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Fixed crash when there was no mouse focus for some reason (iPhone bug?)
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404442
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@ -373,7 +373,7 @@ SDL_SendProximity(int id, int x, int y, int type)
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event.proximity.cursor = mouse->current_end;
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event.proximity.type = type;
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/* FIXME: is this right? */
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event.proximity.windowID = mouse->focus->id;
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event.proximity.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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if (type == SDL_PROXIMITYIN) {
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mouse->proximity = SDL_TRUE;
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@ -479,7 +479,7 @@ SDL_SendMouseMotion(int id, int relative, int x, int y, int pressure)
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event.motion.cursor = mouse->current_end;
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event.motion.xrel = xrel;
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event.motion.yrel = yrel;
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event.motion.windowID = mouse->focus->id;
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event.motion.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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mouse->last_x = mouse->x;
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@ -532,7 +532,7 @@ SDL_SendMouseButton(int id, Uint8 state, Uint8 button)
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event.button.button = button;
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event.button.x = mouse->x;
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event.button.y = mouse->y;
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event.button.windowID = mouse->focus->id;
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event.button.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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@ -556,7 +556,7 @@ SDL_SendMouseWheel(int index, int x, int y)
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event.wheel.which = (Uint8) index;
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event.wheel.x = x;
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event.wheel.y = y;
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event.wheel.windowID = mouse->focus->id;
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event.wheel.windowID = mouse->focus ? mouse->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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