mirror of
https://github.com/joel16/SDL2.git
synced 2025-03-04 17:39:32 +00:00
Removed old function
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402013
This commit is contained in:
parent
bfe4f31c0e
commit
ade506e8d5
@ -948,7 +948,7 @@ extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
|
||||
*
|
||||
* \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
|
||||
*
|
||||
* \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
|
||||
* \param texture A texture to be queried, which was created with SDL_TEXTUREACCESS_LOCAL
|
||||
* \param pixels A pointer filled with a pointer to the pixels for the texture
|
||||
* \param pitch A pointer filled in with the pitch of the pixel data
|
||||
*
|
||||
@ -1003,7 +1003,7 @@ extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid
|
||||
*
|
||||
* \note This is a very slow function for textures not created with SDL_TextureAccess_Local.
|
||||
* \note This is a very slow function for textures not created with SDL_TEXTUREACCESS_LOCAL.
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
|
||||
const SDL_Rect * rect,
|
||||
@ -1014,13 +1014,13 @@ extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_TextureID textureID,
|
||||
*
|
||||
* \brief Lock a portion of the texture for pixel access.
|
||||
*
|
||||
* \param texture The texture to lock for access, which must have been created with SDL_TextureAccess_Local.
|
||||
* \param texture The texture to lock for access, which must have been created with SDL_TEXTUREACCESS_LOCAL.
|
||||
* \param rect A pointer to the rectangle to lock for access. If the rect is NULL, the entire texture will be locked.
|
||||
* \param markDirty If this is nonzero, the locked area will be marked dirty when the texture is unlocked.
|
||||
* \param pixels This is filled in with a pointer to the locked pixels, appropriately offset by the locked area.
|
||||
* \param pitch This is filled in with the pitch of the locked pixels.
|
||||
*
|
||||
* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TextureAccess_Remote
|
||||
* \return 0 on success, or -1 if the texture is not valid or was created with SDL_TEXTUREACCESS_REMOTe
|
||||
*
|
||||
* \sa SDL_DirtyTexture()
|
||||
* \sa SDL_UnlockTexture()
|
||||
@ -1045,7 +1045,7 @@ extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_TextureID textureID);
|
||||
*
|
||||
* \brief Mark the specified rectangles of the texture as dirty.
|
||||
*
|
||||
* \note The texture must have been created with SDL_TextureAccess_Local.
|
||||
* \note The texture must have been created with SDL_TEXTUREACCESS_LOCAL.
|
||||
*
|
||||
* \sa SDL_LockTexture()
|
||||
* \sa SDL_UnlockTexture()
|
||||
@ -1054,15 +1054,6 @@ extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_TextureID textureID,
|
||||
int numrects,
|
||||
const SDL_Rect * rects);
|
||||
|
||||
/**
|
||||
* \fn void SDL_SelectRenderTexture(SDL_TextureID textureID)
|
||||
*
|
||||
* \brief Select a texture as the rendering target, or 0 to reselect the current window.
|
||||
*
|
||||
* \note The texture must have been created with SDL_TextureAccess_Render.
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SelectRenderTexture(SDL_TextureID textureID);
|
||||
|
||||
/**
|
||||
* \fn void SDL_RenderFill(const SDL_Rect *rect, Uint32 color)
|
||||
*
|
||||
|
Loading…
x
Reference in New Issue
Block a user