mirror of
https://github.com/joel16/SDL2.git
synced 2024-12-13 14:07:38 +00:00
Implemented Cocoa window support
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401978
This commit is contained in:
parent
44f7f92b8a
commit
56c1ba8073
@ -1282,7 +1282,6 @@ SDL_DestroyWindow(SDL_WindowID windowID)
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if (window->title) {
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SDL_free(window->title);
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}
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SDL_free(window);
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if (j != display->num_windows - 1) {
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SDL_memcpy(&display->windows[i],
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&display->windows[i + 1],
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@ -34,8 +34,8 @@
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#include "SDL_cocoamouse.h"
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/*
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#include "SDL_cocoaopengl.h"
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#include "SDL_cocoawindow.h"
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*/
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#include "SDL_cocoawindow.h"
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/* Private display data */
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@ -73,7 +73,6 @@ Cocoa_CreateDevice(int devindex)
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device->SetDisplayMode = Cocoa_SetDisplayMode;
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device->PumpEvents = Cocoa_PumpEvents;
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/*
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device->CreateWindow = Cocoa_CreateWindow;
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device->CreateWindowFrom = Cocoa_CreateWindowFrom;
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device->SetWindowTitle = Cocoa_SetWindowTitle;
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@ -88,6 +87,7 @@ Cocoa_CreateDevice(int devindex)
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device->SetWindowGrab = Cocoa_SetWindowGrab;
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device->DestroyWindow = Cocoa_DestroyWindow;
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device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
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/*
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#ifdef SDL_VIDEO_OPENGL
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device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
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device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
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89
src/video/cocoa/SDL_cocoawindow.h
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89
src/video/cocoa/SDL_cocoawindow.h
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@ -0,0 +1,89 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_cocoawindow_h
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#define _SDL_cocoawindow_h
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typedef struct SDL_WindowData SDL_WindowData;
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@interface Cocoa_WindowListener:NSResponder {
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SDL_WindowData *_data;
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}
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-(void) listen:(SDL_WindowData *) data;
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-(void) close;
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/* Window delegate functionality */
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-(BOOL) windowShouldClose:(id) sender;
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-(void) windowDidExpose:(NSNotification *) aNotification;
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-(void) windowDidMove:(NSNotification *) aNotification;
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-(void) windowDidResize:(NSNotification *) aNotification;
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-(void) windowDidMiniaturize:(NSNotification *) aNotification;
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-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
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-(void) windowDidBecomeKey:(NSNotification *) aNotification;
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-(void) windowDidResignKey:(NSNotification *) aNotification;
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-(void) windowDidHide:(NSNotification *) aNotification;
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-(void) windowDidUnhide:(NSNotification *) aNotification;
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/* Window event handling */
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-(void) mouseDown:(NSEvent *) theEvent;
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-(void) rightMouseDown:(NSEvent *) theEvent;
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-(void) otherMouseDown:(NSEvent *) theEvent;
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-(void) mouseUp:(NSEvent *) theEvent;
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-(void) rightMouseUp:(NSEvent *) theEvent;
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-(void) otherMouseUp:(NSEvent *) theEvent;
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-(void) mouseMoved:(NSEvent *) theEvent;
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-(void) scrollWheel:(NSEvent *) theEvent;
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-(void) mouseEntered:(NSEvent *) theEvent;
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-(void) mouseExited:(NSEvent *) theEvent;
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-(void) keyDown:(NSEvent *) theEvent;
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-(void) keyUp:(NSEvent *) theEvent;
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@end struct SDL_WindowData
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{
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SDL_WindowID windowID;
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NSWindow *window;
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BOOL created;
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Cocoa_WindowListener *listener;
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struct SDL_VideoData *videodata;
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};
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extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
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extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
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const void *data);
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extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
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extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
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extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
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extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
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extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window);
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extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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#endif /* _SDL_cocoawindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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557
src/video/cocoa/SDL_cocoawindow.m
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557
src/video/cocoa/SDL_cocoawindow.m
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@ -0,0 +1,557 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_syswm.h"
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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NSNotificationCenter *center;
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_data = data;
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center = [NSNotificationCenter defaultCenter];
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[_data->window setNextResponder:self];
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if ([_data->window delegate] != nil) {
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[center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->window];
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[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->window];
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} else {
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[_data->window setDelegate:self];
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}
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[center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
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[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
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[_data->window setAcceptsMouseMovedEvents:YES];
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}
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- (void)close
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{
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NSNotificationCenter *center;
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center = [NSNotificationCenter defaultCenter];
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[_data->window setNextResponder:nil];
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if ([_data->window delegate] != self) {
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[center removeObserver:self name:NSWindowDidExposeNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidMoveNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidResizeNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->window];
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[center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->window];
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} else {
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[_data->window setDelegate:nil];
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}
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[center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
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[center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
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return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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int x, y;
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NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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ConvertNSRect(&rect);
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x = (int)rect.origin.x;
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y = (int)rect.origin.y;
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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int w, h;
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NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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w = (int)rect.size.width;
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h = (int)rect.size.height;
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
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}
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- (void)windowDidHide:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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- (void)windowDidUnhide:(NSNotification *)aNotification
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{
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0);
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_RIGHT);
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_MIDDLE);
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_LEFT);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_RIGHT);
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}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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int index;
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index = _data->videodata->mouse;
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SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_MIDDLE);
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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int index;
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SDL_Mouse *mouse;
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NSPoint point;
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NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
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index = _data->videodata->mouse;
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mouse = SDL_GetMouse(index);
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if (mouse->focus != _data->windowID) {
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SDL_SetMouseFocus(index, _data->windowID);
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}
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point = [NSEvent mouseLocation];
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point.x = point.x - rect.origin.x;
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point.y = rect.size.height - (point.y - rect.origin.y);
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SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y);
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}
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- (void)scrollWheel:(NSEvent *)theEvent
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{
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fprintf(stderr, "scrollWheel\n");
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}
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- (void)mouseEntered:(NSEvent *)theEvent
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{
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fprintf(stderr, "mouseEntered\n");
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_ENTER, 0, 0);
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}
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- (void)mouseExited:(NSEvent *)theEvent
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{
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fprintf(stderr, "mouseExited\n");
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SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_LEAVE, 0, 0);
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}
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- (void)keyDown:(NSEvent *)theEvent
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{
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fprintf(stderr, "keyDown\n");
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}
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- (void)keyUp:(NSEvent *)theEvent
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{
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fprintf(stderr, "keyUp\n");
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}
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@end
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static int
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SetupWindowData(SDL_Window * window, NSWindow *nswindow, BOOL created)
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{
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NSAutoreleasePool *pool;
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SDL_WindowData *data;
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/* Allocate the window data */
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data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
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if (!data) {
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SDL_OutOfMemory();
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return -1;
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}
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data->windowID = window->id;
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data->window = nswindow;
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data->created = created;
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data->videodata = (SDL_VideoData *) SDL_GetVideoDevice()->driverdata;
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pool = [[NSAutoreleasePool alloc] init];
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/* Create an event listener for the window */
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data->listener = [[Cocoa_WindowListener alloc] init];
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[data->listener listen:data];
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/* Fill in the SDL window with the window data */
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{
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NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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ConvertNSRect(&rect);
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window->x = (int)rect.origin.x;
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window->y = (int)rect.origin.y;
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window->w = (int)rect.size.width;
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window->h = (int)rect.size.height;
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}
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if ([nswindow isVisible]) {
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window->flags |= SDL_WINDOW_SHOWN;
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} else {
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window->flags &= ~SDL_WINDOW_SHOWN;
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}
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{
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unsigned int style = [nswindow styleMask];
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if (style == NSBorderlessWindowMask) {
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window->flags |= SDL_WINDOW_BORDERLESS;
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} else {
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window->flags &= ~SDL_WINDOW_BORDERLESS;
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}
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if (style & NSResizableWindowMask) {
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window->flags |= SDL_WINDOW_RESIZABLE;
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} else {
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window->flags &= ~SDL_WINDOW_RESIZABLE;
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}
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}
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if ([nswindow isZoomed]) {
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window->flags |= SDL_WINDOW_MAXIMIZED;
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} else {
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window->flags &= ~SDL_WINDOW_MAXIMIZED;
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}
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if ([nswindow isMiniaturized]) {
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window->flags |= SDL_WINDOW_MINIMIZED;
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} else {
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window->flags &= ~SDL_WINDOW_MINIMIZED;
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}
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if ([nswindow isKeyWindow]) {
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int index = data->videodata->keyboard;
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window->flags |= SDL_WINDOW_INPUT_FOCUS;
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SDL_SetKeyboardFocus(index, data->windowID);
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if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
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/* FIXME */
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}
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}
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/* All done! */
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[pool release];
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window->driverdata = data;
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return 0;
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}
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int
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Cocoa_CreateWindow(_THIS, SDL_Window * window)
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{
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NSAutoreleasePool *pool;
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NSWindow *nswindow;
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NSRect rect;
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unsigned int style;
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NSString *title;
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pool = [[NSAutoreleasePool alloc] init];
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if ((window->flags & SDL_WINDOW_FULLSCREEN) ||
|
||||
window->x == SDL_WINDOWPOS_CENTERED) {
|
||||
rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
|
||||
} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
|
||||
rect.origin.x = 0;
|
||||
} else {
|
||||
rect.origin.x = window->x;
|
||||
}
|
||||
if ((window->flags & SDL_WINDOW_FULLSCREEN) ||
|
||||
window->y == SDL_WINDOWPOS_CENTERED) {
|
||||
rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
|
||||
} else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
|
||||
rect.origin.y = 0;
|
||||
} else {
|
||||
rect.origin.y = window->y;
|
||||
}
|
||||
rect.size.width = window->w;
|
||||
rect.size.height = window->h;
|
||||
ConvertNSRect(&rect);
|
||||
|
||||
if (window->flags & SDL_WINDOW_BORDERLESS) {
|
||||
style = NSBorderlessWindowMask;
|
||||
} else {
|
||||
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
|
||||
}
|
||||
if (window->flags & SDL_WINDOW_RESIZABLE) {
|
||||
style |= NSResizableWindowMask;
|
||||
}
|
||||
|
||||
nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
|
||||
|
||||
if (window->flags & SDL_WINDOW_SHOWN) {
|
||||
[nswindow makeKeyAndOrderFront:nil];
|
||||
}
|
||||
if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
||||
[nswindow performZoom:nil];
|
||||
}
|
||||
if (window->flags & SDL_WINDOW_MINIMIZED) {
|
||||
[nswindow performMiniaturize:nil];
|
||||
}
|
||||
|
||||
if (window->title) {
|
||||
title = [[NSString alloc] initWithUTF8String:window->title];
|
||||
[nswindow setTitle:title];
|
||||
[nswindow setMiniwindowTitle:title];
|
||||
[title release];
|
||||
}
|
||||
|
||||
[pool release];
|
||||
|
||||
if (SetupWindowData(window, nswindow, YES) < 0) {
|
||||
[nswindow release];
|
||||
[pool release];
|
||||
return -1;
|
||||
}
|
||||
#ifdef SDL_VIDEO_OPENGL
|
||||
/*
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
if (Cocoa_GL_SetupWindow(_this, window) < 0) {
|
||||
Cocoa_DestroyWindow(_this, window);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
int
|
||||
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSWindow *nswindow = (NSWindow *) data;
|
||||
NSString *title;
|
||||
int status;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
/* Query the title from the existing window */
|
||||
title = [nswindow title];
|
||||
if (title) {
|
||||
window->title = SDL_strdup([title UTF8String]);
|
||||
}
|
||||
|
||||
[pool release];
|
||||
|
||||
return SetupWindowData(window, nswindow, NO);
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
NSString *string;
|
||||
|
||||
string = [[NSString alloc] initWithUTF8String:window->title];
|
||||
[nswindow setTitle:string];
|
||||
[nswindow setMiniwindowTitle:string];
|
||||
[string release];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
NSRect rect;
|
||||
|
||||
rect.origin.x = window->x;
|
||||
rect.origin.y = window->y;
|
||||
rect.size.width = window->w;
|
||||
rect.size.height = window->h;
|
||||
ConvertNSRect(&rect);
|
||||
rect = [nswindow frameRectForContentRect:rect];
|
||||
[nswindow setFrameOrigin:rect.origin];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
NSSize size;
|
||||
|
||||
size.width = window->w;
|
||||
size.height = window->h;
|
||||
[nswindow setContentSize:size];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_ShowWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
[nswindow makeKeyAndOrderFront:nil];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_HideWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
[nswindow makeKeyAndOrderFront:nil];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
[nswindow performZoom:nil];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
[nswindow performMiniaturize:nil];
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
/* FIXME */
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
|
||||
{
|
||||
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
|
||||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
/* FIXME: Grab mouse */
|
||||
} else {
|
||||
/* FIXME: Release mouse */
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
|
||||
{
|
||||
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
|
||||
|
||||
if (data) {
|
||||
NSAutoreleasePool *pool;
|
||||
#ifdef SDL_VIDEO_OPENGL
|
||||
/*
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
Cocoa_GL_CleanupWindow(_this, window);
|
||||
}
|
||||
*/
|
||||
#endif
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
[data->listener close];
|
||||
[data->listener release];
|
||||
if (data->created) {
|
||||
[data->window close];
|
||||
}
|
||||
SDL_free(data);
|
||||
[pool release];
|
||||
}
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
|
||||
{
|
||||
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
|
||||
|
||||
if (info->version.major <= SDL_MAJOR_VERSION) {
|
||||
//info->window = nswindow;
|
||||
return SDL_TRUE;
|
||||
} else {
|
||||
SDL_SetError("Application not compiled with SDL %d.%d\n",
|
||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
|
||||
return SDL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
@ -24,9 +24,6 @@
|
||||
#ifndef _SDL_win32window_h
|
||||
#define _SDL_win32window_h
|
||||
|
||||
#include "../SDL_sysvideo.h"
|
||||
#include "SDL_win32video.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_WindowID windowID;
|
||||
|
@ -107,8 +107,8 @@ testwin$(EXE): $(srcdir)/testwin.c
|
||||
testwm$(EXE): $(srcdir)/testwm.c
|
||||
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
|
||||
|
||||
testwm2$(EXE): $(srcdir)/testwm.c
|
||||
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
|
||||
testwm2$(EXE): $(srcdir)/testwm2.c $(srcdir)/common.c
|
||||
$(CC) -o $@ $(srcdir)/testwm2.c $(srcdir)/common.c $(CFLAGS) $(LIBS)
|
||||
|
||||
threadwin$(EXE): $(srcdir)/threadwin.c
|
||||
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
|
||||
|
@ -660,8 +660,9 @@ CommonInit(CommonState * state)
|
||||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
if (state->renderdriver
|
||||
|| !(state->window_flags & SDL_WINDOW_OPENGL)) {
|
||||
if (!state->skip_renderer
|
||||
&& (state->renderdriver
|
||||
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
|
||||
m = -1;
|
||||
if (state->renderdriver) {
|
||||
SDL_RendererInfo info;
|
||||
@ -784,6 +785,9 @@ PrintEvent(SDL_Event * event)
|
||||
fprintf(stderr, "Window %d lost keyboard focus",
|
||||
event->window.windowID);
|
||||
break;
|
||||
case SDL_WINDOWEVENT_CLOSE:
|
||||
fprintf(stderr, "Window %d closed", event->window.windowID);
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "Window %d got unknown event %d",
|
||||
event->window.windowID, event->window.event);
|
||||
|
@ -33,6 +33,7 @@ typedef struct
|
||||
/* Renderer info */
|
||||
const char *renderdriver;
|
||||
Uint32 render_flags;
|
||||
SDL_bool skip_renderer;
|
||||
|
||||
/* Audio info */
|
||||
const char *audiodriver;
|
||||
|
@ -1,98 +1,56 @@
|
||||
/* Simple program: Move N sprites around on the screen as fast as possible */
|
||||
|
||||
#include "SDL.h"
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define NUM_WINDOWS 2
|
||||
#define WINDOW_W 640
|
||||
#define WINDOW_H 480
|
||||
#include "common.h"
|
||||
|
||||
static int num_windows;
|
||||
static SDL_WindowID *windows;
|
||||
static CommonState *state;
|
||||
|
||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||
static void
|
||||
quit(int rc)
|
||||
{
|
||||
if (windows) {
|
||||
SDL_free(windows);
|
||||
}
|
||||
SDL_Quit();
|
||||
CommonQuit(state);
|
||||
exit(rc);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
int window_w, window_h;
|
||||
int i, done;
|
||||
SDL_Event event;
|
||||
|
||||
/* Initialize SDL */
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
return (1);
|
||||
/* Initialize test framework */
|
||||
state = CommonCreateState(argv, SDL_INIT_VIDEO);
|
||||
if (!state) {
|
||||
return 1;
|
||||
}
|
||||
state->skip_renderer = SDL_TRUE;
|
||||
for (i = 1; i < argc;) {
|
||||
int consumed;
|
||||
|
||||
num_windows = NUM_WINDOWS;
|
||||
window_w = WINDOW_W;
|
||||
window_h = WINDOW_H;
|
||||
while (argc > 1) {
|
||||
if (strcmp(argv[argc - 1], "-width") == 0) {
|
||||
window_w = atoi(argv[argc]);
|
||||
--argc;
|
||||
} else if (strcmp(argv[argc - 1], "-height") == 0) {
|
||||
window_h = atoi(argv[argc]);
|
||||
--argc;
|
||||
} else {
|
||||
fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
|
||||
consumed = CommonArg(state, i);
|
||||
if (consumed == 0) {
|
||||
consumed = -1;
|
||||
}
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
|
||||
/* Create the windows */
|
||||
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
|
||||
if (!windows) {
|
||||
fprintf(stderr, "Out of memory!\n");
|
||||
if (!CommonInit(state)) {
|
||||
quit(2);
|
||||
}
|
||||
for (i = 0; i < num_windows; ++i) {
|
||||
char title[32];
|
||||
int x, y;
|
||||
|
||||
SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
|
||||
if (i == 0) {
|
||||
x = SDL_WINDOWPOS_CENTERED;
|
||||
y = SDL_WINDOWPOS_CENTERED;
|
||||
} else {
|
||||
x = SDL_WINDOWPOS_UNDEFINED;
|
||||
y = SDL_WINDOWPOS_UNDEFINED;
|
||||
}
|
||||
windows[i] =
|
||||
SDL_CreateWindow(title, x, y, window_w, window_h,
|
||||
SDL_WINDOW_SHOWN);
|
||||
if (!windows[i]) {
|
||||
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
|
||||
quit(2);
|
||||
}
|
||||
}
|
||||
|
||||
/* Loop, blitting sprites and waiting for a keystroke */
|
||||
/* Main render loop */
|
||||
done = 0;
|
||||
while (!done) {
|
||||
/* Check for events */
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
/* Any keypress quits the app... */
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
CommonEvent(state, &event, &done);
|
||||
}
|
||||
}
|
||||
|
||||
quit(0);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user