I'm not sure this is a good idea yet, since it adds a unicows.dll redistribution requirement on windows, but adding unicows allows SDL 1.3 to run on Windows 98.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402420
This commit is contained in:
Sam Lantinga 2007-07-05 05:28:08 +00:00
parent 1be5906ea3
commit ebb5b5a02b

View File

@ -2172,7 +2172,7 @@ case "$host" in
ARCH=win32
if test "$build" != "$host"; then # cross-compiling
# Default cross-compile location
ac_default_prefix=/usr/local/cross-tools/i386-mingw32msvc
ac_default_prefix=/usr/local/cross-tools/i386-mingw32
else
# Look for the location of the tools and install there
if test "$BUILD_PREFIX" != ""; then
@ -2253,7 +2253,7 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
have_loadso=yes
fi
# Set up the system libraries we need
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lmsimg32 -lwinmm"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lunicows -luser32 -lgdi32 -lmsimg32 -lwinmm"
# The Win32 platform requires special setup
SDLMAIN_SOURCES="$srcdir/src/main/win32/*.c"
SDL_CFLAGS="$SDL_CFLAGS -Dmain=SDL_main"