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https://github.com/joel16/SDL2.git
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Fixed bug 1744 - DirectFB video and renderer API is not updated
tomaszewski.p Recent changes in SDL_sysrenderer.h and SDL_sysvideo.h had no impact on directfb backend. Attached patch: - updates interface, - resolves uninitialized variable reading, - changes logging tio use SDL_Log API, - updates configure to use DIRECTFBCONFIG variable instead direct call to directfb-config.
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configure
vendored
2
configure
vendored
@ -20263,7 +20263,7 @@ fi
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else
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set -- `echo $DIRECTFB_REQUIRED_VERSION | sed 's/\./ /g'`
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NEED_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
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set -- `directfb-config --version | sed 's/\./ /g'`
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set -- `$DIRECTFBCONFIG --version | sed 's/\./ /g'`
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HAVE_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
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if test $HAVE_VERSION -ge $NEED_VERSION; then
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DIRECTFB_CFLAGS=`$DIRECTFBCONFIG --cflags`
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@ -1423,7 +1423,7 @@ AC_HELP_STRING([--enable-video-directfb], [use DirectFB video driver [[default=n
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else
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set -- `echo $DIRECTFB_REQUIRED_VERSION | sed 's/\./ /g'`
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NEED_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
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set -- `directfb-config --version | sed 's/\./ /g'`
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set -- `$DIRECTFBCONFIG --version | sed 's/\./ /g'`
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HAVE_VERSION=`expr $1 \* 10000 + $2 \* 100 + $3`
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if test $HAVE_VERSION -ge $NEED_VERSION; then
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DIRECTFB_CFLAGS=`$DIRECTFBCONFIG --cflags`
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@ -96,17 +96,17 @@ static void DirectFB_DirtyTexture(SDL_Renderer * renderer,
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const SDL_Rect * rects);
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static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer);
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static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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const SDL_FPoint * points, int count);
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static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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const SDL_FPoint * points, int count);
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static int DirectFB_RenderDrawRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int DirectFB_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect * rects, int count);
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const SDL_FRect * rects, int count);
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static int DirectFB_RenderCopy(SDL_Renderer * renderer,
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SDL_Texture * texture,
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const SDL_Rect * srcrect,
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const SDL_Rect * dstrect);
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const SDL_FRect * dstrect);
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static void DirectFB_RenderPresent(SDL_Renderer * renderer);
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static void DirectFB_DestroyTexture(SDL_Renderer * renderer,
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SDL_Texture * texture);
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@ -175,6 +175,14 @@ SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr)
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static __inline__ void
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SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr)
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{
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dr->x = sr->x;
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dr->y = sr->y;
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dr->h = sr->h;
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dr->w = sr->w;
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}
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static int
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@ -206,6 +214,8 @@ TextureHasAlpha(DirectFB_TextureData * data)
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static inline IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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@ -215,6 +225,8 @@ static inline IDirectFBSurface *get_dfb_surface(SDL_Window *window)
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static inline IDirectFBWindow *get_dfb_window(SDL_Window *window)
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{
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SDL_SysWMinfo wm_info;
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SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo));
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SDL_VERSION(&wm_info.version);
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SDL_GetWindowWMInfo(window, &wm_info);
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@ -917,7 +929,7 @@ PrepareDraw(SDL_Renderer * renderer)
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}
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static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count)
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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@ -934,7 +946,7 @@ static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer,
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}
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static int DirectFB_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count)
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const SDL_FPoint * points, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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@ -977,7 +989,7 @@ DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int c
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}
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static int
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DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int count)
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DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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@ -998,16 +1010,20 @@ DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect * rects, int co
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static int
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DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata;
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IDirectFBSurface *destsurf = get_dfb_surface(data->window);
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DirectFB_TextureData *texturedata =
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(DirectFB_TextureData *) texture->driverdata;
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Uint8 alpha, r, g, b;
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DFBRectangle sr, dr;
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DirectFB_ActivateRenderer(renderer);
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SDLtoDFBRect(srcrect, &sr);
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SDLtoDFBRect_Float(dstrect, &dr);
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if (texturedata->display) {
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int px, py;
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SDL_Window *window = renderer->window;
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@ -1018,20 +1034,17 @@ DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->SetSourceRectangle(dispdata->vidlayer,
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srcrect->x, srcrect->y,
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srcrect->w,
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srcrect->h));
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sr.x, sr.y, sr.w, sr.h));
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dfbwin->GetPosition(dfbwin, &px, &py);
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px += windata->client.x;
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py += windata->client.y;
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SDL_DFB_CHECKERR(dispdata->
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vidlayer->SetScreenRectangle(dispdata->vidlayer,
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px + dstrect->x,
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py + dstrect->y,
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dstrect->w,
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dstrect->h));
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px + dr.x,
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py + dr.y,
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dr.w,
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dr.h));
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} else {
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DFBRectangle sr, dr;
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DFBSurfaceBlittingFlags flags = 0;
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#if 0
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@ -102,8 +102,9 @@ DirectFB_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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if (!SDL_DirectFB_LoadLibrary())
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if (!SDL_DirectFB_LoadLibrary()) {
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return NULL;
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}
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/* Initialize all variables that we clean on shutdown */
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SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice));
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@ -31,6 +31,8 @@
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#include "SDL_scancode.h"
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#include "SDL_render.h"
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#include "SDL_log.h"
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#define DFB_VERSIONNUM(X, Y, Z) \
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((X)*1000 + (Y)*100 + (Z))
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@ -66,7 +68,6 @@
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#endif
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#define DIRECTFB_DEBUG 1
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#define LOG_CHANNEL stdout
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#define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */
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#define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */
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@ -80,23 +81,12 @@
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#define SDL_DFB_CONTEXT "SDL_DirectFB"
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#define SDL_DFB_ERR(x...) \
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do { \
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fprintf(LOG_CHANNEL, "%s: %s <%d>:\n\t", \
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SDL_DFB_CONTEXT, __FILE__, __LINE__ ); \
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fprintf(LOG_CHANNEL, x ); \
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} while (0)
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#define SDL_DFB_ERR(x...) SDL_LogError(SDL_LOG_CATEGORY_ERROR, x)
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#if (DIRECTFB_DEBUG)
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#define SDL_DFB_LOG(x...) SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, x)
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#define SDL_DFB_LOG(x...) \
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do { \
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fprintf(LOG_CHANNEL, "%s: ", SDL_DFB_CONTEXT); \
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fprintf(LOG_CHANNEL, x ); \
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fprintf(LOG_CHANNEL, "\n"); \
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} while (0)
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#define SDL_DFB_DEBUG(x...) SDL_DFB_ERR( x )
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#define SDL_DFB_DEBUG(x...) SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, x)
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static inline DFBResult sdl_dfb_check(DFBResult ret, const char *src_file, int src_line) {
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if (ret != DFB_OK) {
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@ -47,6 +47,7 @@ DirectFB_CreateWindow(_THIS, SDL_Window * window)
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int bshaped = 0;
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SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData));
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SDL_memset(&desc, 0, sizeof(DFBWindowDescription));
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windata = (DFB_WindowData *) window->driverdata;
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windata->is_managed = devdata->has_own_wm;
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@ -89,7 +90,12 @@ DirectFB_CreateWindow(_THIS, SDL_Window * window)
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desc.height = windata->size.h;
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desc.pixelformat = dispdata->pixelformat;
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desc.surface_caps = DSCAPS_PREMULTIPLIED;
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#if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 4
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if (window->flags & SDL_WINDOW_OPENGL) {
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desc.surface_caps |= DSCAPS_GL;
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}
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#endif
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/* Create the window. */
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SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
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&windata->dfbwin));
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@ -378,7 +384,7 @@ DirectFB_RestoreWindow(_THIS, SDL_Window * window)
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}
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void
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DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
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DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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SDL_DFB_DEVICEDATA(_this);
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SDL_DFB_WINDOWDATA(window);
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@ -69,7 +69,7 @@ extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
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extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
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extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
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extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
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extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window);
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extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo *info);
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