101 Commits

Author SHA1 Message Date
Sam Lantinga
57259c85de Fixed Visual Studio 2008 build 2012-11-26 23:56:24 -08:00
Sam Lantinga
34b88dfaae Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
Andreas Schiffler
9144abbf82 Added VS2012 project files 2012-11-08 21:53:57 -08:00
Sam Lantinga
6d8f54f9cd Updated the Visual Studio 2010 project with the new message box functionality. 2012-10-30 19:21:42 -07:00
Sam Lantinga
f8a4c99701 Added Windows message box implementation, but it needs a little work on layout. 2012-10-30 18:59:56 -07:00
Sam Lantinga
805e184f75 Whoops, that's a header! 2012-10-01 00:02:07 -07:00
Sam Lantinga
f6f13fc7c4 Added SDL_dropevents.c to the Visual C projects 2012-09-30 23:08:46 -07:00
Sam Lantinga
909cf0f0b4 Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Sam Lantinga
beb1db9b5b Fixed compiling with Visual Studio 2012-06-19 13:50:14 -04:00
Sam Lantinga
777b9659e9 Updated VS2010 project for the new version.rc location - thanks to Rainer Deyke 2012-02-04 10:42:12 -05:00
Sam Lantinga
08e3824fa0 Removed old compat files from Visual Studio and Xcode projects 2012-01-22 22:09:29 -05:00
Sam Lantinga
d71e0546a9 Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2
--HG--
rename : sdl-config.in => sdl2-config.in
rename : sdl.m4 => sdl2.m4
rename : sdl.pc.in => sdl2.pc.in
2012-01-22 17:21:00 -05:00
Sam Lantinga
d64668508c Added the correct version.rc to the Visual Studio build. 2012-01-21 12:10:14 -05:00
Sam Lantinga
ec7e4ac7a7 Added spaces for the include path 2012-01-16 20:40:10 -05:00
Sam Lantinga
5d1613d59e Don't hardcode output paths, Visual Studio does the right thing. 2012-01-09 04:53:58 -05:00
Sam Lantinga
765e15d7b9 I can't test Visual Studio 2005 configurations anymore, and I don't think anyone is using it for production games. 2012-01-09 04:38:34 -05:00
Sam Lantinga
02fe20203d Fixed bug 1287 - VS2010 project doesn't include the SDL_syscond.c file
Liam 2011-08-23 09:09:18 PDT
Hiya!

Seems like there's no implementation of condition variables included when
building with VS2010, adding the generic SDL_syscond.c file to the project
seems to fix it right up.
2012-01-08 01:15:20 -05:00
Sam Lantinga
028e5dcdbd Happy New Year! 2011-12-31 09:28:07 -05:00
Andreas Schiffler
4d6a742cd1 Updated VS2010 project files 2011-12-04 21:45:34 -08:00
Ryan C. Gordon
6412a3147e Removed SDL_xaudio2.h ... no real need for this to be separate. 2011-08-22 14:37:45 -04:00
Ryan C. Gordon
46bb3d8770 Implemented XAudio2 target for Windows (and Xbox360, theoretically!). 2011-08-04 01:07:09 -04:00
Ryan C. Gordon
6bd5c1b002 Reworked Windows waveOut code.
Implemented multi-device support, changed name to "winmm".

--HG--
rename : src/audio/windib/SDL_dibaudio.h => src/audio/winmm/SDL_winmm.h
2011-08-04 01:24:22 -04:00
Ryan C. Gordon
ac93bd6e55 Reworked Windows DirectSound code.
Now supports multiple devices, and uses DirectSound 8 instead of 5. Changed
name to "directsound" and renamed source directory.

--HG--
rename : src/audio/windx5/SDL_dx5audio.c => src/audio/directsound/SDL_directsound.c
rename : src/audio/windx5/SDL_dx5audio.h => src/audio/directsound/SDL_directsound.h
rename : src/audio/windx5/directx.h => src/audio/directsound/directx.h
2011-08-04 01:26:12 -04:00
Tim Angus
2f0bec3220 * SDL_IOS_IDLE_TIMER_DISABLED hint 2011-06-10 14:23:36 +01:00
Sam Lantinga
782b8b7d6e Fixed bug 1185 (VS 2010 project files do not support side-by-side 32-bit and 64-bit builds)
Ed Kiser      2011-04-19 09:28:53 PDT

The Visual Studio 2010 project files have hard-coded relative paths which
prevent them from doing side-by-side 32-bit and 64-bit builds.

I have attached a patch that appears to fix this problem.
2011-04-19 09:53:01 -07:00
Sam Lantinga
605263ee5f Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Sam Lantinga
4f4a283d1e Include an updated Version.rc in Visual Studio builds 2011-03-09 18:26:35 -08:00
Sam Lantinga
e8705164b3 Fixed 64-bit compiling 2011-03-07 23:27:51 -08:00
Sam Lantinga
f1ca1a0190 The msimg library isn't needed anymore. 2011-03-07 22:06:12 -08:00
Sam Lantinga
5137fef264 Fixed the libraries linked with Visual Studio 2010, the msimg library isn't needed anymore. 2011-03-07 22:03:11 -08:00
Sam Lantinga
e4a0db291e Re-added the 3DNow! and AltiVec instruction support. 2011-02-22 21:44:36 -08:00
Sam Lantinga
4c83734b3f Fixed debug format 2011-02-17 18:53:46 -08:00
Sam Lantinga
d4acca7166 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
--HG--
rename : include/SDL_keysym.h => include/SDL_keycode.h
2011-02-16 15:46:12 -08:00
Sam Lantinga
e0bf2dc643 Made it possible to build SDL from a fresh checkout without any additional steps.
The trick is that if you're using configure and you don't want to have SDL_config.h and SDL_revision.h to show up as modified, you need to configure and build from a separate directory.

You also need to include SDL_revision.h directly if you want to use the SDL_REVISION constant, as a side effect of these changes.

--HG--
rename : include/SDL_config.h.default => include/SDL_config.h
2011-02-16 02:37:09 -08:00
Sam Lantinga
20b4d9f762 Patch from Ken Rogoway:
Migrate all of the recent changes into the SDL VS2005 project file.
Fix missing return value in SDL_pixels.c
Fix compile error in testscale.c, variable was incorrectly named.
Added VS2005 project file for testscale
2011-02-14 00:45:16 -08:00
Sam Lantinga
5a0ad0fca0 Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
Sam Lantinga
b26aaee0f2 Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
Sam Lantinga
0f1080b558 Fixed compiling on Windows
Added an untested shader for YV12 textures
2011-02-09 10:31:12 -08:00
Sam Lantinga
f582f9e58e Added a simple log message API 2011-02-07 16:45:40 -08:00
Sam Lantinga
90afe5e825 Updated projects 2011-02-05 12:01:36 -08:00
Sam Lantinga
a9d652d20e Updated Visual Studio 2010 project
--HG--
extra : rebase_source : 8f8bc7a40ab9772086b227ac608b436af048d18a
2011-02-04 14:06:01 -08:00
Sam Lantinga
1667e9cf70 Removed missing file 2011-02-04 13:57:55 -08:00
Sam Lantinga
052351dbe2 Added a way to get a framebuffer interface for a window, and also a way to create a software renderer for an arbitrary surface.
The software renderer has been re-routed to use the framebuffer interface, which makes it possible to have software rendering available even on simple ports.
2011-02-03 15:49:37 -08:00
Sam Lantinga
d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
Sam Lantinga
5897ef7d95 Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
--HG--
rename : src/video/windows/SDL_d3drender.c => src/render/direct3d/SDL_d3drender.c
rename : src/video/SDL_renderer_gl.c => src/render/opengl/SDL_renderer_gl.c
rename : src/video/SDL_renderer_gles.c => src/render/opengles/SDL_renderer_gles.c
rename : src/video/SDL_renderer_sw.c => src/render/software/SDL_renderer_sw.c
2011-02-02 14:34:54 -08:00
Sam Lantinga
9c12618379 Removed partially functional renderers
--HG--
extra : rebase_source : 3fc2560c02393bf9e7c46360fc24f2585c9409be
2011-01-31 22:21:29 -08:00
Sam Lantinga
b0a2a8957e Fixed quotes around Mercurial revision text 2011-01-27 20:37:54 -08:00
Sam Lantinga
7d33cf09be 0 isn't a valid Mercurial revision 2011-01-27 20:14:10 -08:00
krogoway
7f1b3595cc Always copy the SDL_config_windows.h to SDL_config.h for VisualC 2005, 2008 and 2010 projects. 2011-01-27 20:30:39 -06:00
krogoway
c8cd5b9028 Added SDL_window.* to the project. 2011-01-24 23:54:21 -06:00