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Use a simple table for Unicode translation
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401224
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@ -128,12 +128,45 @@ void Atari_PumpEvents(_THIS)
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this->PumpEvents(this);
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}
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Uint16 SDL_AtariToUnicode(Uint8 caracter)
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{
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/* Translate from Atari charset to Unicode */
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if ((caracter>=32) && (caracter<=127)) {
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return (Uint16) caracter;
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}
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/* Atari to Unicode charset translation table */
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return 0;
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}
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Uint16 SDL_AtariToUnicodeTable[256]={
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/* Standard ASCII characters from 0x00 to 0x7e */
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/* Unicode stuff from 0x7f to 0xff */
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0x0000,0x0001,0x0002,0x0003,0x0004,0x0005,0x0006,0x0007,
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0x0008,0x0009,0x000A,0x000B,0x000C,0x000D,0x000E,0x000F,
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0x0010,0x0011,0x0012,0x0013,0x0014,0x0015,0x0016,0x0017,
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0x0018,0x0019,0x001A,0x001B,0x001C,0x001D,0x001E,0x001F,
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0x0020,0x0021,0x0022,0x0023,0x0024,0x0025,0x0026,0x0027,
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0x0028,0x0029,0x002A,0x002B,0x002C,0x002D,0x002E,0x002F,
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0x0030,0x0031,0x0032,0x0033,0x0034,0x0035,0x0036,0x0037,
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0x0038,0x0039,0x003A,0x003B,0x003C,0x003D,0x003E,0x003F,
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0x0040,0x0041,0x0042,0x0043,0x0044,0x0045,0x0046,0x0047,
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0x0048,0x0049,0x004A,0x004B,0x004C,0x004D,0x004E,0x004F,
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0x0050,0x0051,0x0052,0x0053,0x0054,0x0055,0x0056,0x0057,
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0x0058,0x0059,0x005A,0x005B,0x005C,0x005D,0x005E,0x005F,
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0x0060,0x0061,0x0062,0x0063,0x0064,0x0065,0x0066,0x0067,
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0x0068,0x0069,0x006A,0x006B,0x006C,0x006D,0x006E,0x006F,
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0x0070,0x0071,0x0072,0x0073,0x0074,0x0075,0x0076,0x0077,
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0x0078,0x0079,0x007A,0x007B,0x007C,0x007D,0x007E,0x0394,
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0x00C7,0x00FC,0x00E9,0x00E2,0x00E4,0x00E0,0x00E5,0x00E7,
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0x00EA,0x00EB,0x00E8,0x00EF,0x00EE,0x00EC,0x00C4,0x00C5,
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0x00C9,0x00E6,0x00C6,0x00F4,0x00F6,0x00F2,0x00FB,0x00F9,
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0x00FF,0x00D6,0x00DC,0x00A2,0x00A3,0x00A5,0x00DF,0x0192,
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0x00E1,0x00ED,0x00F3,0x00FA,0x00F1,0x00D1,0x00AA,0x00BA,
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0x00BF,0x2310,0x00AC,0x00BD,0x00BC,0x00A1,0x00AB,0x00BB,
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0x00C3,0x00F5,0x00D8,0x00F8,0x0153,0x0152,0x00C0,0x00C3,
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0x00D5,0x00A8,0x00B4,0x2020,0x00B6,0x00A9,0x00AE,0x2122,
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0x0133,0x0132,0x05D0,0x05D1,0x05D2,0x05D3,0x05D4,0x05D5,
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0x05D6,0x05D7,0x05D8,0x05D9,0x05DB,0x05DC,0x05DE,0x05E0,
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0x05E1,0x05E2,0x05E4,0x05E6,0x05E7,0x05E8,0x05E9,0x05EA,
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0x05DF,0x05DA,0x05DD,0x05E3,0x05E5,0x00A7,0x2038,0x221E,
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0x03B1,0x03B2,0x0393,0x03C0,0x03A3,0x03C3,0x00B5,0x03C4,
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0x03A6,0x0398,0x03A9,0x03B4,0x222E,0x03C6,0x2208,0x2229,
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0x2261,0x00B1,0x2265,0x2264,0x2320,0x2321,0x00F7,0x2248,
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0x00B0,0x2022,0x00B7,0x221A,0x207F,0x00B2,0x00B3,0x00AF
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};
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@ -44,6 +44,7 @@ extern void (*Atari_ShutdownEvents)(void);
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extern void Atari_InitOSKeymap(_THIS);
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extern void Atari_PumpEvents(_THIS);
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extern Uint16 SDL_AtariToUnicode(Uint8 caracter);
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/* Atari to Unicode charset translation table */
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extern Uint16 SDL_AtariToUnicodeTable[256];
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#endif /* _SDL_ATARI_EVENTS_H_ */
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@ -182,8 +182,8 @@ static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym,
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keysym->mod = KMOD_NONE;
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keysym->unicode = 0;
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if (pressed && (asciicode!=0)) {
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keysym->unicode = SDL_AtariToUnicode(asciicode);
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if (SDL_TranslateUNICODE && pressed) {
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keysym->unicode = SDL_AtariToUnicodeTable[asciicode];
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}
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return(keysym);
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@ -187,8 +187,8 @@ static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym,
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keysym->mod = KMOD_NONE;
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keysym->unicode = 0;
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if (pressed && (asciicode!=0)) {
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keysym->unicode = SDL_AtariToUnicode(asciicode);
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if (SDL_TranslateUNICODE && pressed) {
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keysym->unicode = SDL_AtariToUnicodeTable[asciicode];
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}
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return(keysym);
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@ -241,8 +241,8 @@ static SDL_keysym *TranslateKey(int scancode, int numkeytable, SDL_keysym *keysy
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keysym->mod = KMOD_NONE;
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keysym->unicode = 0;
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if (pressed && (asciicode!=0)) {
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keysym->unicode = SDL_AtariToUnicode(asciicode);
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if (SDL_TranslateUNICODE && pressed) {
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keysym->unicode = SDL_AtariToUnicodeTable[asciicode];
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}
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return(keysym);
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@ -83,8 +83,8 @@ static SDL_keysym *TranslateKey(int scancode, int asciicode, SDL_keysym *keysym,
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keysym->mod = KMOD_NONE;
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keysym->unicode = 0;
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if (pressed && (asciicode!=0)) {
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keysym->unicode = SDL_AtariToUnicode(asciicode);
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if (SDL_TranslateUNICODE && pressed) {
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keysym->unicode = SDL_AtariToUnicodeTable[asciicode];
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}
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return(keysym);
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