From  michalziulek@gmail.com   2009-03-28 07:43:34   (-) [reply]

There is a bug in OpenGL 3.x context creation code.
Function glXGetProcAddress is used directly where it should be:
_this->gl_data->glXGetProcAddress. I have attached patch which fixes this on
x11 and win32. Thanks.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403575
This commit is contained in:
Sam Lantinga 2009-04-03 17:19:05 +00:00
parent ce21b3731c
commit d7b72e290b
2 changed files with 11 additions and 8 deletions

View File

@ -512,7 +512,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
return NULL;
}
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress("wglCreateContextAttribsARB");
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data->wglGetProcAddress("wglCreateContextAttribsARB");
if (!wglCreateContextAttribsARB) {
SDL_SetError("GL 3.x is not supported");
context = temp_context;
@ -525,7 +525,7 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
/* Create the GL 3.x context */
context = wglCreateContextAttribsARB(hdc, 0, attribs);
/* Delete the GL 2.x context */
wglDeleteContext(temp_context);
_this->gl_data->wglDeleteContext(temp_context);
}
}

View File

@ -413,21 +413,24 @@ X11_GL_CreateContext(_THIS, SDL_Window * window)
};
/* Get a pointer to the context creation function for GL 3.0 */
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribs = (PFNGLXCREATECONTEXTATTRIBSARBPROC)_this->gl_data->glXGetProcAddress((GLubyte*)"glXCreateContextAttribsARB");
if (!glXCreateContextAttribs) {
SDL_SetError("GL 3.x is not supported");
context = temp_context;
} else {
/* Create a GL 3.0 context */
/* Create a GL 3.x context */
GLXFBConfig *framebuffer_config = NULL;
int fbcount = 0;
framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount);
if (!framebuffer_config) {
SDL_SetError("No good framebuffers found. GL 3.0 disabled");
GLXFBConfig* (*glXChooseFBConfig)(Display* disp, int screen, const int* attrib_list, int* nelements);
glXChooseFBConfig = (GLXFBConfig* (*)(Display*, int, const int*, int*))_this->gl_data->glXGetProcAddress((GLubyte*)"glXChooseFBConfig");
if (!glXChooseFBConfig || !(framebuffer_config = glXChooseFBConfig(display, DefaultScreen(display), NULL, &fbcount))) {
SDL_SetError("No good framebuffers found. GL 3.x disabled");
context = temp_context;
} else {
context = glXCreateContextAttribs(display, framebuffer_config[0], NULL, True, attribs);
glXDestroyContext(display, temp_context);
_this->gl_data->glXDestroyContext(display, temp_context);
}
}
}