Sam Lantinga
57259c85de
Fixed Visual Studio 2008 build
2012-11-26 23:56:24 -08:00
Andreas Schiffler
ebdb9d4f98
Revert incorrect change to automated_VS2010
2012-11-26 18:51:17 -08:00
Sam Lantinga
34b88dfaae
Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds
2012-11-26 16:37:54 -08:00
Andreas Schiffler
b1d3c334c6
Fix VS2012 solution; remove accidentally submitted .patch file
2012-11-25 21:57:13 -08:00
Andreas Schiffler
9144abbf82
Added VS2012 project files
2012-11-08 21:53:57 -08:00
Sam Lantinga
6d8f54f9cd
Updated the Visual Studio 2010 project with the new message box functionality.
2012-10-30 19:21:42 -07:00
Sam Lantinga
f8a4c99701
Added Windows message box implementation, but it needs a little work on layout.
2012-10-30 18:59:56 -07:00
Sam Lantinga
805e184f75
Whoops, that's a header!
2012-10-01 00:02:07 -07:00
Sam Lantinga
f6f13fc7c4
Added SDL_dropevents.c to the Visual C projects
2012-09-30 23:08:46 -07:00
Ryan C. Gordon
1188abbae2
Patched to compile on Windows with VS2008 and VS2010.
2012-07-11 20:56:15 -04:00
Sam Lantinga
909cf0f0b4
Added SDL_system.h to the various projects
2012-06-23 06:46:06 -04:00
Sam Lantinga
beb1db9b5b
Fixed compiling with Visual Studio
2012-06-19 13:50:14 -04:00
Sam Lantinga
777b9659e9
Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke
2012-02-04 10:42:12 -05:00
Sam Lantinga
08e3824fa0
Removed old compat files from Visual Studio and Xcode projects
2012-01-22 22:09:29 -05:00
Sam Lantinga
d71e0546a9
Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
...
--HG--
rename : sdl-config.in => sdl2-config.in
rename : sdl.m4 => sdl2.m4
rename : sdl.pc.in => sdl2.pc.in
2012-01-22 17:21:00 -05:00
Sam Lantinga
7eefd495d2
Added testscale and testrendertarget projects
2012-01-21 21:50:28 -05:00
Sam Lantinga
d64668508c
Added the correct version.rc to the Visual Studio build.
2012-01-21 12:10:14 -05:00
Sam Lantinga
ec7e4ac7a7
Added spaces for the include path
2012-01-16 20:40:10 -05:00
Sam Lantinga
5d1613d59e
Don't hardcode output paths, Visual Studio does the right thing.
2012-01-09 04:53:58 -05:00
Sam Lantinga
93b05747f5
Removing test projects for Visual Studio 2005
2012-01-09 04:39:55 -05:00
Sam Lantinga
765e15d7b9
I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games.
2012-01-09 04:38:34 -05:00
Sam Lantinga
02fe20203d
Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
...
Liam 2011-08-23 09:09:18 PDT
Hiya!
Seems like there's no implementation of condition variables included when
building with VS2010, adding the generic SDL_syscond.c file to the project
seems to fix it right up.
2012-01-08 01:15:20 -05:00
Sam Lantinga
028e5dcdbd
Happy New Year!
2011-12-31 09:28:07 -05:00
Andreas Schiffler
4d6a742cd1
Updated VS2010 project files
2011-12-04 21:45:34 -08:00
Ryan C. Gordon
6412a3147e
Removed SDL_xaudio2.h ... no real need for this to be separate.
2011-08-22 14:37:45 -04:00
Ryan C. Gordon
46bb3d8770
Implemented XAudio2 target for Windows (and Xbox360, theoretically!).
2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002
Reworked Windows waveOut code.
...
Implemented multi-device support, changed name to "winmm".
--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
ac93bd6e55
Reworked Windows DirectSound code.
...
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.
--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-08-04 01:26:12 -04:00
Tim Angus
2f0bec3220
* SDL_IOS_IDLE_TIMER_DISABLED hint
2011-06-10 14:23:36 +01:00
Dennis Cappendijk
36d698513a
Debug win 32 settings was wrongfully set to build the Release 32bit version.
2011-04-20 11:25:01 +02:00
Sam Lantinga
782b8b7d6e
Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
...
Ed Kiser 2011-04-19 09:28:53 PDT
The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.
I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
605263ee5f
Removed buggy and LGPL MMX mixing routines.
2011-04-08 13:16:33 -07:00
Sam Lantinga
6141cf3aae
Fixed permissions
2011-03-25 10:54:13 -07:00
Sam Lantinga
e6a027df65
Added quotes to the post-build copy commands
2011-03-15 22:42:26 -07:00
Sam Lantinga
7bee4c671d
Fixed dependencies for testcursor
2011-03-15 22:41:14 -07:00
Sam Lantinga
8fe03ca350
Copy icon.bmp for the testcursor build
2011-03-11 14:30:00 -08:00
Sam Lantinga
7dd0385c57
Gamma support is back!
...
New API functions:
SDL_SetWindowBrightness()
SDL_GetWindowBrightness()
SDL_SetWindowGammaRamp()
SDL_GetWindowGammaRamp()
SDL_CalculateGammaRamp()
2011-03-11 08:49:20 -08:00
Sam Lantinga
4f4a283d1e
Include an updated Version.rc in Visual Studio builds
2011-03-09 18:26:35 -08:00
Sam Lantinga
e8705164b3
Fixed 64-bit compiling
2011-03-07 23:27:51 -08:00
Sam Lantinga
f1ca1a0190
The msimg library isn't needed anymore.
2011-03-07 22:06:12 -08:00
Sam Lantinga
5137fef264
Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore.
2011-03-07 22:03:11 -08:00
Sam Lantinga
2368a3301a
Added support for Windows cursors
2011-02-28 23:50:32 -08:00
Sam Lantinga
9053cfa4cc
Removed extra NoStdio configuration
2011-02-28 20:16:12 -08:00
Sam Lantinga
e4a0db291e
Re-added the 3DNow! and AltiVec instruction support.
2011-02-22 21:44:36 -08:00
Sam Lantinga
4c83734b3f
Fixed debug format
2011-02-17 18:53:46 -08:00
Sam Lantinga
6ade085169
Removed the obsolete NoSTDIO configurations
2011-02-17 12:16:01 -08:00
Sam Lantinga
d4acca7166
Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
...
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
e0bf2dc643
Made it possible to build SDL from a fresh checkout without any additional steps.
...
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.
You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.
--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00
Sam Lantinga
20b4d9f762
Patch from Ken Rogoway:
...
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
5a0ad0fca0
Removed unused leak detection code.
2011-02-11 14:23:22 -08:00