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Fixed bug #721
From michalziulek@gmail.com 2009-03-28 07:43:34 (-) [reply] There is a bug in OpenGL 3.x context creation code. Function glXGetProcAddress is used directly where it should be: _this->gl_data->glXGetProcAddress. I have attached patch which fixes this on x11 and win32. Thanks. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403575
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@ -512,7 +512,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB");
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wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->wglGetProcAddress("wglCreateContextAttribsARB");
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if (!wglCreateContextAttribsARB) {
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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@ -525,7 +525,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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/* Create the GL 3.x context */
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context = wglCreateContextAttribsARB(hdc, 0, attribs);
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/* Delete the GL 2.x context */
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wglDeleteContext(temp_context);
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_this->gl_data->wglDeleteContext(temp_context);
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}
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}
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@ -413,21 +413,24 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
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};
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/* Get a pointer to the context creation function for GL 3.0 */
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)_this->gl_data->glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
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if (!glXCreateContextAttribs) {
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SDL_SetError("GL 3.x is not supported");
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context = temp_context;
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} else {
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/* Create a GL 3.0 context */
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/* Create a GL 3.x context */
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GLXFBConfig *framebuffer_config = NULL;
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int fbcount = 0;
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framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount);
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if (!framebuffer_config) {
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SDL_SetError("No good framebuffers found. GL 3.0 disabled");
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GLXFBConfig* (*glXChooseFBConfig)(Display* disp, int screen, const int* attrib_list, int* nelements);
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glXChooseFBConfig = (GLXFBConfig* (*)(Display*, int, const int*, int*))_this->gl_data->glXGetProcAddress((GLubyte*)"glXChooseFBConfig");
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if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount))) {
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SDL_SetError("No good framebuffers found. GL 3.x disabled");
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context = temp_context;
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} else {
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context = glXCreateContextAttribs(display, framebuffer_config[0], NULL, True, attribs);
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glXDestroyContext(display, temp_context);
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_this->gl_data->glXDestroyContext(display, temp_context);
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}
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}
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}
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