Fixes for compiling with Visual C++ 8.0 Express Edition

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402369
This commit is contained in:
Sam Lantinga 2007-06-19 05:53:56 +00:00
parent 80dcd123dc
commit ed60e3a7d4
8 changed files with 12 additions and 13 deletions

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@ -243,7 +243,7 @@ SDL_CompatEventFilter(void *userdata, SDL_Event * event)
case SDL_TEXTINPUT:
{
/* FIXME: Generate an old style key repeat event if needed */
printf("TEXTINPUT: '%s'\n", event->text.text);
//printf("TEXTINPUT: '%s'\n", event->text.text);
break;
}
case SDL_MOUSEWHEEL:

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@ -555,7 +555,7 @@ prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
switch (orig->channels) {
case 0:{
const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
if ((!env) || ((prepared->channels = SDL_atoi(env)) == 0)) {
if ((!env) || ((prepared->channels = (Uint8)SDL_atoi(env)) == 0)) {
prepared->channels = 2; /* a reasonable default */
}
break;

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@ -1177,7 +1177,9 @@ SDL_RateSLOW(SDL_AudioCVT * cvt, SDL_AudioFormat format)
case 32:
{
/* !!! FIXME: need 32-bit converter here! */
#ifdef DEBUG_CONVERT
fprintf(stderr, "FIXME: need 32-bit converter here!\n");
#endif
}
}
} else {
@ -1214,7 +1216,9 @@ SDL_RateSLOW(SDL_AudioCVT * cvt, SDL_AudioFormat format)
case 32:
{
/* !!! FIXME: need 32-bit converter here! */
#ifdef DEBUG_CONVERT
fprintf(stderr, "FIXME: need 32-bit converter here!\n");
#endif
}
}
}

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@ -303,8 +303,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
float src1, src2;
double dst_sample;
/* !!! FIXME: are these right? */
const double max_audioval = 3.40282347e+38F;
const double min_audioval = -3.40282347e+38F;
const double max_audioval = 3.402823466e+38F;
const double min_audioval = -3.402823466e+38F;
len /= 4;
while (len--) {
@ -332,8 +332,8 @@ SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format,
float src1, src2;
double dst_sample;
/* !!! FIXME: are these right? */
const double max_audioval = 3.40282347e+38F;
const double min_audioval = -3.40282347e+38F;
const double max_audioval = 3.402823466e+38F;
const double min_audioval = -3.402823466e+38F;
len /= 4;
while (len--) {

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@ -347,7 +347,6 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
texture->driverdata = SDL_SW_CreateYUVTexture(texture);
} else {
SDL_Surface *surface;
int bpp;
Uint32 Rmask, Gmask, Bmask, Amask;

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@ -939,7 +939,6 @@ void
SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
{
SDL_Window *window = SDL_GetWindowFromID(windowID);
const char *last_title;
if (!window || title == window->title) {
return;
@ -1852,7 +1851,6 @@ int
SDL_GetTextureAlphaMod(SDL_TextureID textureID, Uint8 * alpha)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
@ -1886,7 +1884,6 @@ int
SDL_GetTextureBlendMode(SDL_TextureID textureID, int *blendMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;
@ -1920,7 +1917,6 @@ int
SDL_GetTextureScaleMode(SDL_TextureID textureID, int *scaleMode)
{
SDL_Texture *texture = SDL_GetTextureFromID(textureID);
SDL_Renderer *renderer;
if (!texture) {
return -1;

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@ -590,12 +590,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break;
case WM_XBUTTONDOWN:
xbuttonval = GET_XBUTTON_WPARAM(wParam);
button = SDL_BUTTON_WHEELDOWN + xbuttonval;
button = SDL_BUTTON_RIGHT + xbuttonval;
state = SDL_PRESSED;
break;
case WM_XBUTTONUP:
xbuttonval = GET_XBUTTON_WPARAM(wParam);
button = SDL_BUTTON_WHEELDOWN + xbuttonval;
button = SDL_BUTTON_RIGHT + xbuttonval;
state = SDL_RELEASED;
break;
default: