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Fixed testgles on iOS (bug 1136)
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f0c1972949
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8e56849e83
@ -40,7 +40,7 @@ UIKit_GL_GetProcAddress(_THIS, const char *proc)
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-Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator.
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-We don't know that the path won't change in the future.
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*/
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return SDL_LoadFunction(RTLD_DEFAULT, proc);
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return dlsym(RTLD_DEFAULT, proc);
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}
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/*
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@ -53,8 +53,6 @@ CommonCreateState(char **argv, Uint32 flags)
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state->gl_multisamplesamples = 0;
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state->gl_retained_backing = 1;
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state->gl_accelerated = -1;
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state->gl_major_version = 2;
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state->gl_minor_version = 1;
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return state;
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}
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@ -590,8 +588,10 @@ CommonInit(CommonState * state)
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state->gl_accelerated);
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}
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SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
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if (state->gl_major_version) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);
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}
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if (state->verbose & VERBOSE_MODES) {
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SDL_DisplayMode mode;
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@ -712,6 +712,7 @@ CommonInit(CommonState * state)
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SDL_GetError());
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return SDL_FALSE;
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}
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SDL_GetWindowSize(state->windows[i], &state->window_w, &state->window_h);
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if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
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fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
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@ -177,7 +177,7 @@ main(int argc, char *argv[])
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SDL_GL_SetSwapInterval(0);
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}
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SDL_GetCurrentDisplayMode(&mode);
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SDL_GetCurrentDisplayMode(0, &mode);
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printf("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
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printf("\n");
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printf("Vendor : %s\n", glGetString(GL_VENDOR));
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@ -243,6 +243,8 @@ main(int argc, char *argv[])
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/* Set rendering settings for each context */
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for (i = 0; i < state->num_windows; ++i) {
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float aspectAdjust;
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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if (status) {
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printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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@ -251,10 +253,11 @@ main(int argc, char *argv[])
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continue;
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}
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aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h);
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glViewport(0, 0, state->window_w, state->window_h);
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
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glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glEnable(GL_DEPTH_TEST);
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@ -275,7 +278,7 @@ main(int argc, char *argv[])
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switch (event.window.event) {
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case SDL_WINDOWEVENT_RESIZED:
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for (i = 0; i < state->num_windows; ++i) {
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if (event.window.windowID == state->windows[i]) {
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if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
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status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
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if (status) {
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printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
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@ -327,3 +330,5 @@ main(int argc, char *argv[])
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}
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#endif /* HAVE_OPENGLES */
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/* vi: set ts=4 sw=4 expandtab: */
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