Updated the readme

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Paul Hunkin 2010-08-17 17:28:14 +12:00
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Simple DirectMedia Layer for Android Simple DirectMedia Layer for Android
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Requirements: Android NDK r4 or later Requirements: Android NDK r4 or later
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How the port works
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- Android applications are Java-based, optionally with parts written in C
- As SDL apps are C-based, we use a small Java shim that uses JNI to talk to
the SDL library
- This means that your application C code must be placed inside an android
Java project, along with some C support code that communicates with Java
- This eventually produces a standard Android .apk package
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Building an app
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Instructions: Instructions:
1. Edit android/config.cfg to point to the location of the NDK 1. Edit android/config.cfg to point to the location of the NDK
2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created 2. Run 'make -f Makefile.android'. If all goes well, libsdl.a should be created
3. Place your application source files in android/testproject/jni 3. Place your application source files in android/project/jni
4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source 4. Edit the Android.mk to include your source files
4. Run 'ant' in android/testproject. This compiles the .java and eventually 5. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
6. Run 'ant' in android/testproject. This compiles the .java and eventually
creates a .apk with the C source embedded creates a .apk with the C source embedded
6. 'ant install' will push the apk to the device or emulator (if connected) 7. 'ant install' will push the apk to the device or emulator (if connected)
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Known issues
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- SDL audio (although it's mostly written, just not working properly yet)
- TODO. I'm sure there's a bunch more stuff I haven't thought of