mirror of
https://github.com/joel16/SDL2.git
synced 2025-02-25 22:25:34 +00:00
indent
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403459
This commit is contained in:
parent
dade1f12e6
commit
ba8f64f259
@ -184,23 +184,22 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
/* The task of clipping a line with finite slope ratios in a fixed-
|
||||
* precision coordinate space is not as immediately simple as it is
|
||||
* with coordinates of arbitrary precision. If the ratio of slopes
|
||||
* between the input line segment and the result line segment is not
|
||||
* a whole number, you have in fact *moved* the line segment a bit,
|
||||
* and there can be no avoiding it without more precision
|
||||
*/
|
||||
int *x_result_[] = {X1, X2, NULL}, **x_result = x_result_;
|
||||
int *y_result_[] = {Y1, Y2, NULL}, **y_result = y_result_;
|
||||
else {
|
||||
/* The task of clipping a line with finite slope ratios in a fixed-
|
||||
* precision coordinate space is not as immediately simple as it is
|
||||
* with coordinates of arbitrary precision. If the ratio of slopes
|
||||
* between the input line segment and the result line segment is not
|
||||
* a whole number, you have in fact *moved* the line segment a bit,
|
||||
* and there can be no avoiding it without more precision
|
||||
*/
|
||||
int *x_result_[] = { X1, X2, NULL }, **x_result = x_result_;
|
||||
int *y_result_[] = { Y1, Y2, NULL }, **y_result = y_result_;
|
||||
SDL_bool intersection = SDL_FALSE;
|
||||
double b, m, left, right, bottom, top;
|
||||
int xl, xh, yl, yh;
|
||||
|
||||
/* solve mx+b line formula */
|
||||
m = (double)(y1-y2) / (double)(x1-x2);
|
||||
m = (double) (y1 - y2) / (double) (x1 - x2);
|
||||
b = y2 - m * (double) x2;
|
||||
|
||||
/* find some linear intersections */
|
||||
@ -232,8 +231,8 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
|
||||
x_result++;
|
||||
y_result++;
|
||||
intersection = SDL_TRUE;
|
||||
} else /* it was determined earlier that *both* end-points are not contained */
|
||||
|
||||
} else
|
||||
/* it was determined earlier that *both* end-points are not contained */
|
||||
if (RISING(rectx1, x2, rectx2) && RISING(recty1, y2, recty2)) {
|
||||
**(x_result++) = x2;
|
||||
**(y_result++) = y2;
|
||||
@ -246,21 +245,24 @@ SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2,
|
||||
intersection = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (*x_result == NULL) return intersection;
|
||||
if (*x_result == NULL)
|
||||
return intersection;
|
||||
if (RISING(recty1, right, recty2) && RISING(xl, rectx2, xh)) {
|
||||
**(x_result++) = rectx2;
|
||||
**(y_result++) = (int) right;
|
||||
intersection = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (*x_result == NULL) return intersection;
|
||||
if (*x_result == NULL)
|
||||
return intersection;
|
||||
if (RISING(rectx1, top, rectx2) && RISING(yl, recty1, yh)) {
|
||||
**(x_result++) = (int) top;
|
||||
**(y_result++) = recty1;
|
||||
intersection = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (*x_result == NULL) return intersection;
|
||||
if (*x_result == NULL)
|
||||
return intersection;
|
||||
if (RISING(rectx1, bottom, rectx2) && RISING(yl, recty2, yh)) {
|
||||
**(x_result++) = (int) bottom;
|
||||
**(y_result++) = recty2;
|
||||
|
@ -292,17 +292,21 @@ X11_DispatchEvent(_THIS)
|
||||
switch (xevent.type) {
|
||||
case MotionNotify:
|
||||
#ifdef DEBUG_MOTION
|
||||
printf("X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
|
||||
printf("X11 motion: %d,%d\n", xevent.xmotion.x,
|
||||
xevent.xmotion.y);
|
||||
#endif
|
||||
SDL_SendMouseMotion(mouse->id, 0, xevent.xmotion.x, xevent.xmotion.y, 0);
|
||||
SDL_SendMouseMotion(mouse->id, 0, xevent.xmotion.x,
|
||||
xevent.xmotion.y, 0);
|
||||
break;
|
||||
|
||||
case ButtonPress:
|
||||
SDL_SendMouseButton(mouse->id, SDL_PRESSED, xevent.xbutton.button);
|
||||
SDL_SendMouseButton(mouse->id, SDL_PRESSED,
|
||||
xevent.xbutton.button);
|
||||
break;
|
||||
|
||||
case ButtonRelease:
|
||||
SDL_SendMouseButton(mouse->id, SDL_RELEASED, xevent.xbutton.button);
|
||||
SDL_SendMouseButton(mouse->id, SDL_RELEASED,
|
||||
xevent.xbutton.button);
|
||||
break;
|
||||
}
|
||||
continue;
|
||||
|
@ -67,9 +67,13 @@ DrawPoints(SDL_WindowID window)
|
||||
#define MAX_LINES 16
|
||||
int num_lines = 0;
|
||||
SDL_Rect lines[MAX_LINES];
|
||||
static int add_line(int x1, int y1, int x2, int y2) {
|
||||
if (num_lines >= MAX_LINES) return 0;
|
||||
if ((x1 == x2) && (y1 == y2)) return 0;
|
||||
static int
|
||||
add_line(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
if (num_lines >= MAX_LINES)
|
||||
return 0;
|
||||
if ((x1 == x2) && (y1 == y2))
|
||||
return 0;
|
||||
|
||||
printf("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
|
||||
lines[num_lines].x = x1;
|
||||
@ -110,14 +114,21 @@ DrawLines(SDL_WindowID window)
|
||||
#define MAX_RECTS 16
|
||||
int num_rects = 0;
|
||||
SDL_Rect rects[MAX_RECTS];
|
||||
static int add_rect(int x1, int y1, int x2, int y2) {
|
||||
if (num_rects >= MAX_RECTS) return 0;
|
||||
if ((x1 == x2) || (y1 == y2)) return 0;
|
||||
static int
|
||||
add_rect(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
if (num_rects >= MAX_RECTS)
|
||||
return 0;
|
||||
if ((x1 == x2) || (y1 == y2))
|
||||
return 0;
|
||||
|
||||
if (x1 > x2) SWAP(int, x1, x2);
|
||||
if (y1 > y2) SWAP(int, y1, y2);
|
||||
if (x1 > x2)
|
||||
SWAP(int, x1, x2);
|
||||
if (y1 > y2)
|
||||
SWAP(int, y1, y2);
|
||||
|
||||
printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, x2-x1, y2-y1);
|
||||
printf("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
|
||||
x2 - x1, y2 - y1);
|
||||
|
||||
rects[num_rects].x = x1;
|
||||
rects[num_rects].y = y1;
|
||||
@ -155,21 +166,21 @@ DrawRectLineIntersections(SDL_WindowID window)
|
||||
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
|
||||
|
||||
for (i = 0; i < num_rects; i++)
|
||||
for (j = 0; j < num_lines; j++) {
|
||||
int x1, y1, x2, y2;
|
||||
SDL_Rect r;
|
||||
|
||||
r = rects[i];
|
||||
x1 = lines[j].x;
|
||||
y1 = lines[j].y;
|
||||
x2 = lines[j].w;
|
||||
y2 = lines[j].h;
|
||||
for (j = 0; j < num_lines; j++) {
|
||||
int x1, y1, x2, y2;
|
||||
SDL_Rect r;
|
||||
|
||||
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
|
||||
SDL_SetRenderDrawColor(0, 255, 55, 255);
|
||||
SDL_RenderLine(x1, y1, x2, y2);
|
||||
r = rects[i];
|
||||
x1 = lines[j].x;
|
||||
y1 = lines[j].y;
|
||||
x2 = lines[j].w;
|
||||
y2 = lines[j].h;
|
||||
|
||||
if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) {
|
||||
SDL_SetRenderDrawColor(0, 255, 55, 255);
|
||||
SDL_RenderLine(x1, y1, x2, y2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
|
||||
}
|
||||
@ -182,13 +193,13 @@ DrawRectRectIntersections(SDL_WindowID window)
|
||||
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
|
||||
|
||||
for (i = 0; i < num_rects; i++)
|
||||
for (j = i+1; j < num_rects; j++) {
|
||||
SDL_Rect r;
|
||||
if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
|
||||
SDL_SetRenderDrawColor(255, 200, 0, 255);
|
||||
SDL_RenderFill(&r);
|
||||
for (j = i + 1; j < num_rects; j++) {
|
||||
SDL_Rect r;
|
||||
if (SDL_IntersectRect(&rects[i], &rects[j], &r)) {
|
||||
SDL_SetRenderDrawColor(255, 200, 0, 255);
|
||||
SDL_RenderFill(&r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawBlendMode(SDL_BLENDMODE_NONE);
|
||||
}
|
||||
@ -285,21 +296,29 @@ main(int argc, char *argv[])
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (event.button.which == 0) {
|
||||
if (event.button.button == 3)
|
||||
add_line(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
|
||||
add_line(mouse_begin_x, mouse_begin_y, event.button.x,
|
||||
event.button.y);
|
||||
if (event.button.button == 1)
|
||||
add_rect(mouse_begin_x, mouse_begin_y, event.button.x, event.button.y);
|
||||
add_rect(mouse_begin_x, mouse_begin_y, event.button.x,
|
||||
event.button.y);
|
||||
}
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym) {
|
||||
case 'l':
|
||||
if (event.key.keysym.mod & KMOD_SHIFT) num_lines = 0;
|
||||
else add_line(rand()%640, rand()%480, rand()%640, rand()%480);
|
||||
break;
|
||||
case 'r':
|
||||
if (event.key.keysym.mod & KMOD_SHIFT) num_rects = 0;
|
||||
else add_rect(rand()%640, rand()%480, rand()%640, rand()%480);
|
||||
break;
|
||||
case 'l':
|
||||
if (event.key.keysym.mod & KMOD_SHIFT)
|
||||
num_lines = 0;
|
||||
else
|
||||
add_line(rand() % 640, rand() % 480, rand() % 640,
|
||||
rand() % 480);
|
||||
break;
|
||||
case 'r':
|
||||
if (event.key.keysym.mod & KMOD_SHIFT)
|
||||
num_rects = 0;
|
||||
else
|
||||
add_rect(rand() % 640, rand() % 480, rand() % 640,
|
||||
rand() % 480);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SDL_WINDOWEVENT:
|
||||
|
Loading…
x
Reference in New Issue
Block a user