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Allow some variation in the pixel values to account for blending accuracy differences.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404197
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@ -47,22 +47,24 @@ int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img )
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case 4:
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{
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int fail;
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int dist = 0;
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Uint8 R, G, B, A;
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SDL_GetRGBA(*(Uint32*)p, sur->format, &R, &G, &B, &A);
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if (img->bytes_per_pixel == 3) {
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fail = !( (R == pd[0]) &&
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(G == pd[1]) &&
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(B == pd[2]) );
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dist += (R-pd[0])*(R-pd[0]);
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dist += (G-pd[1])*(G-pd[1]);
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dist += (B-pd[2])*(B-pd[2]);
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} else {
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fail = !( (R == pd[0]) &&
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(G == pd[1]) &&
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(B == pd[2]) &&
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(A == pd[3]) );
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dist += (R-pd[0])*(R-pd[0]);
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dist += (G-pd[1])*(G-pd[1]);
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dist += (B-pd[2])*(B-pd[2]);
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dist += (A-pd[3])*(A-pd[3]);
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}
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if (fail) {
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/* Allow up to sqrt(32) difference in blending accuracy */
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if (dist > 32) {
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/*printf("pixel %d,%d varies by %d\n", i, j, dist);*/
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++ret;
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}
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}
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