Removed old function

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402013
This commit is contained in:
Sam Lantinga 2006-08-05 17:12:22 +00:00
parent bfe4f31c0e
commit ade506e8d5

View File

@ -948,7 +948,7 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
*
* \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
*
* \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
* \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL
* \param pixels A pointer filled with a pointer to the pixels for the texture
* \param pitch A pointer filled in with the pitch of the pixel data
*
@ -1003,7 +1003,7 @@ extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
*
* \return 0 on success, or -1 if the texture is not valid
*
* \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
* \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL.
*/
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
const SDL_Rect * rect,
@ -1014,13 +1014,13 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
*
* \brief Lock a portion of the texture for pixel access.
*
* \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
* \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL.
* \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
* \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
* \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
* \param pitch This is filled in with the pitch of the locked pixels.
*
* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe
*
* \sa SDL_DirtyTexture()
* \sa SDL_UnlockTexture()
@ -1045,7 +1045,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
*
* \brief Mark the specified rectangles of the texture as dirty.
*
* \note The texture must have been created with SDL_TextureAccess_Local.
* \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL.
*
* \sa SDL_LockTexture()
* \sa SDL_UnlockTexture()
@ -1054,15 +1054,6 @@ extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
int numrects,
const SDL_Rect * rects);
/**
* \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
*
* \brief Select a texture as the rendering target, or 0 to reselect the current window.
*
* \note The texture must have been created with SDL_TextureAccess_Render.
*/
extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
/**
* \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
*