Date: Thu, 01 Jan 2009 21:32:12 +0100

From: Couriersud
Subject: Fusionsound audio driver

attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403409
This commit is contained in:
Sam Lantinga 2009-01-01 21:34:22 +00:00
parent 9e1365dbe8
commit 9e2744e7fa
5 changed files with 452 additions and 0 deletions

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@ -1349,6 +1349,56 @@ AC_HELP_STRING([--enable-video-directfb], [use DirectFB video driver [[default=n
fi
}
dnl Find FusionSound
CheckFusionSound()
{
AC_ARG_ENABLE(fusionsound,
AC_HELP_STRING([--enable-fusionsound], [use FusionSound audio driver [[default=no]]]),
, enable_fusionsound=no)
if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then
fusionsound=no
FUSIONSOUND_REQUIRED_VERSION=1.1.1
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
AC_MSG_CHECKING(for FusionSound $FUSIONSOUND_REQUIRED_VERSION support)
if test x$PKG_CONFIG != xno; then
if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $FUSIONSOUND_REQUIRED_VERSION fusionsound; then
FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags fusionsound`
FUSIONSOUND_LIBS=`$PKG_CONFIG --libs fusionsound`
fusionsound=yes
fi
fi
AC_MSG_RESULT($fusionsound)
if test x$fusionsound = xyes; then
AC_DEFINE(SDL_AUDIO_DRIVER_FUSIONSOUND)
SOURCES="$SOURCES $srcdir/src/audio/fusionsound/*.c"
EXTRA_CFLAGS="$EXTRA_CFLAGS $FUSIONSOUND_CFLAGS"
AC_ARG_ENABLE(fusionsound-shared,
AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audio support [[default=yes]]]),
, enable_fusionsound_shared=yes)
fusionsound_shared=no
AC_MSG_CHECKING(for FusionSound dynamic loading support)
if test x$have_loadso != xyes && \
test x$enable_fusionsound_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic fusionsound loading])
fi
if test x$have_loadso = xyes && \
test x$enable_fusionsound_shared = xyes; then
AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so")
fusionsound_shared=yes
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS"
fi
AC_MSG_RESULT($fusionsound_shared)
have_audio=yes
fi
fi
}
dnl See if we're running on PlayStation 2 hardware
CheckPS2GS()
{
@ -2207,6 +2257,7 @@ case "$host" in
CheckNANOX
CheckFBCON
CheckDirectFB
CheckFusionSound
CheckPS2GS
CheckSVGA
CheckVGL

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@ -185,6 +185,8 @@
#undef SDL_AUDIO_DRIVER_SNDMGR
#undef SDL_AUDIO_DRIVER_SUNAUDIO
#undef SDL_AUDIO_DRIVER_WINWAVEOUT
#undef SDL_AUDIO_DRIVER_FUSIONSOUND
#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
/* Enable various cdrom drivers */
#undef SDL_CDROM_AIX

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@ -72,6 +72,7 @@ extern AudioBootStrap DCAUD_bootstrap;
extern AudioBootStrap MMEAUDIO_bootstrap;
extern AudioBootStrap DART_bootstrap;
extern AudioBootStrap NDSAUD_bootstrap;
extern AudioBootStrap FUSIONSOUND_bootstrap;
/* Available audio drivers */
@ -152,6 +153,9 @@ static AudioBootStrap *bootstrap[] = {
#endif
#if SDL_AUDIO_DRIVER_NDS
&NDSAUD_bootstrap,
#endif
#if SDL_AUDIO_DRIVER_FUSIONSOUND
&FUSIONSOUND_bootstrap,
#endif
NULL
};

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@ -0,0 +1,345 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "SDL_fsaudio.h"
//#define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so"
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
#include "SDL_name.h"
#include "SDL_loadso.h"
#else
#define SDL_NAME(X) X
#endif
/* The tag name used by fusionsoundc audio */
#define SDL_FS_DRIVER_NAME "fusionsound"
/* Buffers to use - more than 2 gives a lot of latency */
#define FUSION_BUFFERS (2)
#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC
static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC;
static void *fs_handle = NULL;
static DirectResult(*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[]));
static DirectResult(*SDL_NAME(FusionSoundCreate)) (IFusionSound **
ret_interface);
#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) }
static struct
{
const char *name;
void **func;
} fs_functions[] = {
/* *INDENT-OFF* */
SDL_FS_SYM(FusionSoundInit),
SDL_FS_SYM(FusionSoundCreate),
/* *INDENT-ON* */
};
#undef SDL_FS_SYM
static void
UnloadFusionSoundLibrary()
{
if (fs_handle != NULL) {
SDL_UnloadObject(fs_handle);
fs_handle = NULL;
}
}
static int
LoadFusionSoundLibrary(void)
{
int i, retval = -1;
if (fs_handle == NULL) {
fs_handle = SDL_LoadObject(fs_library);
if (fs_handle != NULL) {
retval = 0;
for (i = 0; i < SDL_arraysize(fs_functions); ++i) {
*fs_functions[i].func =
SDL_LoadFunction(fs_handle, fs_functions[i].name);
if (!*fs_functions[i].func) {
retval = -1;
UnloadFusionSoundLibrary();
break;
}
}
}
}
return retval;
}
#else
static void
UnloadFusionSoundLibrary()
{
return;
}
static int
LoadFusionSoundLibrary(void)
{
return 0;
}
#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* This function waits until it is possible to write a full sound buffer */
static void
SDL_FS_WaitDevice(_THIS)
{
this->hidden->stream->Wait(this->hidden->stream,
this->hidden->mixsamples);
}
static void
SDL_FS_PlayDevice(_THIS)
{
DirectResult ret;
ret = this->hidden->stream->Write(this->hidden->stream,
this->hidden->mixbuf,
this->hidden->mixsamples);
/* If we couldn't write, assume fatal error for now */
if (ret) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen);
#endif
}
static void
SDL_FS_WaitDone(_THIS)
{
this->hidden->stream->Wait(this->hidden->stream,
this->hidden->mixsamples * FUSION_BUFFERS);
}
static Uint8 *
SDL_FS_GetDeviceBuf(_THIS)
{
return (this->hidden->mixbuf);
}
static void
SDL_FS_CloseDevice(_THIS)
{
if (this->hidden != NULL) {
if (this->hidden->mixbuf != NULL) {
SDL_FreeAudioMem(this->hidden->mixbuf);
this->hidden->mixbuf = NULL;
}
if (this->hidden->stream) {
this->hidden->stream->Release(this->hidden->stream);
this->hidden->stream = NULL;
}
if (this->hidden->fs) {
this->hidden->fs->Release(this->hidden->fs);
this->hidden->fs = NULL;
}
SDL_free(this->hidden);
this->hidden = NULL;
}
}
static int
SDL_FS_OpenDevice(_THIS, const char *devname, int iscapture)
{
int bytes;
SDL_AudioFormat test_format = 0, format = 0;
FSSampleFormat fs_format;
FSStreamDescription desc;
DirectResult ret;
/* Initialize all variables that we clean on shutdown */
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
if (this->hidden == NULL) {
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Try for a closest match on audio format */
for (test_format = SDL_FirstAudioFormat(this->spec.format);
!format && test_format;) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
#endif
switch (test_format) {
case AUDIO_U8:
fs_format = FSSF_U8;
bytes = 1;
format = 1;
break;
case AUDIO_S16SYS:
fs_format = FSSF_S16;
bytes = 2;
format = 1;
break;
case AUDIO_S32SYS:
fs_format = FSSF_S32;
bytes = 4;
format = 1;
break;
case AUDIO_F32SYS:
fs_format = FSSF_FLOAT;
bytes = 4;
format = 1;
break;
default:
format = 0;
break;
}
if (!format) {
test_format = SDL_NextAudioFormat();
}
}
if (format == 0) {
SDL_FS_CloseDevice(this);
SDL_SetError("Couldn't find any hardware audio formats");
return 0;
}
this->spec.format = test_format;
/* Retrieve the main sound interface. */
ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs);
if (ret) {
SDL_FS_CloseDevice(this);
SDL_SetError("Unable to initialize FusionSound: %d", ret);
return 0;
}
this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels;
/* Fill stream description. */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER;
desc.samplerate = this->spec.freq;
desc.buffersize = this->spec.size * FUSION_BUFFERS;
desc.channels = this->spec.channels;
desc.prebuffer = 10;
desc.sampleformat = fs_format;
ret =
this->hidden->fs->CreateStream(this->hidden->fs, &desc,
&this->hidden->stream);
if (ret) {
SDL_FS_CloseDevice(this);
SDL_SetError("Unable to create FusionSoundStream: %d", ret);
return 0;
}
/* See what we got */
desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE |
FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT;
ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc);
this->spec.freq = desc.samplerate;
this->spec.size =
desc.buffersize / FUSION_BUFFERS * bytes * desc.channels;
this->spec.channels = desc.channels;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&this->spec);
/* Allocate mixing buffer */
this->hidden->mixlen = this->spec.size;
this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
if (this->hidden->mixbuf == NULL) {
SDL_FS_CloseDevice(this);
SDL_OutOfMemory();
return 0;
}
SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);
/* We're ready to rock and roll. :-) */
return 1;
}
static void
SDL_FS_Deinitialize(void)
{
UnloadFusionSoundLibrary();
}
static int
SDL_FS_Init(SDL_AudioDriverImpl * impl)
{
if (LoadFusionSoundLibrary() < 0) {
return 0;
} else {
DirectResult ret;
ret = SDL_NAME(FusionSoundInit) (NULL, NULL);
if (ret) {
UnloadFusionSoundLibrary();
SDL_SetError
("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)",
ret);
return 0;
}
}
/* Set the function pointers */
impl->OpenDevice = SDL_FS_OpenDevice;
impl->PlayDevice = SDL_FS_PlayDevice;
impl->WaitDevice = SDL_FS_WaitDevice;
impl->GetDeviceBuf = SDL_FS_GetDeviceBuf;
impl->CloseDevice = SDL_FS_CloseDevice;
impl->WaitDone = SDL_FS_WaitDone;
impl->Deinitialize = SDL_FS_Deinitialize;
impl->OnlyHasDefaultOutputDevice = 1;
return 1;
}
AudioBootStrap FUSIONSOUND_bootstrap = {
SDL_FS_DRIVER_NAME, "FusionSound", SDL_FS_Init, 0
};
/* vi: set ts=4 sw=4 expandtab: */

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@ -0,0 +1,50 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2009 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_fsaudio_h
#define _SDL_fsaudio_h
#include <fusionsound/fusionsound.h>
#include "../SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData
{
/* Interface */
IFusionSound *fs;
/* The stream interface for the audio device */
IFusionSoundStream *stream;
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
int mixsamples;
};
#endif /* _SDL_fsaudio_h */
/* vi: set ts=4 sw=4 expandtab: */