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Added some more information on how the port works
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@ -10,6 +10,7 @@ http://developer.android.com/sdk/index.html
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Android NDK r4 or later
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http://developer.android.com/sdk/ndk/index.html
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================================================================================
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How the port works
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================================================================================
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@ -21,6 +22,16 @@ the SDL library
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Java project, along with some C support code that communicates with Java
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- This eventually produces a standard Android .apk package
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The Android Java code implements an "activity" and can be found in:
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android-project/src/org/libsdl/app/SDLActivity.java
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The Java code loads your game code, the SDL shared library, and
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dispatches to native functions implemented in the SDL library:
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src/SDL_android.cpp
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Your project must include some glue code that starts your main() routine:
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src/main/android/SDL_android_main.cpp
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================================================================================
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Building an app
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@ -48,11 +59,11 @@ android-project/
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build.xml - build description file, used by ant
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default.properties - holds the ABI for the application, currently android-4 which corresponds to the Android 1.6 system image
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local.properties - holds the SDK path, you should change this to the path to your SDK
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jni/ - directory holding native code and Android.mk
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jni/ - directory holding native code
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jni/Android.mk - Android makefile that includes all subdirectories
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jni/SDL/ - directory holding the SDL library files
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jni/SDL/Android.mk - Android makefile for creating the SDL shared library
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jni/src/ - directory holding your application source
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jni/src/ - directory holding your C/C++ source
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jni/src/Android.mk - Android makefile that you should customize to include your source code and any library references
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res/ - directory holding resources for your application
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res/drawable-* - directories holding icons for different phone hardware
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