Date: Tue, 27 Jul 2004 17:14:00 +0200

From: "Eckhard Stolberg"
Subject: Controller names in SDL for Windows

I'm working on an Atari 2600 emulator for different systems that uses
the SDL. Some time ago someone created an adaptor that lets you use
your old Atari controllers with your computer through the USB port.
Some of the Atari controllers require special handling by the emulator,
so it would be nice, if it would be possible to detect if any of the
controllers connected to the computer is this adaptor.

SDL would allow that with the SDL_JoystickName function, but unfortunately
it doesn't work properly on Windows. On Linux and MacOSX this function
returns the name of the controller, but on Windows you'll only get the
name of the joystick driver. Most joysticks nowadays use the generic
Microsoft driver, so they all return the same name.

In an old MSDN article
(http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dnarinput/html/msdn_extdirect.asp)
Microsoft describes how to read out the OEM controller names from the registry.
I have implemented this for the SDL controller handler on Windows,
and now reading the joystick name works properly there too.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40938
This commit is contained in:
Sam Lantinga 2004-08-21 03:45:58 +00:00
parent 0ac2cf1847
commit fa46eb0b7c

View File

@ -37,6 +37,7 @@ static char rcsid =
#include <windows.h>
#include <mmsystem.h>
#include <regstr.h>
#define MAX_JOYSTICKS 16
#define MAX_AXES 6 /* each joystick can have up to 6 axes */
@ -51,6 +52,7 @@ static char rcsid =
/* array to hold joystick ID values */
static UINT SYS_JoystickID[MAX_JOYSTICKS];
static JOYCAPS SYS_Joystick[MAX_JOYSTICKS];
static char *SYS_JoystickNames[MAX_JOYSTICKS];
/* The private structure used to keep track of a joystick */
struct joystick_hwdata
@ -70,6 +72,78 @@ struct joystick_hwdata
static void SetMMerror(char *function, int code);
static char *GetJoystickName(const char *szRegKey)
{
/* added 7/24/2004 by Eckhard Stolberg */
/*
see if there is a joystick for the current
index (1-16) listed in the registry
*/
char *name = NULL;
HKEY hKey;
DWORD regsize;
LONG regresult;
unsigned char regkey[256];
unsigned char regvalue[256];
unsigned char regname[256];
sprintf(regkey, "%s\\%s\\%s",
REGSTR_PATH_JOYCONFIG,
szRegKey,
REGSTR_KEY_JOYCURR);
regresult = RegOpenKeyExA(HKEY_LOCAL_MACHINE,
(LPTSTR) &regkey, 0, KEY_READ, &hKey);
if (regresult == ERROR_SUCCESS)
{
/*
find the registry key name for the
joystick's properties
*/
regsize = sizeof(regname);
sprintf(regvalue,
"Joystick%d%s", i+1,
REGSTR_VAL_JOYOEMNAME);
regresult = RegQueryValueExA(hKey,
regvalue, 0, 0, (LPBYTE) &regname,
(LPDWORD) &regsize);
RegCloseKey(hKey);
if (regresult == ERROR_SUCCESS)
{
/* open that registry key */
sprintf(regkey, "%s\\%s",
REGSTR_PATH_JOYOEM, regname);
regresult = RegOpenKeyExA(HKEY_LOCAL_MACHINE,
regkey, 0, KEY_READ, &hKey);
if (regresult == ERROR_SUCCESS)
{
/* find the size for the OEM name text */
regsize = sizeof(regvalue);
regresult =
RegQueryValueExA(hKey,
REGSTR_VAL_JOYOEMNAME,
0, 0, NULL,
(LPDWORD) &regsize);
if (regresult == ERROR_SUCCESS)
{
/*
allocate enough memory
for the OEM name text ...
*/
name = (char *) malloc(regsize);
/* ... and read it from the registry */
regresult =
RegQueryValueExA(hKey,
REGSTR_VAL_JOYOEMNAME, 0, 0,
(LPBYTE) name,
(LPDWORD) &regsize);
RegCloseKey(hKey);
}
}
}
}
return(name);
}
/* Function to scan the system for joysticks.
* This function should set SDL_numjoysticks to the number of available
* joysticks. Joystick 0 should be the system default joystick.
@ -94,6 +168,7 @@ int SDL_SYS_JoystickInit(void)
for ( i = 0; i < MAX_JOYSTICKS; i++ ) {
SYS_JoystickID[i] = JOYSTICKID1 + i;
SYS_JoystickNames[i] = NULL;
}
@ -110,6 +185,7 @@ int SDL_SYS_JoystickInit(void)
if ( result == JOYERR_NOERROR ) {
SYS_JoystickID[numdevs] = SYS_JoystickID[i];
SYS_Joystick[numdevs] = joycaps;
SYS_JoystickName[numdevs] = GetJoystickName(joycaps.szRegKey);
numdevs++;
}
}
@ -120,8 +196,11 @@ int SDL_SYS_JoystickInit(void)
/* Function to get the device-dependent name of a joystick */
const char *SDL_SYS_JoystickName(int index)
{
/***-> test for invalid index ? */
return(SYS_Joystick[index].szPname);
if ( SYS_JoystickNames[index] != NULL ) {
return(SYS_JoystickNames[index]);
} else {
return(SYS_Joystick[index].szPname);
}
}
/* Function to open a joystick for use.
@ -292,7 +371,12 @@ void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
/* Function to perform any system-specific joystick related cleanup */
void SDL_SYS_JoystickQuit(void)
{
return;
int i;
for (i = 0; i < MAX_JOYSTICKS; i++) {
if ( SYS_JoystickNames[i] != NULL ) {
free(SYS_JoystickNames[i]);
}
}
}