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1.3 API proposals for audio subsystem. Nothing in here is guaranteed to
stay as-is! And none of it is implemented yet! Use at own risk! --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402011
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@ -44,11 +44,13 @@ extern "C" {
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/* *INDENT-ON* */
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#endif
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typedef Uint16 SDL_AudioFormat;
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/* The calculated values in this structure are calculated by SDL_OpenAudio() */
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typedef struct SDL_AudioSpec
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{
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int freq; /* DSP frequency -- samples per second */
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Uint16 format; /* Audio data format */
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SDL_AudioFormat format; /* Audio data format */
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Uint8 channels; /* Number of channels: 1 mono, 2 stereo */
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Uint8 silence; /* Audio buffer silence value (calculated) */
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Uint16 samples; /* Audio buffer size in samples (power of 2) */
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@ -64,6 +66,36 @@ typedef struct SDL_AudioSpec
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void *userdata;
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} SDL_AudioSpec;
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/*
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These are what the 16 bits in SDL_AudioFormat currently mean...
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(Unspecified bits are always zero.)
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++-----------------------sample is signed if set
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||
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|| ++-----------sample is bigendian if set
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|| ||
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|| || ++---sample is float if set
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|| || ||
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|| || || +---sample bit size---+
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|| || || | |
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15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
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There are macros in SDL 1.3 and later to query these bits.
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*/
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#define SDL_AUDIO_MASK_BITSIZE (0xFF)
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#define SDL_AUDIO_MASK_DATATYPE (1<<8)
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#define SDL_AUDIO_MASK_ENDIAN (1<<12)
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#define SDL_AUDIO_MASK_SIGNED (1<<15)
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#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE)
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#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE)
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#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN)
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#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED)
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#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x))
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#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x))
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#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x))
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/* Audio format flags (defaults to LSB byte order) */
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#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */
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#define AUDIO_S8 0x8008 /* Signed 8-bit samples */
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@ -74,13 +106,32 @@ typedef struct SDL_AudioSpec
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#define AUDIO_U16 AUDIO_U16LSB
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#define AUDIO_S16 AUDIO_S16LSB
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/* int32 support new to SDL 1.3 */
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#define AUDIO_S32LSB 0x8020 /* 32-bit integer samples */
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#define AUDIO_S32MSB 0x9020 /* As above, but big-endian byte order */
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#define AUDIO_S32 AUDIO_S32LSB
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#define AUDIO_U32LSB 0x0020 /* Unsigned 32-bit integer samples */
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#define AUDIO_U32MSB 0x1020 /* As above, but big-endian byte order */
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#define AUDIO_U32 AUDIO_U32LSB
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/* float32 support new to SDL 1.3 */
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#define AUDIO_F32LSB 0x8120 /* 32-bit floating point samples */
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#define AUDIO_F32MSB 0x9120 /* As above, but big-endian byte order */
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#define AUDIO_F32 AUDIO_F32LSB
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/* Native audio byte ordering */
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define AUDIO_U16SYS AUDIO_U16LSB
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#define AUDIO_S16SYS AUDIO_S16LSB
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#define AUDIO_S32SYS AUDIO_S32LSB
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#define AUDIO_U32SYS AUDIO_U32LSB
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#define AUDIO_F32SYS AUDIO_F32LSB
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#else
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#define AUDIO_U16SYS AUDIO_U16MSB
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#define AUDIO_S16SYS AUDIO_S16MSB
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#define AUDIO_S32SYS AUDIO_S32MSB
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#define AUDIO_U32SYS AUDIO_U32MSB
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#define AUDIO_F32SYS AUDIO_F32MSB
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#endif
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@ -165,6 +216,43 @@ extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
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extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired,
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SDL_AudioSpec * obtained);
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/*
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* SDL Audio Device IDs.
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* A successful call to SDL_OpenAudio() is always device id 1, and legacy
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* SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls
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* always returns devices >= 2 on success. The legacy calls are good both
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* for backwards compatibility and when you don't care about multiple,
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* specific, or capture devices.
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*/
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typedef Uint32 SDL_AudioDeviceID;
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/*
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* Get the number of available devices exposed by the current driver.
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* Only valid after a successfully initializing the audio subsystem.
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*/
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extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture);
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/*
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* Get the human-readable name of a specific audio device.
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* Must be a value between 0 and (number of audio devices-1).
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* Only valid after a successfully initializing the audio subsystem.
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetAudioDevice(int index, int iscapture);
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/*
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* Open a specific audio device. Passing in a device name of NULL is
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* equivalent to SDL_OpenAudio(). Returns 0 on error, a valid device ID
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* on success.
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*/
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extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(
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const char * device,
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int iscapture,
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const SDL_AudioSpec * desired,
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SDL_AudioSpec * obtained);
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/*
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* Get the current audio state:
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*/
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@ -176,6 +264,9 @@ typedef enum
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} SDL_audiostatus;
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extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
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extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioDeviceStatus(
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SDL_AudioDeviceID dev);
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/*
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* This function pauses and unpauses the audio callback processing.
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* It should be called with a parameter of 0 after opening the audio
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@ -184,6 +275,8 @@ extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
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* Silence will be written to the audio device during the pause.
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*/
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extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
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extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
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int pause_on);
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/*
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* This function loads a WAVE from the data source, automatically freeing
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@ -222,7 +315,8 @@ extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf);
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* and rate, and initializes the 'cvt' structure with information needed
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* by SDL_ConvertAudio() to convert a buffer of audio data from one format
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* to the other.
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* This function returns 0, or -1 if there was an error.
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* Returns -1 if the format conversion is not supported, 0 if there's
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* no conversion needed, or 1 if the audio filter is set up.
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*/
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extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
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Uint16 src_format,
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@ -253,6 +347,15 @@ extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
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extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
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Uint32 len, int volume);
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/*
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* This works like SDL_MixAudio, but you specify the audio format instead of
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* using the format of audio device 1. Thus it can be used when no audio
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* device is open at all.
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*/
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extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src,
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SDL_AudioFormat format,
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Uint32 len, int volume);
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/*
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* The lock manipulated by these functions protects the callback function.
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* During a LockAudio/UnlockAudio pair, you can be guaranteed that the
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@ -260,12 +363,20 @@ extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src,
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* function or you will cause deadlock.
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*/
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extern DECLSPEC void SDLCALL SDL_LockAudio(void);
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extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
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extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
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extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
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/*
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* This function shuts down audio processing and closes the audio device.
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*/
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extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
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extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev);
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/*
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* Returns 1 if audio device is still functioning, zero if not, -1 on error.
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*/
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extern DECLSPEC int SDLCALL SDL_AudioDeviceConnected(SDL_AudioDeviceID dev);
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/* Ends C function definitions when using C++ */
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