Implemented Cocoa window support

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401978
This commit is contained in:
Sam Lantinga 2006-07-24 05:03:02 +00:00
parent 44f7f92b8a
commit 56c1ba8073
10 changed files with 679 additions and 74 deletions

View File

@ -1282,7 +1282,6 @@ SDL_DestroyWindow(SDL_WindowID windowID)
if (window->title) {
SDL_free(window->title);
}
SDL_free(window);
if (j != display->num_windows - 1) {
SDL_memcpy(&display->windows[i],
&display->windows[i + 1],

View File

@ -34,8 +34,8 @@
#include "SDL_cocoamouse.h"
/*
#include "SDL_cocoaopengl.h"
#include "SDL_cocoawindow.h"
*/
#include "SDL_cocoawindow.h"
/* Private display data */

View File

@ -73,7 +73,6 @@ Cocoa_CreateDevice(int devindex)
device->SetDisplayMode = Cocoa_SetDisplayMode;
device->PumpEvents = Cocoa_PumpEvents;
/*
device->CreateWindow = Cocoa_CreateWindow;
device->CreateWindowFrom = Cocoa_CreateWindowFrom;
device->SetWindowTitle = Cocoa_SetWindowTitle;
@ -88,6 +87,7 @@ Cocoa_CreateDevice(int devindex)
device->SetWindowGrab = Cocoa_SetWindowGrab;
device->DestroyWindow = Cocoa_DestroyWindow;
device->GetWindowWMInfo = Cocoa_GetWindowWMInfo;
/*
#ifdef SDL_VIDEO_OPENGL
device->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
device->GL_GetProcAddress = Cocoa_GL_GetProcAddress;

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@ -0,0 +1,89 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_cocoawindow_h
#define _SDL_cocoawindow_h
typedef struct SDL_WindowData SDL_WindowData;
@interface Cocoa_WindowListener:NSResponder {
SDL_WindowData *_data;
}
-(void) listen:(SDL_WindowData *) data;
-(void) close;
/* Window delegate functionality */
-(BOOL) windowShouldClose:(id) sender;
-(void) windowDidExpose:(NSNotification *) aNotification;
-(void) windowDidMove:(NSNotification *) aNotification;
-(void) windowDidResize:(NSNotification *) aNotification;
-(void) windowDidMiniaturize:(NSNotification *) aNotification;
-(void) windowDidDeminiaturize:(NSNotification *) aNotification;
-(void) windowDidBecomeKey:(NSNotification *) aNotification;
-(void) windowDidResignKey:(NSNotification *) aNotification;
-(void) windowDidHide:(NSNotification *) aNotification;
-(void) windowDidUnhide:(NSNotification *) aNotification;
/* Window event handling */
-(void) mouseDown:(NSEvent *) theEvent;
-(void) rightMouseDown:(NSEvent *) theEvent;
-(void) otherMouseDown:(NSEvent *) theEvent;
-(void) mouseUp:(NSEvent *) theEvent;
-(void) rightMouseUp:(NSEvent *) theEvent;
-(void) otherMouseUp:(NSEvent *) theEvent;
-(void) mouseMoved:(NSEvent *) theEvent;
-(void) scrollWheel:(NSEvent *) theEvent;
-(void) mouseEntered:(NSEvent *) theEvent;
-(void) mouseExited:(NSEvent *) theEvent;
-(void) keyDown:(NSEvent *) theEvent;
-(void) keyUp:(NSEvent *) theEvent;
@end struct SDL_WindowData
{
SDL_WindowID windowID;
NSWindow *window;
BOOL created;
Cocoa_WindowListener *listener;
struct SDL_VideoData *videodata;
};
extern int Cocoa_CreateWindow(_THIS, SDL_Window * window);
extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window,
const void *data);
extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window);
extern void Cocoa_ShowWindow(_THIS, SDL_Window * window);
extern void Cocoa_HideWindow(_THIS, SDL_Window * window);
extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window);
extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window);
extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window);
extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window);
extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window);
extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window,
struct SDL_SysWMinfo *info);
#endif /* _SDL_cocoawindow_h */
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,557 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_cocoavideo.h"
static __inline__ void ConvertNSRect(NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
_data = data;
center = [NSNotificationCenter defaultCenter];
[_data->window setNextResponder:self];
if ([_data->window delegate] != nil) {
[center addObserver:self selector:@selector(windowDisExpose:) name:NSWindowDidExposeNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:_data->window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:_data->window];
} else {
[_data->window setDelegate:self];
}
[center addObserver:self selector:@selector(windowDidHide:) name:NSApplicationDidHideNotification object:NSApp];
[center addObserver:self selector:@selector(windowDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp];
[_data->window setAcceptsMouseMovedEvents:YES];
}
- (void)close
{
NSNotificationCenter *center;
center = [NSNotificationCenter defaultCenter];
[_data->window setNextResponder:nil];
if ([_data->window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:_data->window];
[center removeObserver:self name:NSWindowDidMoveNotification object:_data->window];
[center removeObserver:self name:NSWindowDidResizeNotification object:_data->window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:_data->window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:_data->window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:_data->window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:_data->window];
} else {
[_data->window setDelegate:nil];
}
[center removeObserver:self name:NSApplicationDidHideNotification object:NSApp];
[center removeObserver:self name:NSApplicationDidUnhideNotification object:NSApp];
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
ConvertNSRect(&rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
int w, h;
NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
w = (int)rect.size.width;
h = (int)rect.size.height;
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESIZED, w, h);
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0);
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
}
- (void)windowDidHide:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
- (void)windowDidUnhide:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_SHOWN, 0, 0);
}
- (void)mouseDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_LEFT);
}
- (void)rightMouseDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_RIGHT);
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_PRESSED, SDL_BUTTON_MIDDLE);
}
- (void)mouseUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_LEFT);
}
- (void)rightMouseUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_RIGHT);
}
- (void)otherMouseUp:(NSEvent *)theEvent
{
int index;
index = _data->videodata->mouse;
SDL_SendMouseButton(index, SDL_RELEASED, SDL_BUTTON_MIDDLE);
}
- (void)mouseMoved:(NSEvent *)theEvent
{
int index;
SDL_Mouse *mouse;
NSPoint point;
NSRect rect = [_data->window contentRectForFrameRect:[_data->window frame]];
index = _data->videodata->mouse;
mouse = SDL_GetMouse(index);
if (mouse->focus != _data->windowID) {
SDL_SetMouseFocus(index, _data->windowID);
}
point = [NSEvent mouseLocation];
point.x = point.x - rect.origin.x;
point.y = rect.size.height - (point.y - rect.origin.y);
SDL_SendMouseMotion(index, 0, (int)point.x, (int)point.y);
}
- (void)scrollWheel:(NSEvent *)theEvent
{
fprintf(stderr, "scrollWheel\n");
}
- (void)mouseEntered:(NSEvent *)theEvent
{
fprintf(stderr, "mouseEntered\n");
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_ENTER, 0, 0);
}
- (void)mouseExited:(NSEvent *)theEvent
{
fprintf(stderr, "mouseExited\n");
SDL_SendWindowEvent(_data->windowID, SDL_WINDOWEVENT_LEAVE, 0, 0);
}
- (void)keyDown:(NSEvent *)theEvent
{
fprintf(stderr, "keyDown\n");
}
- (void)keyUp:(NSEvent *)theEvent
{
fprintf(stderr, "keyUp\n");
}
@end
static int
SetupWindowData(SDL_Window * window, NSWindow *nswindow, BOOL created)
{
NSAutoreleasePool *pool;
SDL_WindowData *data;
/* Allocate the window data */
data = (SDL_WindowData *) SDL_malloc(sizeof(*data));
if (!data) {
SDL_OutOfMemory();
return -1;
}
data->windowID = window->id;
data->window = nswindow;
data->created = created;
data->videodata = (SDL_VideoData *) SDL_GetVideoDevice()->driverdata;
pool = [[NSAutoreleasePool alloc] init];
/* Create an event listener for the window */
data->listener = [[Cocoa_WindowListener alloc] init];
[data->listener listen:data];
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect(&rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
window->w = (int)rect.size.width;
window->h = (int)rect.size.height;
}
if ([nswindow isVisible]) {
window->flags |= SDL_WINDOW_SHOWN;
} else {
window->flags &= ~SDL_WINDOW_SHOWN;
}
{
unsigned int style = [nswindow styleMask];
if (style == NSBorderlessWindowMask) {
window->flags |= SDL_WINDOW_BORDERLESS;
} else {
window->flags &= ~SDL_WINDOW_BORDERLESS;
}
if (style & NSResizableWindowMask) {
window->flags |= SDL_WINDOW_RESIZABLE;
} else {
window->flags &= ~SDL_WINDOW_RESIZABLE;
}
}
if ([nswindow isZoomed]) {
window->flags |= SDL_WINDOW_MAXIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
}
if ([nswindow isMiniaturized]) {
window->flags |= SDL_WINDOW_MINIMIZED;
} else {
window->flags &= ~SDL_WINDOW_MINIMIZED;
}
if ([nswindow isKeyWindow]) {
int index = data->videodata->keyboard;
window->flags |= SDL_WINDOW_INPUT_FOCUS;
SDL_SetKeyboardFocus(index, data->windowID);
if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
/* FIXME */
}
}
/* All done! */
[pool release];
window->driverdata = data;
return 0;
}
int
Cocoa_CreateWindow(_THIS, SDL_Window * window)
{
NSAutoreleasePool *pool;
NSWindow *nswindow;
NSRect rect;
unsigned int style;
NSString *title;
pool = [[NSAutoreleasePool alloc] init];
if ((window->flags & SDL_WINDOW_FULLSCREEN) ||
window->x == SDL_WINDOWPOS_CENTERED) {
rect.origin.x = (CGDisplayPixelsWide(kCGDirectMainDisplay) - window->w) / 2;
} else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
rect.origin.x = 0;
} else {
rect.origin.x = window->x;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN) ||
window->y == SDL_WINDOWPOS_CENTERED) {
rect.origin.y = (CGDisplayPixelsHigh(kCGDirectMainDisplay) - window->h) / 2;
} else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
rect.origin.y = 0;
} else {
rect.origin.y = window->y;
}
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
if (window->flags & SDL_WINDOW_BORDERLESS) {
style = NSBorderlessWindowMask;
} else {
style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
}
if (window->flags & SDL_WINDOW_RESIZABLE) {
style |= NSResizableWindowMask;
}
nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
if (window->flags & SDL_WINDOW_SHOWN) {
[nswindow makeKeyAndOrderFront:nil];
}
if (window->flags & SDL_WINDOW_MAXIMIZED) {
[nswindow performZoom:nil];
}
if (window->flags & SDL_WINDOW_MINIMIZED) {
[nswindow performMiniaturize:nil];
}
if (window->title) {
title = [[NSString alloc] initWithUTF8String:window->title];
[nswindow setTitle:title];
[nswindow setMiniwindowTitle:title];
[title release];
}
[pool release];
if (SetupWindowData(window, nswindow, YES) < 0) {
[nswindow release];
[pool release];
return -1;
}
#ifdef SDL_VIDEO_OPENGL
/*
if (window->flags & SDL_WINDOW_OPENGL) {
if (Cocoa_GL_SetupWindow(_this, window) < 0) {
Cocoa_DestroyWindow(_this, window);
return -1;
}
}
*/
#endif
return 0;
}
int
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
NSAutoreleasePool *pool;
NSWindow *nswindow = (NSWindow *) data;
NSString *title;
int status;
pool = [[NSAutoreleasePool alloc] init];
/* Query the title from the existing window */
title = [nswindow title];
if (title) {
window->title = SDL_strdup([title UTF8String]);
}
[pool release];
return SetupWindowData(window, nswindow, NO);
}
void
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
NSString *string;
string = [[NSString alloc] initWithUTF8String:window->title];
[nswindow setTitle:string];
[nswindow setMiniwindowTitle:string];
[string release];
}
void
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
NSRect rect;
rect.origin.x = window->x;
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
ConvertNSRect(&rect);
rect = [nswindow frameRectForContentRect:rect];
[nswindow setFrameOrigin:rect.origin];
}
void
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
NSSize size;
size.width = window->w;
size.height = window->h;
[nswindow setContentSize:size];
}
void
Cocoa_ShowWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
[nswindow makeKeyAndOrderFront:nil];
}
void
Cocoa_HideWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
/* FIXME */
}
void
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
[nswindow makeKeyAndOrderFront:nil];
}
void
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
[nswindow performZoom:nil];
}
void
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
[nswindow performMiniaturize:nil];
}
void
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
/* FIXME */
}
void
Cocoa_SetWindowGrab(_THIS, SDL_Window * window)
{
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
/* FIXME: Grab mouse */
} else {
/* FIXME: Release mouse */
}
}
void
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
if (data) {
NSAutoreleasePool *pool;
#ifdef SDL_VIDEO_OPENGL
/*
if (window->flags & SDL_WINDOW_OPENGL) {
Cocoa_GL_CleanupWindow(_this, window);
}
*/
#endif
pool = [[NSAutoreleasePool alloc] init];
[data->listener close];
[data->listener release];
if (data->created) {
[data->window close];
}
SDL_free(data);
[pool release];
}
}
SDL_bool
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
{
NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->window;
if (info->version.major <= SDL_MAJOR_VERSION) {
//info->window = nswindow;
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
return SDL_FALSE;
}
}
/* vi: set ts=4 sw=4 expandtab: */

View File

@ -24,9 +24,6 @@
#ifndef _SDL_win32window_h
#define _SDL_win32window_h
#include "../SDL_sysvideo.h"
#include "SDL_win32video.h"
typedef struct
{
SDL_WindowID windowID;

View File

@ -107,8 +107,8 @@ testwin$(EXE): $(srcdir)/testwin.c
testwm$(EXE): $(srcdir)/testwm.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)
testwm2$(EXE): $(srcdir)/testwm2.c $(srcdir)/common.c
$(CC) -o $@ $(srcdir)/testwm2.c $(srcdir)/common.c $(CFLAGS) $(LIBS)
threadwin$(EXE): $(srcdir)/threadwin.c
$(CC) -o $@ $? $(CFLAGS) $(LIBS)

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@ -660,8 +660,9 @@ CommonInit(CommonState * state)
return SDL_FALSE;
}
if (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL)) {
if (!state->skip_renderer
&& (state->renderdriver
|| !(state->window_flags & SDL_WINDOW_OPENGL))) {
m = -1;
if (state->renderdriver) {
SDL_RendererInfo info;
@ -784,6 +785,9 @@ PrintEvent(SDL_Event * event)
fprintf(stderr, "Window %d lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
fprintf(stderr, "Window %d closed", event->window.windowID);
break;
default:
fprintf(stderr, "Window %d got unknown event %d",
event->window.windowID, event->window.event);

View File

@ -33,6 +33,7 @@ typedef struct
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
/* Audio info */
const char *audiodriver;

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@ -1,98 +1,56 @@
/* Simple program: Move N sprites around on the screen as fast as possible */
#include "SDL.h"
#include <stdlib.h>
#include <stdio.h>
#define NUM_WINDOWS 2
#define WINDOW_W 640
#define WINDOW_H 480
#include "common.h"
static int num_windows;
static SDL_WindowID *windows;
static CommonState *state;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
if (windows) {
SDL_free(windows);
}
SDL_Quit();
CommonQuit(state);
exit(rc);
}
int
main(int argc, char *argv[])
{
int window_w, window_h;
int i, done;
SDL_Event event;
/* Initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
/* Initialize test framework */
state = CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
state->skip_renderer = SDL_TRUE;
for (i = 1; i < argc;) {
int consumed;
num_windows = NUM_WINDOWS;
window_w = WINDOW_W;
window_h = WINDOW_H;
while (argc > 1) {
if (strcmp(argv[argc - 1], "-width") == 0) {
window_w = atoi(argv[argc]);
--argc;
} else if (strcmp(argv[argc - 1], "-height") == 0) {
window_h = atoi(argv[argc]);
--argc;
} else {
fprintf(stderr, "Usage: %s [-width] [-height]\n", argv[0]);
consumed = CommonArg(state, i);
if (consumed == 0) {
consumed = -1;
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
i += consumed;
}
/* Create the windows */
windows = (SDL_WindowID *) SDL_malloc(num_windows * sizeof(*windows));
if (!windows) {
fprintf(stderr, "Out of memory!\n");
if (!CommonInit(state)) {
quit(2);
}
for (i = 0; i < num_windows; ++i) {
char title[32];
int x, y;
SDL_snprintf(title, sizeof(title), "testwm %d", i + 1);
if (i == 0) {
x = SDL_WINDOWPOS_CENTERED;
y = SDL_WINDOWPOS_CENTERED;
} else {
x = SDL_WINDOWPOS_UNDEFINED;
y = SDL_WINDOWPOS_UNDEFINED;
}
windows[i] =
SDL_CreateWindow(title, x, y, window_w, window_h,
SDL_WINDOW_SHOWN);
if (!windows[i]) {
fprintf(stderr, "Couldn't create window: %s\n", SDL_GetError());
quit(2);
}
}
/* Loop, blitting sprites and waiting for a keystroke */
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
/* Any keypress quits the app... */
case SDL_QUIT:
done = 1;
break;
default:
break;
}
CommonEvent(state, &event, &done);
}
}
quit(0);
}