Added some more information on how the port works

This commit is contained in:
Sam Lantinga 2011-01-07 15:18:17 -08:00
parent ca871fdc4b
commit 6000ffe2ec

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@ -10,6 +10,7 @@ http://developer.android.com/sdk/index.html
Android NDK r4 or later
http://developer.android.com/sdk/ndk/index.html
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How the port works
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@ -21,6 +22,16 @@ the SDL library
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package
The Android Java code implements an "activity" and can be found in:
android-project/src/org/libsdl/app/SDLActivity.java
The Java code loads your game code, the SDL shared library, and
dispatches to native functions implemented in the SDL library:
src/SDL_android.cpp
Your project must include some glue code that starts your main() routine:
src/main/android/SDL_android_main.cpp
================================================================================
Building an app
@ -48,11 +59,11 @@ android-project/
build.xml - build description file, used by ant
default.properties - holds the ABI for the application, currently android-4 which corresponds to the Android 1.6 system image
local.properties - holds the SDK path, you should change this to the path to your SDK
jni/ - directory holding native code and Android.mk
jni/ - directory holding native code
jni/Android.mk - Android makefile that includes all subdirectories
jni/SDL/ - directory holding the SDL library files
jni/SDL/Android.mk - Android makefile for creating the SDL shared library
jni/src/ - directory holding your application source
jni/src/ - directory holding your C/C++ source
jni/src/Android.mk - Android makefile that you should customize to include your source code and any library references
res/ - directory holding resources for your application
res/drawable-* - directories holding icons for different phone hardware