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https://github.com/joel16/SDL2.git
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Date: Fri, 13 Feb 2004 17:03:16 +0100
From: Max Horn Subject: Modifier key fix The internal modifier state can get out of sync with reality. To trigger this, do for example this: 1) Launch an SDL app 2) Alt-click on the desktop (this will hide the SDL app). 3) Bring the SDL app back to the front 4) SDL will still think alt is pressed (and as such will treat left clicks like middle clicks). If you press and release alt, it'll be fine again. The attached patch cures this by rechecking the modifier state whenever we process an event. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40817
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@ -266,6 +266,9 @@ static void QZ_DoModifiers (_THIS, unsigned int newMods) {
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int i;
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int bit;
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SDL_keysym key;
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if (current_mods == newMods)
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return;
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key.scancode = 0;
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key.sym = SDLK_UNKNOWN;
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@ -462,6 +465,8 @@ void QZ_PumpEvents (_THIS)
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type = [ event type ];
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isInGameWin = QZ_IsMouseInWindow (this);
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QZ_DoModifiers(this, [ event modifierFlags ] );
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switch (type) {
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case NSLeftMouseDown:
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if ( getenv("SDL_HAS3BUTTONMOUSE") ) {
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@ -613,7 +618,6 @@ void QZ_PumpEvents (_THIS)
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QZ_DoKey (this, SDL_PRESSED, event);
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break;
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case NSFlagsChanged:
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QZ_DoModifiers(this, [ event modifierFlags ] );
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break;
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case NSAppKitDefined:
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switch ( [ event subtype ] ) {
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@ -203,6 +203,7 @@ static int QZ_VideoInit (_THIS, SDL_PixelFormat *video_format) {
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current_grab_mode = SDL_GRAB_OFF;
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cursor_should_be_visible = YES;
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cursor_visible = YES;
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current_mods = -1;
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/* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */
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QZ_RegisterForSleepNotifications (this);
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