Show the grey background first before starting to blit sprites

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403253
This commit is contained in:
Sam Lantinga 2008-11-27 04:51:34 +00:00
parent 84ebed84ce
commit cba90d1ff7

View File

@ -247,7 +247,11 @@ main(int argc, char *argv[])
velocities[i].y = (rand() % (MAX_SPEED * 2 + 1)) - MAX_SPEED;
}
}
/* Clear the background to grey */
background = SDL_MapRGB(screen->format, 0xA0, 0xA0, 0xA0);
SDL_FillRect(screen, NULL, background);
SDL_Flip(screen);
/* Print out information about our surfaces */
printf("Screen is at %d bits per pixel\n", screen->format->BitsPerPixel);