Fixed crash when there was no mouse focus for some reason (iPhone bug?)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404442
This commit is contained in:
Sam Lantinga 2010-01-21 16:11:55 +00:00
parent 645cd1b2d0
commit 9467a700e8

View File

@ -373,7 +373,7 @@ SDL_SendProximity(int id, int x, int y, int type)
event.proximity.cursor = mouse->current_end;
event.proximity.type = type;
/* FIXME: is this right? */
event.proximity.windowID = mouse->focus->id;
event.proximity.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
if (type == SDL_PROXIMITYIN) {
mouse->proximity = SDL_TRUE;
@ -479,7 +479,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
event.motion.cursor = mouse->current_end;
event.motion.xrel = xrel;
event.motion.yrel = yrel;
event.motion.windowID = mouse->focus->id;
event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
mouse->last_x = mouse->x;
@ -532,7 +532,7 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
event.button.button = button;
event.button.x = mouse->x;
event.button.y = mouse->y;
event.button.windowID = mouse->focus->id;
event.button.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;
@ -556,7 +556,7 @@ SDL_SendMouseWheel(int index, int x, int y)
event.wheel.which = (Uint8) index;
event.wheel.x = x;
event.wheel.y = y;
event.wheel.windowID = mouse->focus->id;
event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
posted = (SDL_PushEvent(&event) > 0);
}
return posted;