Date: Sat, 1 Jun 2002 17:56:45 -0500

From: Darrell Walisser <dwaliss1@purdue.edu>
Subject: mac patch

In this patch:

- yuv code
- links to QuickTime
- tabs -> 4 spaces
- mouse events fix
- SDLMain path parsing fix
- BUGS updates
- some miscellaneous docs/comments/code cleanup

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40391
This commit is contained in:
Sam Lantinga 2002-06-01 23:05:05 +00:00
parent 455d014f8a
commit aba4b443c9
7 changed files with 1207 additions and 904 deletions

8
BUGS
View File

@ -72,26 +72,20 @@ MacOS X:
Joystick code is not extensively tested yet.
Window may not close when unsetting video mode and resetting.
Resizeable windows aren't implemented yet.
Depth switching for windowed mode isn't implemented yet.
Palette handling isn't implemented in windowed mode yet.
Command-line arguments Dialog is not implemented yet.
Command-line arguments dialog is not implemented yet.
Fullscreen drawing has some artifacts.
Fullscreen window covers *all* other windows - even force quit.
Fullscreen OpenGL for the software renderer is broken.
Some OpenGL parameters are not accounted for, for example color bits customization.
Getting OpenGL context parameters is not implemented.
Continuous mouse motion perhaps is not as smooth as it should be.
SDL_WM_GrabInput() is implemented, but it "freezes" the hardware

View File

@ -51,24 +51,25 @@ static BOOL gFinderLaunch;
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
char parentdir[MAXPATHLEN];
char *c;
strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
c = (char*) parentdir;
while (*c != '\0') /* go to end */
c++;
while (*c != '/') /* back up to parent */
c--;
*c++ = '\0'; /* cut off last part (binary name) */
if (shouldChdir)
{
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
char parentdir[MAXPATHLEN];
char *c;
strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
c = (char*) parentdir;
while (*c != '\0') /* go to end */
c++;
while (*c != '/') /* back up to parent */
c--;
*c++ = '\0'; /* cut off last part (binary name) */
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
}
}

View File

@ -1,23 +1,23 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
Sam Lantinga
slouken@libsdl.org
*/
#include <sys/time.h>
@ -27,479 +27,473 @@ static SDLKey keymap[256];
static unsigned int currentMods = 0; /* Current keyboard modifiers, to track modifier state */
static int last_virtual_button = 0; /* Last virtual mouse button pressed */
static void QZ_InitOSKeymap (_THIS) {
const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
static void QZ_InitOSKeymap (_THIS) {
const void *KCHRPtr;
UInt32 state;
UInt32 value;
int i;
int world = SDLK_WORLD_0;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
/* Up there we setup a static scancode->keysym map. However, it will not
* work very well on international keyboard. Hence we now query MacOS
* for its own keymap to adjust our own mapping table. However, this is
* bascially only useful for ascii char keys. This is also the reason
* why we keep the static table, too.
*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
/* The keypad codes are re-setup here, because the loop above cannot
* distinguish between a key on the keypad and a regular key. We maybe
* could get around this problem in another fashion: NSEvent's flags
* include a "NSNumericPadKeyMask" bit; we could check that and modify
* the symbol we return on the fly. However, this flag seems to exhibit
* some weird behaviour related to the num lock key
*/
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
keymap[i] = SDLK_UNKNOWN;
/* This keymap is almost exactly the same as the OS 9 one */
keymap[QZ_ESCAPE] = SDLK_ESCAPE;
keymap[QZ_F1] = SDLK_F1;
keymap[QZ_F2] = SDLK_F2;
keymap[QZ_F3] = SDLK_F3;
keymap[QZ_F4] = SDLK_F4;
keymap[QZ_F5] = SDLK_F5;
keymap[QZ_F6] = SDLK_F6;
keymap[QZ_F7] = SDLK_F7;
keymap[QZ_F8] = SDLK_F8;
keymap[QZ_F9] = SDLK_F9;
keymap[QZ_F10] = SDLK_F10;
keymap[QZ_F11] = SDLK_F11;
keymap[QZ_F12] = SDLK_F12;
keymap[QZ_PRINT] = SDLK_PRINT;
keymap[QZ_SCROLLOCK] = SDLK_SCROLLOCK;
keymap[QZ_PAUSE] = SDLK_PAUSE;
keymap[QZ_POWER] = SDLK_POWER;
keymap[QZ_BACKQUOTE] = SDLK_BACKQUOTE;
keymap[QZ_1] = SDLK_1;
keymap[QZ_2] = SDLK_2;
keymap[QZ_3] = SDLK_3;
keymap[QZ_4] = SDLK_4;
keymap[QZ_5] = SDLK_5;
keymap[QZ_6] = SDLK_6;
keymap[QZ_7] = SDLK_7;
keymap[QZ_8] = SDLK_8;
keymap[QZ_9] = SDLK_9;
keymap[QZ_0] = SDLK_0;
keymap[QZ_MINUS] = SDLK_MINUS;
keymap[QZ_EQUALS] = SDLK_EQUALS;
keymap[QZ_BACKSPACE] = SDLK_BACKSPACE;
keymap[QZ_INSERT] = SDLK_INSERT;
keymap[QZ_HOME] = SDLK_HOME;
keymap[QZ_PAGEUP] = SDLK_PAGEUP;
keymap[QZ_NUMLOCK] = SDLK_NUMLOCK;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_TAB] = SDLK_TAB;
keymap[QZ_q] = SDLK_q;
keymap[QZ_w] = SDLK_w;
keymap[QZ_e] = SDLK_e;
keymap[QZ_r] = SDLK_r;
keymap[QZ_t] = SDLK_t;
keymap[QZ_y] = SDLK_y;
keymap[QZ_u] = SDLK_u;
keymap[QZ_i] = SDLK_i;
keymap[QZ_o] = SDLK_o;
keymap[QZ_p] = SDLK_p;
keymap[QZ_LEFTBRACKET] = SDLK_LEFTBRACKET;
keymap[QZ_RIGHTBRACKET] = SDLK_RIGHTBRACKET;
keymap[QZ_BACKSLASH] = SDLK_BACKSLASH;
keymap[QZ_DELETE] = SDLK_DELETE;
keymap[QZ_END] = SDLK_END;
keymap[QZ_PAGEDOWN] = SDLK_PAGEDOWN;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_CAPSLOCK] = SDLK_CAPSLOCK;
keymap[QZ_a] = SDLK_a;
keymap[QZ_s] = SDLK_s;
keymap[QZ_d] = SDLK_d;
keymap[QZ_f] = SDLK_f;
keymap[QZ_g] = SDLK_g;
keymap[QZ_h] = SDLK_h;
keymap[QZ_j] = SDLK_j;
keymap[QZ_k] = SDLK_k;
keymap[QZ_l] = SDLK_l;
keymap[QZ_SEMICOLON] = SDLK_SEMICOLON;
keymap[QZ_QUOTE] = SDLK_QUOTE;
keymap[QZ_RETURN] = SDLK_RETURN;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_LSHIFT] = SDLK_LSHIFT;
keymap[QZ_z] = SDLK_z;
keymap[QZ_x] = SDLK_x;
keymap[QZ_c] = SDLK_c;
keymap[QZ_v] = SDLK_v;
keymap[QZ_b] = SDLK_b;
keymap[QZ_n] = SDLK_n;
keymap[QZ_m] = SDLK_m;
keymap[QZ_COMMA] = SDLK_COMMA;
keymap[QZ_PERIOD] = SDLK_PERIOD;
keymap[QZ_SLASH] = SDLK_SLASH;
keymap[QZ_UP] = SDLK_UP;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
keymap[QZ_LCTRL] = SDLK_LCTRL;
keymap[QZ_LALT] = SDLK_LALT;
keymap[QZ_LMETA] = SDLK_LMETA;
keymap[QZ_SPACE] = SDLK_SPACE;
keymap[QZ_LEFT] = SDLK_LEFT;
keymap[QZ_DOWN] = SDLK_DOWN;
keymap[QZ_RIGHT] = SDLK_RIGHT;
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_IBOOK_ENTER] = SDLK_KP_ENTER;
keymap[QZ_IBOOK_RIGHT] = SDLK_RIGHT;
keymap[QZ_IBOOK_DOWN] = SDLK_DOWN;
keymap[QZ_IBOOK_UP] = SDLK_UP;
keymap[QZ_IBOOK_LEFT] = SDLK_LEFT;
/* Up there we setup a static scancode->keysym map. However, it will not
* work very well on international keyboard. Hence we now query MacOS
* for its own keymap to adjust our own mapping table. However, this is
* bascially only useful for ascii char keys. This is also the reason
* why we keep the static table, too.
*/
/* Get a pointer to the systems cached KCHR */
KCHRPtr = (void *)GetScriptManagerVariable(smKCHRCache);
if (KCHRPtr)
{
/* Loop over all 127 possible scan codes */
for (i = 0; i < 0x7F; i++)
{
/* We pretend a clean start to begin with (i.e. no dead keys active */
state = 0;
/* Now translate the key code to a key value */
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* If the state become 0, it was a dead key. We need to translate again,
passing in the new state, to get the actual key value */
if (state != 0)
value = KeyTranslate(KCHRPtr, i, &state) & 0xff;
/* Now we should have an ascii value, or 0. Try to figure out to which SDL symbol it maps */
if (value >= 128) /* Some non-ASCII char, map it to SDLK_WORLD_* */
keymap[i] = world++;
else if (value >= 32) /* non-control ASCII char */
keymap[i] = value;
}
}
/* The keypad codes are re-setup here, because the loop above cannot
* distinguish between a key on the keypad and a regular key. We maybe
* could get around this problem in another fashion: NSEvent's flags
* include a "NSNumericPadKeyMask" bit; we could check that and modify
* the symbol we return on the fly. However, this flag seems to exhibit
* some weird behaviour related to the num lock key
*/
keymap[QZ_KP0] = SDLK_KP0;
keymap[QZ_KP1] = SDLK_KP1;
keymap[QZ_KP2] = SDLK_KP2;
keymap[QZ_KP3] = SDLK_KP3;
keymap[QZ_KP4] = SDLK_KP4;
keymap[QZ_KP5] = SDLK_KP5;
keymap[QZ_KP6] = SDLK_KP6;
keymap[QZ_KP7] = SDLK_KP7;
keymap[QZ_KP8] = SDLK_KP8;
keymap[QZ_KP9] = SDLK_KP9;
keymap[QZ_KP_MINUS] = SDLK_KP_MINUS;
keymap[QZ_KP_PLUS] = SDLK_KP_PLUS;
keymap[QZ_KP_PERIOD] = SDLK_KP_PERIOD;
keymap[QZ_KP_EQUALS] = SDLK_KP_EQUALS;
keymap[QZ_KP_DIVIDE] = SDLK_KP_DIVIDE;
keymap[QZ_KP_MULTIPLY] = SDLK_KP_MULTIPLY;
keymap[QZ_KP_ENTER] = SDLK_KP_ENTER;
}
static void QZ_DoKey (int state, NSEvent *event) {
NSString *chars;
int i;
SDL_keysym key;
/* An event can contain multiple characters */
/* I'll ignore this fact for now, since there is only one virtual key code per event */
chars = [ event characters ];
for (i =0; i < 1 /*[ chars length ] */; i++) {
key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
NSString *chars;
int i;
SDL_keysym key;
/* An event can contain multiple characters */
/* I'll ignore this fact for now, since there is only one virtual key code per event */
chars = [ event characters ];
for (i =0; i < 1 /*[ chars length ] */; i++) {
key.scancode = [ event keyCode ];
key.sym = keymap [ key.scancode ];
key.unicode = [ chars characterAtIndex:i];
key.mod = KMOD_NONE;
SDL_PrivateKeyboard (state, &key);
}
}
static void QZ_DoModifiers (unsigned int newMods) {
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;
const int mapping[] = { SDLK_CAPSLOCK, SDLK_LSHIFT, SDLK_LCTRL, SDLK_LALT, SDLK_LMETA } ;
int i;
int bit;
SDL_keysym key;
int i;
int bit;
SDL_keysym key;
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = currentMods & bit;
newMask = newMods & bit;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.scancode = 0;
key.sym = SDLK_UNKNOWN;
key.unicode = 0;
key.mod = KMOD_NONE;
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else
if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
currentMods = newMods;
/* Iterate through the bits, testing each against the current modifiers */
for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
unsigned int currentMask, newMask;
currentMask = currentMods & bit;
newMask = newMods & bit;
if ( currentMask &&
currentMask != newMask ) { /* modifier up event */
key.sym = mapping[i];
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_PRESSED, &key);
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
else if ( newMask &&
currentMask != newMask ) { /* modifier down event */
key.sym = mapping[i];
SDL_PrivateKeyboard (SDL_PRESSED, &key);
/* If this was Caps Lock, we need some additional voodoo to make SDL happy */
if (bit == NSAlphaShiftKeyMask)
SDL_PrivateKeyboard (SDL_RELEASED, &key);
}
}
currentMods = newMods;
}
static void QZ_DoActivate (_THIS)
{
inForeground = YES;
inForeground = YES;
/* Regrab the mouse */
if (currentGrabMode == SDL_GRAB_ON) {
QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
/* Regrab the mouse */
if (currentGrabMode == SDL_GRAB_ON) {
QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
}
/* Hide the mouse cursor if inside the app window */
if (!QZ_cursor_visible) {
HideCursor ();
}
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
/* Hide the mouse cursor if inside the app window */
if (!QZ_cursor_visible) {
HideCursor ();
}
SDL_PrivateAppActive (1, SDL_APPINPUTFOCUS);
}
static void QZ_DoDeactivate (_THIS) {
inForeground = NO;
/* Ungrab mouse if it is grabbed */
if (currentGrabMode == SDL_GRAB_ON) {
CGAssociateMouseAndMouseCursorPosition (1);
}
inForeground = NO;
/* Show the mouse cursor */
if (!QZ_cursor_visible) {
ShowCursor ();
}
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
/* Ungrab mouse if it is grabbed */
if (currentGrabMode == SDL_GRAB_ON) {
CGAssociateMouseAndMouseCursorPosition (1);
}
/* Show the mouse cursor */
if (!QZ_cursor_visible) {
ShowCursor ();
}
SDL_PrivateAppActive (0, SDL_APPINPUTFOCUS);
}
static void QZ_PumpEvents (_THIS)
{
static NSPoint lastMouse;
NSPoint mouse, saveMouse;
Point qdMouse;
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSRect titleBarRect;
NSAutoreleasePool *pool;
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
SDL_VideoSurface->h + 22 );
if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
/* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
/* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
if (! warp_flag) {
GetGlobalMouse (&qdMouse); /* use Carbon since [ NSEvent mouseLocation ] is broken */
mouse = NSMakePoint (qdMouse.h, qdMouse.v);
saveMouse = mouse;
if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
QZ_PrivateCGToSDL (this, &mouse);
if (inForeground && NSPointInRect (mouse, winRect)) {
//printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
}
static NSPoint lastMouse;
NSPoint mouse, saveMouse;
Point qdMouse;
CGMouseDelta dx, dy;
NSDate *distantPast;
NSEvent *event;
NSRect winRect;
NSRect titleBarRect;
NSAutoreleasePool *pool;
pool = [ [ NSAutoreleasePool alloc ] init ];
distantPast = [ NSDate distantPast ];
winRect = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
titleBarRect = NSMakeRect ( 0, SDL_VideoSurface->h, SDL_VideoSurface->w,
SDL_VideoSurface->h + 22 );
if (currentGrabMode != SDL_GRAB_ON) { /* if grabbed, the cursor can't move! (see fallback below) */
/* 1/2 second after a warp, the mouse cannot move (don't ask me why) */
/* So, approximate motion with CGGetLastMouseDelta, which still works, somehow */
if (! warp_flag) {
GetGlobalMouse (&qdMouse); /* use Carbon since [ NSEvent mouseLocation ] is broken */
mouse = NSMakePoint (qdMouse.h, qdMouse.v);
saveMouse = mouse;
if (mouse.x != lastMouse.x || mouse.y != lastMouse.y) {
QZ_PrivateCGToSDL (this, &mouse);
/* -note- we now generate mouse motion events if the mouse isn't over the window */
if (inForeground /* && NSPointInRect (mouse, winRect)*/) {
//printf ("Mouse Loc: (%f, %f)\n", mouse.x, mouse.y);
SDL_PrivateMouseMotion (0, 0, mouse.x, mouse.y);
}
lastMouse = saveMouse;
}
lastMouse = saveMouse;
}
}
/* accumulate any mouse events into one SDL mouse event */
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
unsigned int type;
BOOL isForGameWin;
#define DO_MOUSE_DOWN(button, sendToWindow) do { \
if ( inForeground ) { \
if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
NSPointInRect([event locationInWindow], winRect) ) \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
} \
else { \
QZ_DoActivate (this); \
} \
[ NSApp sendEvent:event ]; \
} while(0)
#define DO_MOUSE_UP(button, sendToWindow) do { \
if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
!NSPointInRect([event locationInWindow], titleBarRect) ) \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
[ NSApp sendEvent:event ]; \
} while(0)
type = [ event type ];
isForGameWin = (qz_window == [ event window ]);
switch (type) {
case NSLeftMouseDown:
if ( NSCommandKeyMask & currentMods ) {
last_virtual_button = 3;
DO_MOUSE_DOWN (3, 0);
}
else if ( NSAlternateKeyMask & currentMods ) {
last_virtual_button = 2;
DO_MOUSE_DOWN (2, 0);
}
else {
DO_MOUSE_DOWN (1, 1);
}
break;
case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
DO_MOUSE_UP (last_virtual_button, 0);
last_virtual_button = 0;
}
else {
DO_MOUSE_UP (1, 1);
}
break;
case NSOtherMouseUp: DO_MOUSE_UP (2, 0); break;
case NSRightMouseUp: DO_MOUSE_UP (3, 0); break;
case NSSystemDefined:
//if ([event subtype] == 7) {
// unsigned int buttons; // up to 32 mouse button states!
// buttons = [ event data2 ];
//}
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case 27:
case NSMouseMoved:
if (currentGrabMode == SDL_GRAB_ON) {
/**
* If input is grabbed, we'll wing it and try to send some mouse
* moved events with CGGetLastMouseDelta(). Not optimal, but better
* than nothing.
**/
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
else if (warp_flag) {
Uint32 ticks;
ticks = SDL_GetTicks();
if (ticks - warp_ticks < 150) {
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
else {
warp_flag = 0;
}
}
break;
case NSScrollWheel:
if (NSPointInRect([ event locationInWindow ], winRect)) {
float dy;
dy = [ event deltaY ];
if ( dy > 0.0 ) /* Scroll up */
SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
else /* Scroll down */
SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
}
break;
case NSKeyUp:
QZ_DoKey (SDL_RELEASED, event);
break;
case NSKeyDown:
QZ_DoKey (SDL_PRESSED, event);
break;
case NSFlagsChanged:
QZ_DoModifiers( [ event modifierFlags ] );
break;
case NSAppKitDefined:
switch ( [ event subtype ] ) {
case NSApplicationActivatedEventType:
QZ_DoActivate (this);
break;
case NSApplicationDeactivatedEventType:
QZ_DoDeactivate (this);
break;
}
[ NSApp sendEvent:event ];
break;
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
}
}
/* accumulate any mouse events into one SDL mouse event */
dx = 0;
dy = 0;
do {
/* Poll for an event. This will not block */
event = [ NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:distantPast
inMode: NSDefaultRunLoopMode dequeue:YES ];
if (event != nil) {
unsigned int type;
BOOL isForGameWin;
#define DO_MOUSE_DOWN(button, sendToWindow) do { \
if ( inForeground ) { \
if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
NSPointInRect([event locationInWindow], winRect) ) \
SDL_PrivateMouseButton (SDL_PRESSED, button, 0, 0); \
} \
else { \
QZ_DoActivate (this); \
} \
[ NSApp sendEvent:event ]; \
} while(0)
#define DO_MOUSE_UP(button, sendToWindow) do { \
if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) || \
!NSPointInRect([event locationInWindow], titleBarRect) ) \
SDL_PrivateMouseButton (SDL_RELEASED, button, 0, 0); \
[ NSApp sendEvent:event ]; \
} while(0)
type = [ event type ];
isForGameWin = (qz_window == [ event window ]);
switch (type) {
case NSLeftMouseDown:
if ( NSCommandKeyMask & currentMods ) {
last_virtual_button = 3;
DO_MOUSE_DOWN (3, 0);
}
else if ( NSAlternateKeyMask & currentMods ) {
last_virtual_button = 2;
DO_MOUSE_DOWN (2, 0);
}
else {
DO_MOUSE_DOWN (1, 1);
}
break;
case NSOtherMouseDown: DO_MOUSE_DOWN (2, 0); break;
case NSRightMouseDown: DO_MOUSE_DOWN (3, 0); break;
case NSLeftMouseUp:
if ( last_virtual_button != 0 ) {
DO_MOUSE_UP (last_virtual_button, 0);
last_virtual_button = 0;
}
else {
DO_MOUSE_UP (1, 1);
}
break;
case NSOtherMouseUp: DO_MOUSE_UP (2, 0); break;
case NSRightMouseUp: DO_MOUSE_UP (3, 0); break;
case NSSystemDefined:
//if ([event subtype] == 7) {
// unsigned int buttons; // up to 32 mouse button states!
// buttons = [ event data2 ];
//}
break;
case NSLeftMouseDragged:
case NSRightMouseDragged:
case 27:
case NSMouseMoved:
if (currentGrabMode == SDL_GRAB_ON) {
/**
* If input is grabbed, we'll wing it and try to send some mouse
* moved events with CGGetLastMouseDelta(). Not optimal, but better
* than nothing.
**/
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
else if (warp_flag) {
Uint32 ticks;
ticks = SDL_GetTicks();
if (ticks - warp_ticks < 150) {
CGMouseDelta dx1, dy1;
CGGetLastMouseDelta (&dx1, &dy1);
dx += dx1;
dy += dy1;
}
else {
warp_flag = 0;
}
}
break;
case NSScrollWheel:
{
if (NSPointInRect([ event locationInWindow ], winRect)) {
float dy;
dy = [ event deltaY ];
if ( dy > 0.0 ) /* Scroll up */
SDL_PrivateMouseButton (SDL_PRESSED, 4, 0, 0);
else /* Scroll down */
SDL_PrivateMouseButton (SDL_PRESSED, 5, 0, 0);
}
}
break;
case NSKeyUp:
QZ_DoKey (SDL_RELEASED, event);
break;
case NSKeyDown:
QZ_DoKey (SDL_PRESSED, event);
break;
case NSFlagsChanged:
QZ_DoModifiers( [ event modifierFlags ] );
break;
case NSAppKitDefined:
switch ( [ event subtype ] ) {
case NSApplicationActivatedEventType:
QZ_DoActivate (this);
break;
case NSApplicationDeactivatedEventType:
QZ_DoDeactivate (this);
break;
}
[ NSApp sendEvent:event ];
break;
/* case NSApplicationDefined: break; */
/* case NSPeriodic: break; */
/* case NSCursorUpdate: break; */
default:
[ NSApp sendEvent:event ];
}
}
} while (event != nil);
/* check for accumulated mouse events */
if (dx != 0 || dy != 0)
SDL_PrivateMouseMotion (0, 1, dx, dy);
[ pool release ];
} while (event != nil);
/* check for accumulated mouse events */
if (dx != 0 || dy != 0)
SDL_PrivateMouseMotion (0, 1, dx, dy);
[ pool release ];
}

View File

@ -1,24 +1,24 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
*/
/* These are the Macintosh key scancode constants -- from Inside Macintosh */
@ -36,10 +36,10 @@
#define QZ_F11 0x67
#define QZ_F12 0x6F
#define QZ_PRINT 0x69
#define QZ_SCROLLOCK 0x6B
#define QZ_SCROLLOCK 0x6B
#define QZ_PAUSE 0x71
#define QZ_POWER 0x7F
#define QZ_BACKQUOTE 0x32
#define QZ_BACKQUOTE 0x32
#define QZ_1 0x12
#define QZ_2 0x13
#define QZ_3 0x14
@ -52,14 +52,14 @@
#define QZ_0 0x1D
#define QZ_MINUS 0x1B
#define QZ_EQUALS 0x18
#define QZ_BACKSPACE 0x33
#define QZ_BACKSPACE 0x33
#define QZ_INSERT 0x72
#define QZ_HOME 0x73
#define QZ_PAGEUP 0x74
#define QZ_NUMLOCK 0x47
#define QZ_KP_EQUALS 0x51
#define QZ_KP_DIVIDE 0x4B
#define QZ_KP_MULTIPLY 0x43
#define QZ_KP_EQUALS 0x51
#define QZ_KP_DIVIDE 0x4B
#define QZ_KP_MULTIPLY 0x43
#define QZ_TAB 0x30
#define QZ_q 0x0C
#define QZ_w 0x0D
@ -71,9 +71,9 @@
#define QZ_i 0x22
#define QZ_o 0x1F
#define QZ_p 0x23
#define QZ_LEFTBRACKET 0x21
#define QZ_RIGHTBRACKET 0x1E
#define QZ_BACKSLASH 0x2A
#define QZ_LEFTBRACKET 0x21
#define QZ_RIGHTBRACKET 0x1E
#define QZ_BACKSLASH 0x2A
#define QZ_DELETE 0x75
#define QZ_END 0x77
#define QZ_PAGEDOWN 0x79
@ -91,7 +91,7 @@
#define QZ_j 0x26
#define QZ_k 0x28
#define QZ_l 0x25
#define QZ_SEMICOLON 0x29
#define QZ_SEMICOLON 0x29
#define QZ_QUOTE 0x27
#define QZ_RETURN 0x24
#define QZ_KP4 0x56
@ -130,11 +130,11 @@
#define QZ_DOWN 0x7D
#define QZ_RIGHT 0x7C
#define QZ_KP0 0x52
#define QZ_KP_PERIOD 0x41
#define QZ_KP_PERIOD 0x41
/* Wierd, these keys are on my iBook under MacOS X */
#define QZ_IBOOK_ENTER 0x34
#define QZ_IBOOK_LEFT 0x3B
#define QZ_IBOOK_RIGHT 0x3C
#define QZ_IBOOK_DOWN 0x3D
#define QZ_IBOOK_UP 0x3E
#define QZ_IBOOK_UP 0x3E

View File

@ -20,7 +20,7 @@
slouken@libsdl.org
*/
/*
/*
@file SDL_QuartzVideo.h
@author Darrell Walisser
@ -33,16 +33,15 @@
- Keyboard repeat/mouse speed adjust (if needed)
- Multiple monitor support (currently only main display)
- Accelerated blitting support
- Set the window icon (dock icon when API is available)
- Fix white OpenGL window on minimize
- Fix white OpenGL window on minimize (fixed)
- Find out what events should be sent/ignored if window is mimimized
- Find a better way to deal with resolution/depth switch while app is running
- Find a way to deal with external resolution/depth switch while app is running
- Resizeable windows
- Check accuracy of QZ_SetGamma()
Problems:
- OGL not working in full screen with software renderer
- SetColors sets palette correctly but clears framebuffer
- Crash in CG after several mode switches
- Crash in CG after several mode switches (I think this has been fixed)
- Retained windows don't draw their title bar quite right (OS Bug) (not using retained windows)
- Cursor in 8 bit modes is screwy (might just be Radeon PCI bug)
- Warping cursor delays mouse events for a fraction of a second,
@ -52,6 +51,7 @@
#include <Cocoa/Cocoa.h>
#include <OpenGL/OpenGL.h>
#include <Carbon/Carbon.h>
#include <QuickTime/QuickTime.h>
#include "SDL_video.h"
#include "SDL_error.h"
@ -102,10 +102,17 @@ typedef struct SDL_PrivateVideoData {
Uint32 warp_ticks; /* timestamp when the warp occured */
NSWindow *window; /* Cocoa window to implement the SDL window */
NSQuickDrawView *view; /* the window's view; draw 2D into this view */
ImageDescriptionHandle yuv_idh;
MatrixRecordPtr yuv_matrix;
DecompressorComponent yuv_codec;
ImageSequence yuv_seq;
PlanarPixmapInfoYUV420 *yuv_pixmap;
Sint16 yuv_width, yuv_height;
CGrafPtr yuv_port;
} SDL_PrivateVideoData ;
#define _THIS SDL_VideoDevice *this
#define _THIS SDL_VideoDevice *this
#define display_id (this->hidden->display)
#define mode (this->hidden->mode)
#define save_mode (this->hidden->save_mode)
@ -121,6 +128,15 @@ typedef struct SDL_PrivateVideoData {
#define video_set (this->hidden->video_set)
#define warp_ticks (this->hidden->warp_ticks)
#define warp_flag (this->hidden->warp_flag)
#define yuv_idh (this->hidden->yuv_idh)
#define yuv_matrix (this->hidden->yuv_matrix)
#define yuv_codec (this->hidden->yuv_codec)
#define yuv_seq (this->hidden->yuv_seq)
#define yuv_pixmap (this->hidden->yuv_pixmap)
#define yuv_data (this->hidden->yuv_data)
#define yuv_width (this->hidden->yuv_width)
#define yuv_height (this->hidden->yuv_height)
#define yuv_port (this->hidden->yuv_port)
/* Obscuring code: maximum number of windows above ours (inclusive) */
#define kMaxWindows 256
@ -144,16 +160,16 @@ typedef struct SDL_PrivateVideoData {
*/
typedef CGError CGSError;
typedef long CGSWindowCount;
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef long CGSWindowCount;
typedef void * CGSConnectionID;
typedef int CGSWindowID;
typedef CGSWindowID* CGSWindowIDList;
typedef CGWindowLevel CGSWindowLevel;
typedef NSRect CGSRect;
extern CGSConnectionID _CGSDefaultConnection ();
extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
extern CGSError CGSGetOnScreenWindowList (CGSConnectionID cid,
CGSConnectionID owner,
CGSWindowCount listCapacity,
CGSWindowIDList list,
@ -166,9 +182,9 @@ extern CGSError CGSGetScreenRectForWindow (CGSConnectionID cid,
extern CGWindowLevel CGSGetWindowLevel (CGSConnectionID cid,
CGSWindowID wid,
CGSWindowLevel *level);
extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned int color);
extern CGSError CGSDisplayHWFill (CGDirectDisplayID id, unsigned int x, unsigned int y,
unsigned int w, unsigned int h, unsigned int color);
extern CGSError CGSDisplayCanHWFill (CGDirectDisplayID id);
@ -182,16 +198,16 @@ static void QZ_DeleteDevice (SDL_VideoDevice *device);
/* Initialization, Query, Setup, and Redrawing functions */
static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
static SDL_Rect** QZ_ListModes (_THIS, SDL_PixelFormat *format,
Uint32 flags);
static void QZ_UnsetVideoMode (_THIS);
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current,
int width, int height, int bpp,
Uint32 flags);
static int QZ_ToggleFullScreen (_THIS, int on);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static int QZ_SetColors (_THIS, int first_color,
int num_colors, SDL_Color *colors);
static void QZ_DirectUpdate (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_UpdateRects (_THIS, int num_rects, SDL_Rect *rects);
static void QZ_VideoQuit (_THIS);
@ -223,8 +239,8 @@ static void QZ_PrivateWarpCursor (_THIS, int x, int y);
/* Cursor and Mouse functions */
static void QZ_FreeWMCursor (_THIS, WMcursor *cursor);
static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y);
static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y);
static int QZ_ShowWMCursor (_THIS, WMcursor *cursor);
static void QZ_WarpWMCursor (_THIS, Uint16 x, Uint16 y);
static void QZ_MoveWMCursor (_THIS, int x, int y);
@ -241,3 +257,7 @@ static int QZ_IconifyWindow (_THIS);
static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode);
/*static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info);*/
/* YUV functions */
static SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
Uint32 format, SDL_Surface *display);

File diff suppressed because it is too large Load Diff

View File

@ -32,17 +32,17 @@ static void QZ_FreeWMCursor (_THIS, WMcursor *cursor) {
/* Use the Carbon cursor routines for now */
static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
int w, int h, int hot_x, int hot_y) {
WMcursor *cursor;
int row, bytes;
/* Allocate the cursor memory */
cursor = (WMcursor *)malloc(sizeof(WMcursor));
if ( cursor == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
memset(cursor, 0, sizeof(*cursor));
int w, int h, int hot_x, int hot_y) {
WMcursor *cursor;
int row, bytes;
/* Allocate the cursor memory */
cursor = (WMcursor *)malloc(sizeof(WMcursor));
if ( cursor == NULL ) {
SDL_OutOfMemory();
return(NULL);
}
memset(cursor, 0, sizeof(*cursor));
if (w > 16)
w = 16;
@ -50,19 +50,19 @@ static WMcursor* QZ_CreateWMCursor (_THIS, Uint8 *data, Uint8 *mask,
if (h > 16)
h = 16;
bytes = (w+7)/8;
bytes = (w+7)/8;
for ( row=0; row<h; ++row ) {
memcpy(&cursor->curs.data[row], data, bytes);
data += bytes;
}
for ( row=0; row<h; ++row ) {
memcpy(&cursor->curs.mask[row], mask, bytes);
mask += bytes;
}
cursor->curs.hotSpot.h = hot_x;
cursor->curs.hotSpot.v = hot_y;
for ( row=0; row<h; ++row ) {
memcpy(&cursor->curs.data[row], data, bytes);
data += bytes;
}
for ( row=0; row<h; ++row ) {
memcpy(&cursor->curs.mask[row], mask, bytes);
mask += bytes;
}
cursor->curs.hotSpot.h = hot_x;
cursor->curs.hotSpot.v = hot_y;
return(cursor);
}
@ -246,18 +246,18 @@ static void QZ_SetIcon (_THIS, SDL_Surface *icon, Uint8 *mask)
#define ALPHASHIFT 3
for (i=0;i<masksize;i+=8)
for (j=0;j<8;j++)
surfPtr[ALPHASHIFT+((i+j)<<2)]=(mask[i>>3]&(1<<(7-j)))?0xFF:0x00;
surfPtr[ALPHASHIFT+((i+j)<<2)]=(mask[i>>3]&(1<<(7-j)))?0xFF:0x00;
}
imgrep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels
pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4
hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:icon->w<<2 bitsPerPixel:32];
img = [[NSImage alloc] initWithSize:imgSize];
[img addRepresentation: imgrep];
[NSApp setApplicationIconImage:img];
[img release];
[imgrep release];
imgrep = [ [ NSBitmapImageRep alloc]
initWithBitmapDataPlanes:(unsigned char **)&mergedSurface->pixels
pixelsWide:icon->w pixelsHigh:icon->h bitsPerSample:8 samplesPerPixel:4
hasAlpha:YES isPlanar:NO colorSpaceName:NSDeviceRGBColorSpace
bytesPerRow:icon->w<<2 bitsPerPixel:32 ];
img = [ [ NSImage alloc ] initWithSize:imgSize ];
[ img addRepresentation: imgrep ];
[ NSApp setApplicationIconImage:img ];
[ img release ];
[ imgrep release ];
SDL_FreeSurface(mergedSurface);
freePool:
[pool release];
@ -285,19 +285,18 @@ static int QZ_GetWMInfo (_THIS, SDL_SysWMinfo *info) {
static SDL_GrabMode QZ_GrabInput (_THIS, SDL_GrabMode grab_mode) {
switch (grab_mode) {
case SDL_GRAB_QUERY:
case SDL_GRAB_QUERY:
break;
case SDL_GRAB_OFF:
case SDL_GRAB_OFF:
CGAssociateMouseAndMouseCursorPosition (1);
currentGrabMode = SDL_GRAB_OFF;
break;
case SDL_GRAB_ON:
case SDL_GRAB_ON:
QZ_WarpWMCursor (this, SDL_VideoSurface->w / 2, SDL_VideoSurface->h / 2);
CGAssociateMouseAndMouseCursorPosition (0);
currentGrabMode = SDL_GRAB_ON;
break;
case SDL_GRAB_FULLSCREEN:
case SDL_GRAB_FULLSCREEN:
break;
}