(w, h, bpp, video_flags) == NULL) {
fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
SDL_Quit();
exit(1);
}
if (sync) {
SDL_GL_SetSwapInterval(1);
} else {
SDL_GL_SetSwapInterval(0);
}
printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
printf("\n");
printf("Vendor : %s\n", glGetString(GL_VENDOR));
printf("Renderer : %s\n", glGetString(GL_RENDERER));
printf("Version : %s\n", glGetString(GL_VERSION));
printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
printf("\n");
SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
printf("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value);
SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value);
SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value);
SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value);
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value);
printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
if (fsaa) {
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
}
if (accel) {
SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
}
if (sync) {
printf("Buffer swap interval: requested 1, got %d\n",
SDL_GL_GetSwapInterval());
}
/* Set the window manager title bar */
SDL_WM_SetCaption("SDL GL test", "testgl");
/* Set the gamma for the window */
if (gamma != 0.0) {
SDL_SetGamma(gamma, gamma, gamma);
}
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glShadeModel(GL_SMOOTH);
/* Loop until done. */
start_time = SDL_GetTicks();
frames = 0;
while (!done) {
GLenum gl_error;
char *sdl_error;
SDL_Event event;
/* Do our drawing, too. */
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_QUADS);
#ifdef SHADED_CUBE
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[5]);
glVertex3fv(cube[5]);
glColor3fv(color[0]);
glVertex3fv(cube[0]);
glColor3fv(color[3]);
glVertex3fv(cube[3]);
glColor3fv(color[4]);
glVertex3fv(cube[4]);
glColor3fv(color[6]);
glVertex3fv(cube[6]);
glColor3fv(color[1]);
glVertex3fv(cube[1]);
glColor3fv(color[2]);
glVertex3fv(cube[2]);
glColor3fv(color[7]);
glVertex3fv(cube[7]);
#else /* flat cube */
glColor3f(1.0, 0.0, 0.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[3]);
glColor3f(0.0, 1.0, 0.0);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[2]);
glColor3f(0.0, 0.0, 1.0);
glVertex3fv(cube[0]);
glVertex3fv(cube[5]);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glColor3f(0.0, 1.0, 1.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[4]);
glVertex3fv(cube[7]);
glVertex3fv(cube[6]);
glColor3f(1.0, 1.0, 0.0);
glVertex3fv(cube[5]);
glVertex3fv(cube[0]);
glVertex3fv(cube[3]);
glVertex3fv(cube[4]);
glColor3f(1.0, 0.0, 1.0);
glVertex3fv(cube[6]);
glVertex3fv(cube[1]);
glVertex3fv(cube[2]);
glVertex3fv(cube[7]);
#endif /* SHADED_CUBE */
glEnd();
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
/* Draw 2D logo onto the 3D display */
if (logo) {
DrawLogoTexture();
}
if (logocursor) {
DrawLogoCursor();
}
SDL_GL_SwapBuffers();
/* Check for error conditions. */
gl_error = glGetError();
if (gl_error != GL_NO_ERROR) {
fprintf(stderr, "testgl: OpenGL error: %d\n", gl_error);
}
sdl_error = SDL_GetError();
if (sdl_error[0] != '\0') {
fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error);
SDL_ClearError();
}
/* Allow the user to see what's happening */
if (slowly) {
SDL_Delay(20);
}
/* Check if there's a pending event. */
while (SDL_PollEvent(&event)) {
done = HandleEvent(&event);
}
++frames;
}
/* Print out the frames per second */
this_time = SDL_GetTicks();
if (this_time != start_time) {
printf("%2.2f FPS\n",
((float) frames / (this_time - start_time)) * 1000.0);
}
if (global_image) {
SDL_FreeSurface(global_image);
global_image = NULL;
}
if (global_texture) {
glDeleteTextures(1, &global_texture);
global_texture = 0;
}
if (cursor_texture) {
glDeleteTextures(1, &cursor_texture);
cursor_texture = 0;
}
/* Destroy our GL context, etc. */
SDL_Quit();
return (0);
}
int
main(int argc, char *argv[])
{
int i, logo, logocursor = 0;
int numtests;
int bpp = 0;
int slowly;
float gamma = 0.0;
int noframe = 0;
int fsaa = 0;
int accel = 0;
int sync = 0;
logo = 0;
slowly = 0;
numtests = 1;
for (i = 1; argv[i]; ++i) {
if (strcmp(argv[i], "-twice") == 0) {
++numtests;
}
if (strcmp(argv[i], "-logo") == 0) {
logo = 1;
}
if (strcmp(argv[i], "-logocursor") == 0) {
logocursor = 1;
}
if (strcmp(argv[i], "-slow") == 0) {
slowly = 1;
}
if (strcmp(argv[i], "-bpp") == 0) {
bpp = atoi(argv[++i]);
}
if (strcmp(argv[i], "-gamma") == 0) {
gamma = (float) atof(argv[++i]);
}
if (strcmp(argv[i], "-noframe") == 0) {
noframe = 1;
}
if (strcmp(argv[i], "-fsaa") == 0) {
++fsaa;
}
if (strcmp(argv[i], "-accel") == 0) {
++accel;
}
if (strcmp(argv[i], "-sync") == 0) {
++sync;
}
if (strncmp(argv[i], "-h", 2) == 0) {
printf
("Usage: %s [-twice] [-logo] [-logocursor] [-slow] [-bpp n] [-gamma n] [-noframe] [-fsaa] [-accel] [-sync] [-fullscreen]\n",
argv[0]);
exit(0);
}
}
for (i = 0; i < numtests; ++i) {
RunGLTest(argc, argv, logo, logocursor, slowly, bpp, gamma,
noframe, fsaa, sync, accel);
}
return 0;
}
#else /* HAVE_OPENGL */
int
main(int argc, char *argv[])
{
printf("No OpenGL support on this system\n");
return 1;
}
#endif /* HAVE_OPENGL */

View File

@ -4,18 +4,14 @@
#include <stdio.h>
#include <time.h>
#include "SDL.h"
#include "common.h"
#define NUM_WINDOWS 4
#define WINDOW_W 640
#define WINDOW_H 480
#define NUM_SPRITES 100
#define MAX_SPEED 1
#define BACKGROUND 0x00FFFFFF
static int num_windows;
static CommonState *state;
static int num_sprites;
static SDL_WindowID *windows;
static SDL_TextureID *sprites;
static SDL_Rect *positions;
static SDL_Rect *velocities;
@ -25,9 +21,6 @@ static int sprite_w, sprite_h;
static void
quit(int rc)
{
if (windows) {
SDL_free(windows);
}
if (sprites) {
SDL_free(sprites);
}
@ -37,7 +30,7 @@ quit(int rc)
if (velocities) {
SDL_free(velocities);
}
SDL_Quit();
CommonQuit(state);
exit(rc);
}
@ -62,8 +55,8 @@ LoadSprite(char *file)
}
/* Create textures from the image */
for (i = 0; i < num_windows; ++i) {
SDL_SelectRenderer(windows[i]);
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
sprites[i] =
SDL_CreateTextureFromSurface(0, SDL_TextureAccess_Remote, temp);
if (!sprites[i]) {
@ -125,78 +118,45 @@ MoveSprites(SDL_WindowID window, SDL_TextureID sprite)
int
main(int argc, char *argv[])
{
int window_w, window_h;
Uint32 window_flags = SDL_WINDOW_SHOWN;
Uint32 render_flags = 0;
SDL_DisplayMode *mode, fullscreen_mode;
int i, done;
SDL_Event event;
Uint32 then, now, frames;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
num_windows = NUM_WINDOWS;
/* Initialize parameters */
num_sprites = NUM_SPRITES;
window_w = WINDOW_W;
window_h = WINDOW_H;
for (i = 1; i < argc; ++i) {
if (strcmp(argv[i], "-width") == 0 && (i + 1 < argc)) {
window_w = atoi(argv[++i]);
} else if (strcmp(argv[i], "-height") == 0 && (i + 1 < argc)) {
window_h = atoi(argv[++i]);
} else if (strcmp(argv[i], "-windows") == 0 && (i + 1 < argc)) {
num_windows = atoi(argv[++i]);
window_flags &= ~SDL_WINDOW_FULLSCREEN;
} else if (strcmp(argv[i], "-fullscreen") == 0) {
num_windows = 1;
window_flags |= SDL_WINDOW_FULLSCREEN;
} else if (strcmp(argv[i], "-sync") == 0) {
render_flags |= SDL_Renderer_PresentVSync;
} else if (isdigit(argv[i][0])) {
num_sprites = atoi(argv[i]);
} else {
fprintf(stderr,
"Usage: %s [-width N] [-height N] [-windows N] [-fullscreen] [-sync] [numsprites]\n",
argv[0]);
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = CommonArg(state, i);
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
if (consumed == 0) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
}
i += consumed;
}
if (window_flags & SDL_WINDOW_FULLSCREEN) {
SDL_zero(fullscreen_mode);
fullscreen_mode.w = window_w;
fullscreen_mode.h = window_h;
SDL_SetFullscreenDisplayMode(&fullscreen_mode);
if (!CommonInit(state)) {
quit(2);
}
/* Create the windows, initialize the renderers, and load the textures */
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
sprites = (SDL_TextureID *) SDL_malloc(num_windows * sizeof(*sprites));
if (!windows || !sprites) {
sprites =
(SDL_TextureID *) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
fprintf(stderr, "Out of memory!\n");
quit(2);
}
for (i = 0; i < num_windows; ++i) {
char title[32];
SDL_snprintf(title, sizeof(title), "testsprite %d", i + 1);
windows[i] =
SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, window_w, window_h,
window_flags);
if (!windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
quit(2);
}
if (SDL_CreateRenderer(windows[i], -1, render_flags) < 0) {
fprintf(stderr, "Couldn't create renderer: %s\n", SDL_GetError());
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
SDL_SelectRenderer(state->windows[i]);
SDL_RenderFill(NULL, BACKGROUND);
}
if (LoadSprite("icon.bmp") < 0) {
@ -212,8 +172,8 @@ main(int argc, char *argv[])
}
srand(time(NULL));
for (i = 0; i < num_sprites; ++i) {
positions[i].x = rand() % (window_w - sprite_w);
positions[i].y = rand() % (window_h - sprite_h);
positions[i].x = rand() % (state->window_w - sprite_w);
positions[i].y = rand() % (state->window_h - sprite_h);
positions[i].w = sprite_w;
positions[i].h = sprite_h;
velocities[i].x = 0;
@ -232,6 +192,7 @@ main(int argc, char *argv[])
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
@ -239,22 +200,14 @@ main(int argc, char *argv[])
SDL_SelectRenderer(event.window.windowID);
SDL_RenderFill(NULL, BACKGROUND);
break;
case SDL_WINDOWEVENT_CLOSE:
done = 1;
break;
}
break;
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
}
for (i = 0; i < num_windows; ++i) {
MoveSprites(windows[i], sprites[i]);
for (i = 0; i < state->num_windows; ++i) {
MoveSprites(state->windows[i], sprites[i]);
}
}